why ask for feedback?

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NeilPatrickTaric

Senior Member

10-23-2012

You don't acknowledge anyone's concerns.. we'd like to have a civil discussion about our beloved treeline but even the official TT FAQ thread has been abandoned. Hear our pleas!


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fiddlesticksssss

Senior Member

10-23-2012

There was a thread once, why riot doesn't respond. Their reason is that "if its something that does need to be changed, but they don't know how to do it yet, they won't say thing. They used to say we are working on it, but it always made people mad because there was no set date. However people get mad when they don't say anything, but people can't use what they say for out of context arguing.


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NeilPatrickTaric

Senior Member

10-23-2012

Its not like I want them to say what they're working on or give dates.. id just like them to discuss some of the main concerns and maybe ease their minds a little.. I know people are pretty distressed over the whole jungle/altar/wards/different game type all together. Myself included. They say they're doing what the community wants but from what ive read its actually the complete opposite.


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fiddlesticksssss

Senior Member

10-23-2012

Quote:
Originally Posted by RiotNome View Post
This is where the "beta" part comes it


This was a decision made very early on due to the small size of the map. Even on live TT, there were choke points that allowed you to cover a good bit of ground. We have to be very careful with vision; too much and you'll never get a kill, too little and you'll always die. We tried to solve this with strategic brush placement (no tri-brush and less "path-blocking" brush), some terrain changes (thickened walls that prevents flash 'n' dash from giving an insurmountable mobility advantage, widened lanes, etc.), and added Hextech Sweeper and Soulsight Lantern to offset the lack of vision (there's a reason why they're in almost everyone's recommended!).

Now granted, this is still going to be a paradigm shift for players. It'll force you to stay on your toes and be mindful of where your opponents are, and that's just going to be a big part of how this map will play. With the altars, we're going to be tuning them out. So if you have further feedback about them, why you like or dislike them, definitely speak your mind. All feedback is good (especially negative), as they've been in flux for quite a while, and I anticipate that by the time we leave beta, they'll be quite different than how they are now. The starting gold is also something that we put in very early on, tested well, and we kept. Along with the new items, it's a big part of what will help even out the class balance on the map--and even though tanky DPS are still very strong, if not the strongest, we've found that small gold manipulations can change things drastically. For quite a long time during testing, ranged AD were unstoppable! The good news is that all the triggers for balance are here and easy to access for our designers, so it's up to us (the players and Riot) to figure it out
This is pretty much it. This is the last thing they ever said, and i doubt they will actually discuss balancing issues with the community.


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Luego

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Senior Member

10-23-2012

They announced specifically that they were releasing it as a beta and looking for feedback to allow for multiple 'iterations". Silence in that respect is completely contrary.


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NeilPatrickTaric

Senior Member

10-23-2012

Quote:
Originally Posted by Luego View Post
They announced specifically that they were releasing it as a beta and looking for feedback to allow for multiple 'iterations". Silence in that respect is completely contrary.
this guy gets it.