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How do on hit builds work with Indomitable?

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And it was K

Member

11-07-2012

I realize we're getting new masteries soon, but I ask out of curiosity. Do all the items and effects apply as one big chunk of mixed damage, getting reduced only by 2 per auto attack? Or does indomitable reduce 2 damage from each source?


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And it was K

Member

11-07-2012

Bump for knowledge.


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And it was K

Member

11-07-2012

roit pls


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Roman Hawktail

Member

11-07-2012

It all is in one big chunk, if ya know what i mean


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Tyhan

Senior Member

11-07-2012

Each on-hit is its own damage thing that gets reduced by indomitable is what I've heard.


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gsai

Senior Member

11-07-2012

Its each instance of damage, so if they are counted as different instances of damage I'd imagine so.


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Zeddanker

Member

11-07-2012

Quote:
gsai64:
Its each instance of damage, so if they are counted as different instances of damage I'd imagine so.


It would be cool for a red to verify that is actually the case, though.


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Tyhan

Senior Member

11-07-2012

Quote:
Zeddanker:
It would be cool for a red to verify that is actually the case, though.


They never do. As an example look up the thread that asks when it becomes an execute instead of a kill. They specifically stated they aren't going to say because they want the players to figure it out themselves.


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And it was K

Member

11-07-2012

Quote:
Zeddanker:
It would be cool for a red to verify that is actually the case, though.


Indeed. I'm thinking it reduces it from each source, making it ridiculously powerful against on hit builds, but I can't be sure. I must know...for science!

Quote:
They never do. As an example look up the thread that asks when it becomes an execute instead of a kill. They specifically stated they aren't going to say because they want the players to figure it out themselves.


Curses! Guess I could try to test it in customs...


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Fun Fest

Senior Member

11-07-2012

I do know that Indomitable procs on every tick of DoTs, after resists, making indomitable very strong vs champions with DoTs.


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