Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.
Comment below rating threshold, click here to show it.
I am creating 2 remakes of Corki. One, a true AD Carry, which I am submitting as my entry into the Champion Remake Contest, and a better, AP Carry Corki, though he currently should be considered one based on his scalings and damage types.....>.<
The only thing I changed is that AD Corki will be fury based, exactly like Renekton in that at 50 fury, his abilities get bonuses.
Passive: Hextech Shrapnel Shells
Corki's auto-attacks deal 10% of attack damage, as additional true damage to minions, monsters, and champions. Additionally, Corki starts with 0 fury, and has a cap of 100 fury. He gains 5 fury per autoattack. When out of combat for 12 seconds, Corki loses 5 fury every 2 seconds. Having sufficient fury (50) empowers Corki's abilities with bonus effects, but this drains that amount of fury.
Q: Daisy Cutter
Corki shoots a Daisy Cutter into the air, that drops on target area after 1.5 seconds to deal 25/50/75/100/125 (+60% Bonus AD) to all in area and slow by 45% for 1 second.
At 50 fury, it stuns for 1 second and reduces armor by 15% for 3 seconds.
A.o.E. Radius: 250
Range to center of A.o.E.: 800
W: Barrel Roll
Corki performs a forward thrusting Barrel Roll, shooting all the while, dealing damage to all enemies in a line in front of him for the duration of the Roll. Deals 30/40/50/60/70 (+70% total AD) per second to enemies in the line. Corki dashes 800 units and deals damage to all enemies within a 500 unit length, 50 unit width line in front of him.
At 50 fury, deals damage in 150 unit wide line.
E: Gatling Gun
At 50 fury, Armor shred is doubled.
R: Missile Barrage
Same as current, but change damage scaling.
Original- Magical damage: 120/190/260 (+30% AP) (+20% AD)
The Big One- Magic damage: 180/285/390 (+45% AP) (+30% AD)