Vacc, The Exterminator Extraordinaire
This is an entry for the November 2012 MCCC: http://na.leagueoflegends.com/board/....php?t=2760960
I'm not a judge, but a fellow contestant.
Seems like it fits the MCCC requirements for November.
I like the theme, but is there a backstory that makes the character what he is now, an exterminator?
And can he attack with basic attacks while using Q, and similarily, can the opponent use basic attacks?
Lastly, do you not believe that his E is a bit overpowered?
(Payment for the Nycta review)
Concept: very creative, but I hope you are aware drugs are bad for you?
Stats: 315 move speed is kind of fast for a champion that already has a 4 second melee slow and a pull. This may lead to Skarner syndrome where he just runs you down and slows you until you die. This, by the way, was the reason for the original Rumble nerf.
Passive: 40% slow for 0.6 seconds is kind of odd. With a decently fast attack speed this creates a stutter step effect which may even cause teammates to miss their skillshots! Perhaps make it a longer duration slow that gradually decays? Other than the slow it's basically the AP-to-auto-attack passive every other AP mid seems to have lately.
Q: Wait, so this is a ground target aoe or a cone? I assume it is a ground target ability, in which case it suffers from an issue I've seen elsewhere: a ground target ability with no delay is unavoidable and might as well be point and click. Also, the range is very short, making it effectively a slightly more complicated Darius hook. This is a champion defining ability and should be a little more than that.
W: I swear I've seen this in Dota but I'm not sure where. I like the idea, though it would be even better if the blasts were staggered so it isn't just a linear skillshot with an odd shape.
E: ROFL! Mental image of yordle chasing Teemo around with giant vacuum. The damage reduction (which is very powerful by the way: 33% is no joke, compare to Gragas' 18%) works well with his short ranged nature.
R: Bathos. This reminds me of Ziggs: Bombs! More bombs! And his ultimate is a BOMB! Ziggs didn't sell well for reasons such as this. It should be more than a flamespitter with slow, especially because Xypherous dislikes gatling gun type abilities AND inescapable slows (but he made Lulu... never mind). I'd suggest either getting rid of the redundant critters or making them play an active role, perhaps make them attack enemies and deliver a slow that way. ZERGLING GUN!
Never seen a concept quite like this one. Good luck on the contest. And Raptamei, the thing from Dota is Nevermore the Shadow Fiends "Shadowraze"Ability. I have posted it below.
No Target Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Nevermore's trademark for harvesting souls.
When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.
Set of Shadowraze icons:
Thanks for the feedback, guys!
@Raptamei: B-but I was told to say thank you when strangers gave me drugs, because they're expensive .
I might lower the move speed, but I actually based it off of rumble's current move speed. his only gap closer is a move speed buff that scales off of nearby enemy champions, and his Q's range is lower than Rumble's Harpoons. I'll have to consider it but I don't think I'd drop it below 310.
I realise that most AP champions seem to have an on-hit effect these days, but my reason for including it was mostly thematic. I wanted to convey to the player the fact that critters of all shapes and sizes were kept in the suck-o-matic, and I wanted his auto attacks to reflect the fact that bigger critters probably hurt more than the smaller ones :P. I'd like for it to do a bit more than just deal additional damage, but a slow might be a bit much considering that he has a low cooldown pull and a slow on his ult.
His Q was meant to be point & click from the get-go, which was one of the reasons for its low range. I intended for him to be a short-medium ranged caster, and the amount of power in this ability (it may be similar to Darius Hook, but also happens to have 1/4 the cooldown) means that giving it a longer range could easily make it OP.
I don't think DotA has anything quite like this ability (as far as I can tell). It provides Vacc with the option to go for lower potential damage & longer range by spreading out the AoEs, or lower range and higher potential damage by making them overlap. The ability operates in a manner similar to undertow because Vacc has full control over the full distance it will travel. I've changed the description to indicate the the AoEs do have a delay between eachother.
I would compare his E to Garen's Courage, because of their simlar duration. Vacc's buff is significantly weaker early game, but scales very well as teamfights near. This makes it the more likely candidate for leveling it last, because his other two abilities give him more benefits per level.
I might change the wording on his ult, but the suggestions you presented would likely yield the same result in terms of its actual effect. I'd rather not have the animals fight for him because he doesn't control them, he collects them, and I don't think that would lead to a very healthy relationship. I;m more inclined to think that Zigg's early mana costs and his high skill cap played a greater role in his lack of play in NA. I personally love Ziggs because of his theme, and his ability to bully'push the lane.
@Void22: Glad you liked the concept. I don't think his W would be quite like Shadowraze. It has a similar AoE stacking incentive, but it requires that he either sacrifice range for damage or vice-versa, and casts all 3 AoEs at once instead of having individual hotkeys for each.
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