Initial Honor Results

First Riot Post
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Tonxic

Senior Member

10-10-2012

Keep up with the innovation! Well done riot <3

Quote:
Originally Posted by lyte View Post
[aws3]news/october_2012/2012_10_01_honor/honor_postgraphic.jpg[/aws3]

it’s been over one week since we launched the honor initiative, one of the largest experiments ever conducted at riot. Today, i’d like to take some time to share a few results we’ve seen, and talk a little more about how we’re preventing honor spamming.

honor so far

as i mentioned before, we’ve historically reacted only to toxic behavior through systems like the tribunal, and the honor initiative was our first attempt at positive reinforcement in league of legends.

The honor initiative is a multi-phase experiment, and in the first phase, our goal is to see if we’re able to accurately identify the positive pillars of our community. Secondly, we hope to see if it’s possible to positively nudge “neutral” players by making it easier to be good instead of toxic. Already, we’ve seen some dramatic, global results in normal and ranked solo queue reports the past week:

  • negative attitude reports: -29% in normals and -11% in ranked
  • offensive language reports: -35% in normals and -20% in ranked
  • verbal abuse reports: -41% in normals and -17% in ranked
preventing honor abuse

one of the major concerns we took into account when designing honor was abuse – it’s obvious this was a concern some of you shared: “dr. Lyte, people are going to trade honor! This is going to be meaningless!” rest assured, riot has spent a lot of extra time implementing anti-abuse features into the honor initiative. We tasked nearly half a dozen phds and statisticians to this problem and let them tinker with models for weeks. What did they come up with, and what’s going on in the background?

  • pattern recognition: honor was designed to recognize patterns. For example, honorable players who are true positive should not be reported very often.
    • as an example, the system caught a player who was reported in 100% of his games after honor launched, but he also got honor in nearly every game. This obvious trader was caught.
  • social interactions: honor was designed to analyze interactions between players. For example, the system analyzes the players who are honoring you and the players you give honor to in an effort to determine the quality of these exchanges.
    • in another example, the system caught a player who received 100% of his honor from a premade friend. Both the giver and the recipient were also toxic players and both were punished for this behavior.
  • honor values: as mentioned above, honor assesses the value of your exchanges. Receiving honor from a stranger you’ve never played with before is valued more than honor from a player who has played with you 100 times and honored you multiple times. Design decisions like this were made to encourage players to be positive across a large number of games with a large variety of people—in fact, for the min-maxers, this is the optimal way to earn honor.
so far, these abuse-prevention measures we built in have been highly effective:

  • only 0.21% of players reported for consistent trading
  • 0.63% of players actively trying to trade honor
  • 0.01% spamming honor for dishonorable reasons
these players have all had their honor reset to zero.

what’s next for honor?

we’re deep into our planning for the next phase of honor and we feel that this is just the beginning of the honor initiative. Even now, there’s more content to discover for the truly honorable player! I hope players have been enjoying honor so far, and together, let’s inspire others to be more honorable. Let’s not only make a difference in league of legends, let’s make a difference in online gaming.


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Samuraibiker

Junior Member

10-10-2012

im still running into a high number of DBs that want to be verbally abusive. but i am glad that the number is down.


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KillerNeko

Member

10-10-2012

IF only those system will work out well,dont care how perfect the system,system is just a system.
it will never truly know if they receive honor by playing with great teamwork or just because other people keep giving honor to anyone they meet.

Wise word : No one truly known the intention inside of human heart,there is no exact pattern that can predict it.


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McIlwrath

Junior Member

10-10-2012

Maybe, as a reward for honorable players, you can give individual IP boosts or free skins/champions.


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TheNameIsJohnny

Senior Member

10-10-2012

Quote:
Originally Posted by TheDandyFetus View Post
I would like to ask one question. What if you play with a group of people who honor you every game? I am not asking them to but they do it anyway will that allow for punishment?
Nope. The honor will be worth less than a stranger honoring you.


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Tachikoma Kun

Senior Member

10-10-2012

People are constantly begging for honour, why should i honour even 1% of the people i play with, most are abusive, trolls or just plain bad. I don't go begging for honour because unlike this apathetic generation i wouldl ike to be rwarded for being AMAZING, not mediocre or just plain bad.

Just because mommy says you're special it most certainly does'nt make it true.


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Quitch

Senior Member

10-10-2012

I've ran into some players that either directly asked for honor despite having honorable opponent, and one who was obnoxiously bad mannered in ranked 3's yet still had it. (Bad manners basically consisting of saying "gg" (!) 10 minutes in after a single team fight, and saying "you guys suck lol." after we lost in post match discussion.)

I reported him for "Spamming" with reason "bad manners and not an honorable opponent." Is this acceptable? Having bad manners yet being recognized as an honorable opponent seems like an oxymoron, and offenses made by somebody who is representative of what's good in the community as a whole should be taken a lot more seriously than offenses made by somebody who is considered as a neutral member, at least in my opinion. Perhaps have it show when people have an Honorable Opponent tag show in the Tribunal if applicable, so that the Tribunal users recognize the player is supposed to be an outstanding member of our community, one that represents the good.

*Saying gg before the game is over is extremely rude and reeks of bad sportsmanship. This is not something I want to play against, nor do I want to see it.


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TheSil4ntKnight

Junior Member

10-10-2012

This is a step in making the community better


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KimchiPanda

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Senior Member

10-10-2012

honestly i dont think it's this new honor system that's making the reports go down


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Ubiquit0us

Senior Member

10-10-2012

Hey Lyte,

Question. Are 5 honors from 5 different games (1 player each) worth the same as 5 honors given in one game?

Thanks!