Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.
Comment below rating threshold, click here to show it.
I'm guessing the intended color scheme is as follows:
1. Green is associated with positive things. It means the player is positive (or non-negative) and therefore should be pardoned.
2. Red is associated with negative things. It means the player is negative and therefore should be punished.
I have... a problem, which is as follows:
1. I associate green with "yes," as in "yes, this person should be punished."
2. I associated red with "no," as in "no, this person shouldn't be punished."
In close cases, I sometimes find myself deliberating for a while, then clicking the wrong button because of the wrong association.
Is this... a common problem? Perhaps something a confirm dialog could fix?