-making some slight changes to Janna’s kit by removing all instances of “arbitrary supportive abilities” and replacing them with abilities that are thematically relevant while maintaining her support playstyle.
-Janna creates a large gust of wind that blows all enemies caught in it to the end of its affected area; leaves a lingering area that increases ally movespeed by 5/10/15/20/25% and decreases enemy movespeed by the same amount (only in effect while contact is made with the area) and lasts for 3 seconds
Range: 700 (cast range), 700 (affected area length), 150 (affected area width)
Targeting Type: Skill Shot (vector)
Cooldown: 10 seconds
Cost: 40/50/60/70/80 mana
(Changed from “arbitrary slow” to “fairly low cooldown albeit somewhat difficult to land displacement/peel,” also more fitting to her “windstorm” theming. Makes her less helpless on her own in terms of untouchability while not completely blowing her teamfight capabilities completely out of proportion due to its relatively low width compared to Howling Gale and mild difficulty to land if you’re doing anything but pushing away an advancing enemy, while still synergizing with it in terms of setting up a Q -> W combo.)
E: Eye of the Storm
-Janna creates a vortex at the target location that increases the damage of ally projectiles that pass through it by 6/12/18/24/30%, and increasing the attackspeed of allies within it by 8/16/24/32/40% (vice-versa for enemy champs and their projectiles). Lasts for 3 seconds.
Range: 600 (range to center of AoE), 400 (diameter of AoE)
Targeting Type: Skill Shot (circle)
Cooldown: 10 seconds
Cost: 70/80/90/100/110 mana
(Changed from an arbitrary shield that also increases AD by a flat amount for some reason??? to a Zone of Interest that both increases her presence throughout the game past a free BF Sword for your carry every 6 seconds and fits in more closely with her “windstorm” theming.)
Starting Items: Faerie Charm + 4 vision wards + 1 health pot
Finished Suggested Build: Shurelya’s Reverie, Boots of Lucidity, Locket of the Iron Solari, Zeke’s Herald, Aegis, wards
Overview: Simply changed some abilities around to be more apparent (you wouldn’t know that her shield also grants bonus AD without reading the tooltip, for instance) and relevant with her theme (a little paper bird that slows movespeed when you shoot it at people?? a shield???), granting the player the experience of a Master of Wind as opposed to A Support With Support Utility. Nothing much is changed about her role on a team, although she is now much more of a presence aside from two abilities (one of which is on an ultimate cooldown).
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I apologize, however, Galio has a gust of wind that does almost everything you describe, minus the pushback. I cannot condone the idea, as it is copying another ability, and giving more of the same effect to someone who already has the affect(the pushback)
Her shield is better as is because late game, the AD bonus is better than AS because of the hard cap on AS. A good ADC will have max AS, or at least very close to it, and the AD adds to their ability damage as well, whereas AS will not. And, the shield is currently able to be cast upon turrets, where, again, damage is better than AS.
Also, by changing her Zephyr, you have drastically reduced her DPS potential, something she needs in case of a teamfight or her ADC is an utter failure.