Can't find any DPS equations

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Keyboard Cowboi

Junior Member

03-29-2012

I know that Leaguecraft exists, but I need an equation.

I've tried making my own and I don't know if it's correct. If it isn't, help me please. I'm pretty sure it is correct but I feel like it can be simplified.

A = Attack Damage
S = Number of attacks per second (Attack Speed)
C = Critical strike damage increase %
P = Critical strike chance


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ne44to

Senior Member

03-29-2012

I think it should be
A*S (CP + (1-P)).
Of course the percentages are in decimal, so 200% = 2.


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Keyboard Cowboi

Junior Member

03-29-2012

The middle parentheses aren't necessary but that did help me simplify the equation. Thx. When I used P as a variable I wrote it as a whole number instead of a decimal.

SA(PC+1-P)

A = Attack Damage
S = Number of attacks per second (Attack Speed)
C = Critical strike damage increase %
P = Critical strike chance


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ne44to

Senior Member

03-29-2012

If paren help clarification then they should be there.


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Keyboard Cowboi

Junior Member

03-29-2012

They aren't needed for clarification because in the order of operations it's obvious you multiply PC first, and than +1-P can be in any order. PC+1-P, 1+PC-P, -P+PC+1, etc... all the same number.


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ne44to

Senior Member

03-29-2012

What are you in middle school? It is for clarification of what the equation is doing. Do Crit prob P, or don't do a crit (so do a regular hit) with probability (1-P). I could fully expand it and you wouldn't understand anything.


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Schallert

Junior Member

10-10-2012

hahaha kep it simple guys one equation at a time order of operations is key but doing probability and damage together gets comfusing


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Elchulus

Senior Member

10-10-2012

average increase in critical damage first:

multiply P by C, and add that to 1 to get the modifier. For example, if you crit 50% of the time for 100% extra damage, PC = 50%, so you get 50% more damage on average.

damage/sec = damage/attacks * attacks/sec, so basically dps = AS(1+PC)

for notice, I used C as the additional critical damage. Base C is 100%. With IE it'd be 150%, etc.