The color scheme of the punish and pardon buttons.

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Senior Member


I'm guessing the intended color scheme is as follows:

1. Green is associated with positive things. It means the player is positive (or non-negative) and therefore should be pardoned.
2. Red is associated with negative things. It means the player is negative and therefore should be punished.

I have... a problem, which is as follows:

1. I associate green with "yes," as in "yes, this person should be punished."
2. I associated red with "no," as in "no, this person shouldn't be punished."

In close cases, I sometimes find myself deliberating for a while, then clicking the wrong button because of the wrong association.

Is this... a common problem? Perhaps something a confirm dialog could fix?