Proposed changes for Kha'Zix

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Snippa

Member

10-13-2012

I originally posted these thoughts on a Reddit thread (Discussion:Kha'Zix) someone else started that unfortunately did not get as many views/posts as I think it deserved. (Basically World Championship threads have taken over /r/leagueoflegends for the moment.)

I have been discussing Kha'Zix with my brother for the past week or 2 and we both feel like Kha'Zix needs some very slight buffs. (Edit: these are mostly from my point of view)

First, his ultimate doesn't feel much like an ultimate ability. In order to make it feel more like an ultimate we have discussed that it should receive one or both of the following buffs:

*Invulnerable while stealth. (it is only 1 second of stealth afterall)

Explanation: The damage reduction Kha'Zix receives from his ultimate does not help him in team fights, once he jumps into a team fight he becomes a target and drops very quickly even once his ultimate is used. This alone makes Kha'Zix NOT a viable pick for the late game as he is no help. Even when making him very tanky, he drops very quickly.

*Increased movement speed for a longer duration than the stealth lasts (I personally propose 3 seconds).

Next, his W is underwhelming. The damage is probably fine especially in late game, but the amount healed seems too low to be viable. It makes me question why even have healing attached to the ability except to JUST allow Kha'Zix to be able to jungle without dying before getting to the Lizard camp (assuming he starts @ the blue buff golem first).

For reference, this is the amount of healing done by Kha'Zix's Void Spike: Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

I would also like to note that I think it is completely ridiculous that this ability is increased by AP, this needs to be changed to AD (maybe a much smaller %) or removed and then the heal should be rescaled. No one goes AP Kha'Zix, there is no point to it. If you get TF, that is a whole whopping +15 health restored.

Possible changes to W:

*Change the ability so that it will heal for EVERY target that is hit by the ability.

Explanation: Instead of Kha'Zix getting a flat 40 health restored at level 1 Void Spike when 3 monsters/minions are hit and in range, Kha'Zix would be getting 120 total health restored, obviously this would continue to go up with more nearby targets. A possible proximity change may also help.

*Remove the heal ability completely and buff the damage output of the ability so that it becomes a viable poke.

For Void Spike the way it currently is, it just isn't really very good until late game after you have level 5, it is evolved, and you have a decent amount of AD items. At that point, it becomes an OK ability to clear a minion wave and increases Kha'Zix's burst damage by a small amount.

Unfortunately, as I said above, Kha'Zix really isn't a very viable champion for the late game. He is really only meant for 2 roles: Jungling & Top (though some people have successfully played him mid). And unfortunately Kha'Zix doesn't really fit into those roles in the current meta. He is not a bruiser and he lacks certain abilities that other junglers have. I will say that he is a great initiator and is impressive in the early game, but late game he just becomes useless unless your team is far ahead of the enemy team.


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asamu

Senior Member

10-13-2012

Quote:
For reference, this is the amount of healing done by Kha'Zix's Void Spike: Heal: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

I would also like to note that I think it is completely ridiculous that this ability is increased by AP, this needs to be changed to AD (maybe a much smaller %) or removed and then the heal should be rescaled. No one goes AP Kha'Zix, there is no point to it. If you get TF, that is a whole whopping +15 health restored.
This claim is a bit ridiculous... They put an AP ratio on it just so it would have a ratio, not because they necessarily wanted it to be used. This is very common. Just because a champion is AD does not mean that their abilities should only have AD ratios; in fact, AD ratios didn't even exist for the first ~6 months of this game and it was fine.


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Snippa

Member

10-13-2012

Quote:
Originally Posted by asamu View Post
This claim is a bit ridiculous... They put an AP ratio on it just so it would have a ratio, not because they necessarily wanted it to be used. This is very common. Just because a champion is AD does not mean that their abilities should only have AD ratios; in fact, AD ratios didn't even exist for the first ~6 months of this game and it was fine.
It doesn't make sense though, the most AP you'll ever have on Kha'Zix if you build him properly is 30, why give it a ratio at all if you're only getting 15 extra health? I'ts not like that 15 extra health is going to save your life. And, even if you were to go pure AP Kha'Zix, it would only gain around 400 bonus which is completely irrelevant due to the long cooldown on the ability and the fact you have to be standing next to the enemy you use it on.

It just doesn't look right at all.


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lemonpartyfan0

Senior Member

10-13-2012

Quote:
Originally Posted by Snippa View Post
It doesn't make sense though, the most AP you'll ever have on Kha'Zix if you build him properly is 30, why give it a ratio at all if you're only getting 15 extra health? I'ts not like that 15 extra health is going to save your life. And, even if you were to go pure AP Kha'Zix, it would only gain around 400 bonus which is completely irrelevant due to the long cooldown on the ability and the fact you have to be standing next to the enemy you use it on.

It just doesn't look right at all.
15 is better than 0. I'm fine with the healing, the mana cost needs scaled down. It would be pretty strong if it healed more or healed from multiple targets.

To the whole post overall. Khazix is firstly an assassin. Making him harder to kill is counter to how assassins work.

I just wish they would scale down the W mana cost. This would make his jungling much much better.


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Snippa

Member

10-13-2012

Quote:
Originally Posted by **********fan0 View Post
15 is better than 0. I'm fine with the healing, the mana cost needs scaled down. It would be pretty strong if it healed more or healed from multiple targets.

To the whole post overall. Khazix is firstly an assassin. Making him harder to kill is counter to how assassins work.

I just wish they would scale down the W mana cost. This would make his jungling much much better.
I actually have no issue with the mana cost. As far as making him harder to kill... these proposals would not make him dramatically harder to kill. It's just that the extra effect on his ultimate is a complete joke (damage reduction). And buffing his W's heal wouldn't make him THAT much harder to kill.

By the way, I when I said that the most ap kz would have if you built him right was 30, i was speaking in relative terms, I do NOT think that TF is a good item for him and thus when I play as him I have 0 AP, as do most other Kha'Zix players (treads,doran blade,brut,whisper,ga being a better build). So to me and those many other people it is irrelevant.


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fastplay

Senior Member

10-13-2012

@Snippa he in fact is a really good jungler taking you now how to play him and you do not mind a 9/21/0 mastery set up he really good. my build is setup is Ionian Boots of Lucidity because it just nice to have something for CD, The Bloodthirster, The Brutalizer, Guardian Angel, Maw of Malmortius, Manamune. Their are other build that can be done for him also he a AD caster which do make him higher to play since they very low item for the few AD cast in the game. The only buff he need is on his w and make it a lower cast move since it do cost a lot.


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Mariwaz

Member

10-13-2012

i play kha zix top and i found the champion that fits for me, im even able to triple and quadra late game,something that i wasnt able to do with other champs, but yes something doesnt feel right with him, i think the ultimate may use some improvements, maybe making you immune to damage like you said, its only 1 sec per cast


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Jalkan

Senior Member

10-13-2012

A lot of other ad champs have some skills with ap ratios. Don't forget that the extra damage from his passive also scales with ap.