The DFG nerf was too harsh.

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Tutskii

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Senior Member

10-18-2012

Infinity Edge is toxic.

There is no case where its good and an AD carry doesn't get it.

Hell, the whole AD carry build is toxic. Talk about itemization choices.


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VoidKenny

Senior Member

10-18-2012

Quote:
Originally Posted by Morello View Post
Temporarily - we're seeing burst men be really good in S3 playtests. Instead of crutching them on the item, I like the more holistic approach to this problem.
playtests..... Woah Woah Woah.... i was not informed of the entire comunity doing playtests... isnt it true that you dont know how a champ or any content will work the way as intended untill it is released to the actual servers not just PBE.

ive played PBE and u just don't serious in it because it holds no true meaning if u win or lose.


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zadar

Senior Member

10-18-2012

Quote:
Originally Posted by Morello View Post
Temporarily - we're seeing burst men be really good in S3 playtests. Instead of crutching them on the item, I like the more holistic approach to this problem.
Would you care to elaborate broadly on your plans to keep burst(mainly viegar) relevant after DFG nerf?


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JR swish

Senior Member

10-18-2012

Quote:
Originally Posted by Morello View Post
Good idea, imo ;p

Morello instead of nerfing and nerfing, why don't you actually buff **** instead of nerfing stuff, the balance team is honestly terrible. I hate dota but I've played it a couple times.. Not one person in that game complains about OP, or anything. Every champion in that game is beyond broken.
Not to mention they have WAY more item diversity than we do, We're stuck to cookie cutter builds because you guys are too lazy to implement anymore items.

DFG is literally gonna never be used anymore. Now it's RoA/DC/Voidstaff.. Woah that's extremely fun isn't it?

Multi billionaire company can't even invest in some decent employees to actually make this game better, you're just nerfing every champion it's sad.

You indirectly nerfed MANAless ap champions, Katarina/Akali/Morde and not to mention you put a huge damper on Veigars viability by nerfing DFG, now he can't one shot people as he pleases.

For every 10 nerfs, there's 1 buff and it's a miniscule one and this patch its a buff to Syndra who is rarely played and this QoL buff won't make her any more viable than she already is.

I know what you guys do, you guys release an op champion, make it so you gain a lot of money, then nerf it when you got enough revenue from it. Why don't you actually make more than 10 champions viable and put some more items into the game. This game shouldn't 100% be balanced, that'd make the game extremely boring.


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KirbyCake

Senior Member

10-18-2012

6% would still be bad since you would need 500ap to break even and its cdr is getting removed
it would have to be more like 8%-10%


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Jesus the Friend

Member

10-18-2012

Quote:
Originally Posted by herdsheep View Post
So since you just removed DFG from the game effectively, you are buffing everyone that used it right? You are not just shafting them out of the game, right? You are not taking a mage class that is already underplayed and nerfing them incredibly hard right?

Oh... wait. That's exactly what you did.

How many of the Karthus/Anivia/Orianna used DFG? That's right. Zero. Eve wasn't even banned in the finals. You CANNOT argue that DFG users are the dominant class of mage, and yet you just took a bat to their knee caps.

Just so frustrating.
Holy @#*&%

This x1000


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Spyke

Senior Member

10-18-2012

What about changing the active on DFG to be a flat damage, instead of percentage? That way it can still be used to add some oomph without being incredibly broken.

Like, 100 + (Champ Level * 15) + 0.4 AP Ratio active damage?


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Stevev45

Senior Member

10-18-2012

Quote:
Originally Posted by Nana Aseo View Post
5% per 100 instead of 4% per 100 AP.
Base of 15 instead of 25%.
At 400AP that is a difference of 1%. (35% vs 36%)

If you're Veigar - where getting 500-600 AP isn't unheard of... you're suddenly even/better than you were.
If you're Veigar you want to use the DFG on your way to getting 500-600 AP.


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Darklarik

Senior Member

10-18-2012

How do we deal with Tanks as an Ap then?


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Crownface

Senior Member

10-18-2012

Quote:
Originally Posted by Spyke View Post
What about changing the active on DFG to be a flat damage, instead of percentage? That way it can still be used to add some oomph without being incredibly broken.

Like, 100 + (Champ Level * 15) + 0.4 AP Ratio active damage?
Because then it would absolutely destroy squishy champs and barely hurt tanky ones.