Viktor...thoughts?

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Rolidar

Senior Member

09-20-2012

I don;t play Viktor a whole lot but what i do play, i usually have fun. i really like his deathray as it is an intresting way to attack that is different from the select target or select circle area of effect attack that is way to common. i really enjoy rumble's ult so that may be the reason. personally, i feel his ult is a little weak and can use a SLIGHT buff. his stun field should also have a greater casting range maybe by 200-300 range incresse. not the aoe itslef, just the casting distance


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Ignus Panthera

Senior Member

09-20-2012

ok, so from what i've been reading, there are plenty of aspects of Viktor that people like, but there's also some things that aren't the greatest. Augment Death, right now, is one of the better ones, so that'll be left untouched. right now the focus is on his two other Augments. Augment Power and Augment Gravity. what would you guys change to this, and why?


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Lv1 Facecheck GG

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Senior Member

09-20-2012

Sleeper who could use a little QoL work, but then people might notice his potential... and that may not be a good thing.
:3


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YoungBlade

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Senior Member

09-20-2012

To Augment: Power I would either:
A. Increase the HP and HP5, or give it armor/MR, to make it more cost-effective.
B. Make it buff Viktor's return shield (this is on top of the speed boost, but make the shield 60-70% return instead of 40%)

Why? Augment: Power is supposed to be the "tanky mage" option. It should make him tankier. Not just faster in kiting situations...

To Augment: Gravity I would either:
A. Increase the mana and Mp5 to make it better at sustaining his mana pool
B. Make it buff Viktor's Gravity Field to also stun for longer (2 seconds instead of 1.5) or faster (1.5 stun after only 1 second)

Why? Augement: Gravity is supposed to be the "supportive" option. It does this to some extent, but the mana it offers does not fix Viktor's mana issues or make his stun any better, really. Yes, you can cast it much farther away, but it won't be a better stun.


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Diskings

Senior Member

09-20-2012

Yep kind of a sleeper.

If I got free reign of his kit and specifically wanted to avoid making him OP (some testing would need to be done obv but) my recommendations:

Fix his death ray so it always appears and seems consistent. I agree with what's been said about his ult, but I like the damage over time, so I'd prefer if it was something more like "X up front" then it peters off (as it is, it's X up front Y per second thereafter, I'm talking like X up front, 2Y per second after (over time diminishing down to 1/2Y per second. Even if the AP ratio has to drop a tiny bit from where it is now. Will just make his ult feel more rewarding since you never get 7s on an enemy...

Something needs to be done with his shield, I think just the shield ratio could go up just a little bit (seems like a very tiny shield even with lots of AP). The problem, like the other guy said, is that it takes too long for the shield to get to you. Considering this length of time (and how it always comes too late if you need it to save your life) I wouldn't mind seeing a slight increase on the shield you get for those times it actually does travel back to you. Or somehow (without making it weird) have the shield actually apply earlier-but that would seem out of place unless the particle was insanely fast.

Augment Death likely will be the only option for an AP carry, but the other two could be geared for other roles.

Augment Gravity could maybe have the slow increased a little bit and have the stun last .25s longer (or something) for a support who needs some CC to save his carry. With cdr and mana regen. The damage would still outshine the use of a slightly better slow/stun duration, so I can't see AP carries opting for this over that, but as a support, when you don't need damage at all....

Augment Power I'm not sure. The speed buff very rarely saves you, almost literally every champion has either a dash, a blink, a jump, a speed boost, or a movespeed slow that will still kill you. I mean there are times it inevitably will actually save you, but these are few and far between. I would rather see a debuff than a movespeed buff. Something like Power Transfer saps X AP/AD from the target for Y seconds. Something like 20/25 at max rank for 3 seconds maybe? Again guessing, and would require testing to see if it's balanced. But this would help a top lane viktor let's say (or a support might choose this over augment gravity if they wanted). Like I said, the movespeed bonus just doesn't help as much as it should, so changing it completely is where I would take it.

Other debuffs are possible too. Instead of ^, maybe have it so when you power transfer someone, it ripples through them into the ground, and slowing anyone nearby. (Possibly like Orianna's as well, slow/haste depending on team).


These would be my suggestions, none would really affect the typical Viktor, it would just allow more versatility for other 'types' of Viktor lol.


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