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[POST HERE][Compilation Thread] New Twisted Treeline Feedback

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Argrista

Senior Member

10-27-2012

To give riot less of a headache I have decide to start an organized thread of all the complaints/suggestions/problems that we have found. Please post yours and I will add it to the list. ( Also A Friendly Bump Goes A Long Way)

-Please come back and post often or +1 to keep this thread alive so that Riot can have a look at it and fix things ASAP, Thank you-



(Riot I really do not understand why you do not implement stickies into your forums, since if anything else it would at lest let you keep your official announcements organized)



◄//Problems//►
- Vilemaw is too easy, you can solo it with a lot of Champions early on (ex. Jax can at lvl 14 flat)
- Lack of Wards makes for easy ganking/assassinating of squishy targets
- Jungle is cramped and does not offer a viable style of play
- More items taken away then replaced
- No Draft Mode
- Map is a tad too tiny
- Jungle is too altar centered AKA jungler now = altar babysitter
- Bruisers dominate the map "nuff said"
- Lack of new support items
- Removal of Bloodrazors and replacing them and introducing more health items is most illogical

//♥Suggestions♥//
- Better balance overall to prevent snowballing
- Bring back the old 3v3 Twisted Treeline as a separate map
- Revamp Spawn area to less imitate Dominion
- Haste buff not really necessary
- Extra pathway to Vilemaw
- Replacing Speed Altar with a neutral minion with either a champion or team wide buff
- Add some decent Ad and implement some Support items as currently AP items seem to have been dealt the better hand.

//♦♦General Greviences♦♦//
- Jungle Paths too small to avoid Teemo Shrooms causing jungle to not be viable
- Snowballing out of control on new map just like last
- Wards unavailable causing snowballing to "roll" out of control
- Lack of Wards removes the strategy and makes it into an arena game
- Altar Capture time is too short for a team to respond


//♣Bugs♣//

- While in enemy base, clicking on the enemy shop keeper will bring up the store window.
- Shop easily accessible outside of spawn
- Orianna's Ult does not affect enemies near walls
- Nautiliuses pull will randomly let go
- Turrets sometimes are able to engage you in the jungle before engaging and opponent or getting into the presumed range of the turret



~Now go forth summoners and remember, may the odds be ever in your favor.~


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Argrista

Senior Member

10-27-2012

[Reserved For Extra List Space As Needed]

~You may now Post


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Mirai Lotus

Senior Member

10-27-2012

The one thing is that annoys me is that there is no wards, which causes snowballing to..well... roll out of control


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A Wild Thompson

Junior Member

10-27-2012

Same meta as last TT, same champs, same builds, same snowballing


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Sąmwise Gąmgee

Member

10-27-2012

The small jungle entrances cause teemo shrooms to be unavoidable. (on a side note, i have yet to see any team that has a teemo lose)


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Argrista

Senior Member

10-28-2012

Thanks for posting. Hope I can keep this thread alive so riot won't have to spend tons of time combing through the forums and instead can get on to perfecting the new TT.


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Krizzen Djovak

Junior Member

10-28-2012

Suggestion, make it more strategy based, it pisses me off that they removed wards, and every strategy aspect of it. Now its more like an arena game.


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Xyverin

Junior Member

10-28-2012

//Bugs//

While in enemy base, clicking on the enemy shop keeper will bring up the store window. This happened while my team was finishing the game and I died because I miss-clicked and the window opened.


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Alkein

Senior Member

10-28-2012

This: http://na.leagueoflegends.com/board/showthread.php?t=2723156


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Argrista

Senior Member

10-28-2012

Thank you so much for posting. I hope we can keep this thread alive long enough for riot to notice.

~ And remember summoners, may the odds be ever in your favor.