Our Thoughts on Playoffs Day 3

First Riot Post
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LittleBlackSmurf

Member

10-07-2012

Quote:
Originally Posted by CornerPocket View Post
You guys ever consider building your own Arena? Doesn't seem like it would be too expensive to buy/rent an old warehouse, pump in some A/C and fix her up. You could get one big enough to seat 1k people or more. Buy a metric crapton of chairs, build a custom stage with computer desks and what not... build an announcer's booth... You could do whatever you wanted.

If you did all that, you could have all the major RIOT-Sponsored, West-Coast tournaments there. It might help you be a little more consistent in your ability to provide a quality product if you used the same venue over and over, and you owned it and made all changes and upgrades to it.
Because it is a lot harder than you are making it sound. Don't get me wrong, Riot probably has the resources to build even two stadiums, but it takes a lot more than 'pumping in some A/C and fixing her up' to make a venue.


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Nintura

Senior Member

10-07-2012

Quote:
Originally Posted by Dotislav Pro View Post
why would he ping after 2 seconds and risked to be detected.

because if you wait 13 seconds, they certainly are not going to stand there the whole time. They would be halfway across the map. More than likely it was a slip and accidental ping or a half guess. Hell, the ping might even be from someone else entirely.


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Akitu

Senior Member

10-07-2012

I'm not sure if anyone has brought this up, but Redbeard blatantly overlooked the Azubu Frost ping at 27 seconds in the exact spot TSM would have been, granted it was the only single instance but that game should have been addressed immediately.


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Irishfafnir

Senior Member

10-07-2012

Why were players not in sound proof booths?


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Baseraper

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Senior Member

10-07-2012

Quote:
Originally Posted by Darmikau View Post
Not sure why the players aren't in soundproof boxes.

The fact that they can even hear the crowd should signal something is wrong - professional e-sports fixed this problem years ago, yet somehow League is still catching up.

As for saying it'll be better for Season 3, we'll wait and see. similar issues came up during Season 1 and, lo and behold, nothing changed between then and now, and we get repeat issues in Season 2. You can say you learn from mistakes but when the times comes we'll know whether or not you actually care.
I think a lot of the excitement of purchasing tickets and attending the events is watching the players react to plays and victories, even loss... How much of that is lost if you put them in booths? Who knows...


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dis game too ez

Member

10-07-2012

DQ list

AZF
TSM
WE
TPA
CLG EU
CLG NA
IG
SK

plz. DQ all of them and plz ban them from all other tourny. plz plz plz riot


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Amocoru

Senior Member

10-07-2012

Quote:
Originally Posted by RedBeard View Post
Hey guys,

After two days of smooth sailing during the World Playoffs, Day 3 was disappointing. We’ve spent today investigating and reviewing the problems, and I’d like to go through and address some of the community’s big concerns surrounding yesterday’s issues.

In hindsight, the potential visibility of minimap screens for players was a mistake. Despite on-site referees, close monitoring of player cams backstage, and stage design that ensured players would have to turn more than 90 degrees to be able to catch a glimpse of the minimaps, even the possibility of unfair play was simply unacceptable. We’re taking steps to ensure the minimap screens are not visible to players.

We are re-examining photos, videos and renders of the stage layout to definitively understand sight lines between the players on-stage and the minimaps overhead. We’re taking it a step further moving forward to completely ensure the screens aren’t visible to players.

Forward-facing camera angles can be misleading and we want to make sure everyone has the full picture before drawing any conclusions. This is something that we believe requires a comprehensive investigation but we absolutely understand why it’s cause for alarm.

In the meantime, here’s a quick overview of the two primary minimap incidents we’ve been reviewing:

TSM/Azubu game

  • Azubu Frost had a microphone issue that didn’t allow them to communicate during the opening of the game. As a result, the game was paused.
  • It was noticed that both teams had players that were shifting their bodies during the pause. Blanket warnings were issued to both Azubu Frost & TSM.
  • Referees decided to issue a restart, as a) Reginald & Chaox had concerns about screen looking and b) Azubu’s communications disadvantage could reasonably be interpreted as requiring a restart under tournament rules.
  • No further incidents of screen-looking were witnessed during this match.

Team WE/CLG.eu game

  • A player from Team WE was not facing forward for a moment during the 3rd and final restarted game before we wrapped for the night.
  • We’ve reviewed the existing footage and firsthand accounts from our referees, and we believe the player’s head turn may have been in response to a loud vuvuzela and crowd cheering. We haven’t found conclusive evidence either way and are continuing to investigate.

Those are the primary incidents that have been reported, but we are also investigating other alleged instances. More importantly, we are taking steps to completely ensure the screens are not visible to players at the conclusion of the Playoffs and Finals.

Hardware and connection issues are harder to prepare for. Video cards can explode. Network cables can short out. Headsets can die. While we can pause and restore games, if any of those things happen in the middle of a teamfight, it will impact the course of the game dramatically. Long-term, we know we need better solutions for this and it is a priority.

Regarding yesterday’s connection failures, we had a string of issues including a power failure, and two internet connectivity incidents we are continuing to investigate. It sucks that this happened, but we’re going to dive deep into the root cause to see if there are any other redundancies that could safeguard against this in the future.

We’re trying to deliver an extraordinary experience for viewers, and yesterday didn’t live up to our goals. We’re going to take everything we’ve learned from the Playoffs and strive to make the remainder of the Quarter- and Semifinals, as well as the Finals, as great as we can make them.

In the long run, looking to season 3 and beyond, we’re always learning and we’re reading all your feedback and taking it to heart. We believe the most important concern here is about fairness, and we’re going to do everything we can to preserve that moving forward.

League of Legends as an eSport is young, and we’re learning a lot with each event. This is the run-up to our Super Bowl, and we’ve really been pouring our blood, sweat and tears into it. We’re as disappointed as you are that yesterday had so many issues, but we’re committed to improving, so that’s what we’re going to try to do.

Right now we’re focused on setting up the conclusion of the Playoffs, and we’ll have more details on that shortly.

Thanks,

RedBeard
I hope you guys are seriously looking into the accusations of cheating. I find it unacceptable as a long time customer of this game that you might blow things like this off. I'm going to trust that you'll make the right call. All games that could've even had a possibility of some form of screen watching or cheating should be replayed in soundproof booths. You guys made a terrible call here with this and owe it to your professional players AS WELL AS the customer who spend large amounts of money on your game to have 100% fair play at the World Finals.


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Absinthe

Senior Member

10-07-2012

Riot, no comment on just simply using booths for players? Is there any reason not to?


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Caucxican

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Senior Member

10-07-2012

"Tons of PR damage"

-Phreak


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imleon

Senior Member

10-07-2012

Redbeard

Got any advice to starting e-sports managers?

Also, is there any kind of compensation to the people that purchased a ticket for Saturday?