[Official Petition] Let new TT be a new map by itself.

First Riot Post
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DuffTime

Senior Member

11-13-2012

Ohhhhh yeahhhh!!!!!


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Drakojan

Member

11-13-2012

Signed. TT used to be so fun, and since I like to play ranged characters alot, Riot just destroyed it for me. It would be nice to play two maps again.


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Rumination

Senior Member

11-13-2012

Quote:
Originally Posted by Volibar View Post
Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.
No. It's not.


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requium

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Senior Member

11-14-2012

Singed. The old TT was really amazing.


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Fred greenberet

Recruiter

11-14-2012

Quote:
Originally Posted by Volibar View Post
Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.
I stopped playing on the twisted treeline because of these questionable changes then new map is fine but you could have solved the issues without making TT to where there is no chance of a comeback the games snowball too easily and after that one bad team fight there is no returning.


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IAm12YearsOld

Member

11-14-2012

I agree. The old TT was incredibly fun, and so is the new one, but they're so utterly different, I can't see it as a replacement.


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BlazzedTroll

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Senior Member

11-14-2012

Signed. I think this new map is like a dominion hybrid map or something. I would really like to see the old TT come back and be the "normal" map and have this map and maybe an altar variant of 5s moved to a new section. Or put this in the dominion games under 3s because quite honestly it's more similar to dominion than what I would consider normal.... it has objectives other than pushing lanes and there are no buffs and the jungle is not as good as they made it seem like it would be. With teams constantly flying through the jungle to grab move speed or gank the jungler is always getting ganks and has to worry about holding the altar.

Side note: The new meta I am pushing for this map is an AD bot AP top and Tank jungle/altar protector. This would work if a team agreed to it and was able to get against a team that didnt have 2 in one lane. However, usually 2 people in one lane wins because people are quite slow in the head and can't just hold the tower and have the constant need to be overextened and feed.


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454xAlucard

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Senior Member

11-14-2012

Pls riot


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ThePoopPatrol

Junior Member

11-14-2012

Signed.


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acrid56

Senior Member

11-14-2012

signed