Tella, the Phase Hunter
I designed her to be able to be versatile. I've always had a fondness for champs that can be built multiple ways and be effective without anyone trying to tell them they are doing it wrong. I could see Tella as a good top or mid or maybe a jungle for the adventurous players. I envision her being built either AP or AD or a hybrid build of both. Most of her abilities are able to scale from either playstyle into something viable. If she is built AP she will be more of a mage assassin using Faultline to knock up her target, Shifting onto them while having Dimensional Pulse to deal extra damage to them with your spells bursting the target down. As an AD your combo will be similar except not doing as much damage and having the burst from your Shift shred your enemies armor while your auto attacks deal most of the damage and Faultline is used to try and keep them from getting away. Dimensional Pulse will deal some more damage, but most of it will come from the AS and AD boost from that ability's passive.
I realize the lore is a little long, and I've tried to trim it some, but I can't do much to it without it feeling like its not telling a full story. I feel like if I took out too much more it will feel empty and pointless. Trying to convey that Malzahar is a ******* that took Kassadin's daughter from him, had her tortured in the Void, then saved her from it, get her to love him and hate her real father, then sending her to kill him and disowning her because she couldn't do it might be a little more elaborate than most of the lore, but its all I could do. I've never been able to just tell half a story even if it does end up a little long winded. Its kinda like a lore and a judgement rolled into one.
The girl awoke in darkness, pain searing her mind as scratching and screams echoed between her ears and in her eyes. She could remember nothing but the screams and the pain. She had no notion of time in this place, no idea of what was going on outside this world of darkness and horror. There was always a light just out of reach and she felt peace coming from it, but it just made the screams hurt that much more. She felt the light was teasing her, toying with her. She turned her back on it and saw a hooded man there, no, she didn’t see him, but she knew he was there somehow. She sensed him and felt him as a point of light in the darkness. He seemed at home in this place, he said to her, “I am Malzahar, I am here to save you.” He took her hand and slowly drifted towards another light, the screaming and the pain subsided as she was carried closer.
The two arrived in a place of crumbling buildings and strange statues, he told her “Your name is Tella, you are now my daughter, and I will help you become as strong as you need to be.” Malzahar trained her in how to harness the power she was being taught in the darkness. As she reached back there in her mind the screaming no longer hurt, but some of it seemed to be telling her secret things, how to use the chaos around her as a plaything. She could now step back into the darkness and hear the voices once again telling her how to use this gift they were trying to give her. She felt she had an enemy in the world beyond the crumbling city, and she must find him before he found her. Malzahar showed her the way out of Icathia and how to return should she ever need to and let her venture out to find this person that hunted her.
Tella felt it was the same light that had teased her in the darkness was now drawing her towards it. This light was her prey. There were many lights around her, some darker than others, some weaker, some felt touched by the same voices she had come to enjoy while in the darkness, but only one out there she needed to find in order to feel true peace. She touched the light with her mind and a dark rift opened in front of her. She saw the light as it really was. It was a man that had been touched by the same screams she had. He wore a mask, but she could see through the mask and the void touched girl felt that she knew him. He reached out for her, trying to speak a name he swore he would never say again. All he could manage was a soft whisper of “my baby”. She had found her prey, but she couldn’t bring herself to kill him and end the hunt. She knew this man as something more, but as she tried to think of who he was the pain and the screams came back, urging her to focus on the task at hand. “This man is our enemy” they screamed, “Kill him before he kills you” the voices ordered. But she could not do it. She fought back the screams and opened a rift the to the darkness, she had to find the hooded man she called father. He would help her make this right and stop the screams. She found his light and went to it, but when she arrived, he berated her for not doing as she was told. He said if she truly wanted to be his daughter she would kill the man. He banished her from Icathia until she had done as she was told. She was found wandering by some summoners and brought to the League because they knew she held a great power. Here she would train herself until she could kill this man and return to be with her father in the crumbling city.
Tella wears a blue and purple dress. Her arms are bare except for purple bands around her bicepts, wrists and hands. The dress comes up to her neck and down to her knees. She doesn't wear shoes, but also has purple bands on her calves, ankles, and feet. She has long black hair that goes down her back and is tied off in loose twin tails by her shoulders with blue bands. She has a black band over her eyes that wraps around her head. She has a conjured dagger in each had that she attacks with. They are purple and look somewhat like Kassadin's blade, but actually knife shaped and she is holding them. She floats instead of walking.
HP: 440 (+82)
HP Regen: 7.1(+0.55)
MP: 235 (+41)
Mana Regen: 6.8 (+0.8)
Passive - Phasing: Tella connection to the Rift gets stronger everytime she touches an enemy, she is not effect by unit collision on minions and Champions and gains 1 stack of Phase Stalking per enemy unit she moves through. Phase Stalking reduces all physical damage taken by 1% per stack, 20 stacks max. Phase Stalking lasts 5 seconds. Cannot gain a stack of Phase Stalking from the same enemy more than once every 3 seconds.
Q - Shift: Passive: Tella sees enemies in Fog of War as points of light within a 600/650/700/750/800 radius around her. These points are not targetable and show no information about the enemy. She does not sense stealthed units or wards.
Active: Tella opens a rift to in space to get behind an enemy. When she appears she deals 80/100/120/140/160 (+80% AP) magic damage and releases a burst that reduces armor of all enemies in 350 range by 4/8/12/16/20 (+15% Bonus AD) for up to 5 seconds. Enemies that are closer to Tella have the debuff on them longer. 90 mana cost. 12 second cooldown. 500 range.
W - Faultline: Tella throws a bolt along the ground that after 1 second opens up a crack in the ground that launches all enemies hit in the air and damages them for 100/130/160/190/220 (+50% AP) magic damage. Damage along the initial line is increased by 50%(150/195/240/285/330 +75% AP) and is decreased by 50% on the edge of the effect (50/65/80/95/110 +25% AP). 80/90/100/110/120 mana cost. 18/16/14/12/10 second cooldown. 700 range, 400 wide.
E - Dimensional Pulse: Passive: For each stack of Phase Stalking Tella gains 2% attack speed and 1/1.5/2/2.5/3 AD(Counts toward bonus AD).
Toggle: For each stack of Phase Stalking Tella deals 3/4/5/6/7 (+3% AP) magic damage every second to all enemies in a 200 range. 20 mana per second.
R - Rift Burst: Tella releases a blast of energy around her in a 500 radius. All effects weaken as they move away from Tella. Tella stuns all enemies for up to 2 seconds and deals 100/150/200 (+40% AP)magic damage. Tella gains 30% MS and 15/25/35 AD for 5 seconds. Kills and Assists while this effect is active reduce her cooldowns by 5 seconds. When this effect ends all stacks of Phase Stalking go away. 100/150/200 mana cost. 140/120/100 second cooldown.
Editz: Tweaked, added stats, changed stuff.
Astraios, the Master of the Vortex
Weapon: Wood staff; projects cutting rings of wind from it and his hands
Role: Ranged AS/AP DPS
Alternate Release Skin: Night Sky Astraios
Inside bigger than the outside!
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