D.D.D.D.D.D.D Darius!

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macdaddymikey3

Senior Member

09-15-2012

Quote:
Originally Posted by CerealBoxOfDoom View Post
Blind pick soloque is actually probably one of the worst places to get started in this game.

Anyways, let's play a game.

Name any combonation of 5 champs and 2 summoner spells darius has. Ill tell you what to do when you see darius on the other team. Were gonna assume that darius is a competent player.

Lol no i'm perfectly fine with Darius where he is at. Other than the ******bag ones that literally take ALL the kills. I posted to comment to try to help people that DON'T have any idea what to do vs him. I might of worded it funny. (I'm not the best at writing.) >.>


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CerealBoxOfDoom

Senior Member

09-15-2012

Quote:
Originally Posted by macdaddymikey3 View Post
Lol no i'm perfectly fine with Darius where he is at. Other than the ******bag ones that literally take ALL the kills. I posted to comment to try to help people that DON'T have any idea what to do vs him. I might of worded it funny. (I'm not the best at writing.) >.>
The best advice you could possibly give them is to never do soloque until you feel youre better, always bring at least one friend, preferably one that's better at the game.


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Sodaen

Senior Member

09-15-2012

Let me just tell you, AD Sion smashes Darius. He just smashes him to the wall from Level 1 Onwards.

Darius starts with 20 Armor that will increase by 3.5 Per Level. He will likely start with Armor Seals (13 Armor) to maximize his resilience against physical damage targets such as yourself; this will net him a total of 33 Armor at Level 1. At level 6 he will have 50.5 Armor (rounding up to 51); at level 12 he will have 71.5 Armor (rounding up to 72). At level 18 he will have 92.5 Armor (rounding up to 93).

Darius by tradition starts with Movement Speed Quints to make his lack of an escape less of an issue. This also makes him a feared chaser and gets him in range for his Apprehend which pulls you back into him.

Masteries: 21/9/0 (http://s17.postimage.org/gjcsap7ct/ADSion.jpg)

Runes: (http://s11.postimage.org/g5ti3l9vl/ADSion_Runes.jpg)
Marks: Armor Penetration (15 Armor Penetration)
Seals: Flat Armor
Glyphs: Flat Magic Resist
Quintessences: Armor Penetration (10 Armor Penetration)

From Masteries and Runes you will have a total of 31 Armor Penetration at the very beginning of the game. You mad Armor Buyers?

Summoner Spells: [Ignite/Flash] [Exhaust/Flash]

Level 1: Enrage (E)
Level 2: Cryptic Gaze (Q)
Level 3: Enrage (E)
Level 4: Death's Caress (W)
Level 5: Enrage (E)
Level 6: Cannibalism (R)

Order of True Men:
A. Max Cannibalism (R)
B. Max Enrage (E)
C. Max Death's Caress (W)
D. Max Cryptic Gaze (Q)

Standard Aggressive Path: Boots and 3 Pots -> Zeal -> Berserker's Greaves -> Phantom Dancer -> Phantom Dancer -> Infinity Edge -> Last Whisper OR Guardians Angel -> Last Whisper OR Guardians Angel

You should just do staggering amounts of unbelievable damage to Darius and whenever he begins to stack his passive on you, you stun him and then walk away from the threat until the passive disappears (his ultimate's damage also scales on the number of stacks of this passive that he stacks on you, up to a maximum of 5).

Armor Penetration is very important in both Marks and Quints because your Attack Damage should be hitting around 170 when your Enrage (E) is maxed so this maximizes possible damage as you will be getting ridiculous amounts of damage regardless as a function of your kit.

Surely he will stack Armor against you as he realizes he is losing trades but stay on course and continue to build your Berserker's Graves and build at least one Phantom Dancer. This will solve issues that Sion has with Movement Speed and Attack Speed but also will provide you the much needed Critical Strike Chance that you need in order to get the maximum value of your 170 Attack Damage at max levels of Enrage.

The reason that I say to build two Phantom Dancers before Infinity Edge is because Sion does not necessarily need Attack Damage at this stage of the game as his skillset allows him to get so much Attack Damage regardless. The Movement Speed also allows him to counter the Movement Speed Quints that Darius would get in his runeset to also make you a feared chaser.

Critical Strike and Attack Speed assist Sion so much in getting the maximum throughput of your already existent incredible damage. You can not forget about the +10% Critical Strike Damage that you picked up in the Masteries.

Although Infinity Edge gives Critical Strike Chance and the +50% Critical Strike Damage to scale off of the +10% Critical Strike Damage from Masteries it does not provide the overall damage that Double Phantom Dancers would do for AD Sion again due to the incredible Attack Damage of AD Sion.


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CerealBoxOfDoom

Senior Member

09-15-2012

Quote:
Originally Posted by Sodaen View Post
Let me just tell you, AD Sion smashes Darius. He just smashes him to the wall from Level 1 Onwards.

Darius starts with 20 Armor that will increase by 3.5 Per Level. He will likely start with Armor Seals (13 Armor) to maximize his resilience against physical damage targets such as yourself; this will net him a total of 33 Armor at Level 1. At level 6 he will have 50.5 Armor (rounding up to 51); at level 12 he will have 71.5 Armor (rounding up to 72). At level 18 he will have 92.5 Armor (rounding up to 93).

Darius by tradition starts with Movement Speed Quints to make his lack of an escape less of an issue. This also makes him a feared chaser and gets him in range for his Apprehend which pulls you back into him.

Masteries: 21/9/0 (http://s17.postimage.org/gjcsap7ct/ADSion.jpg)

Runes: (http://s11.postimage.org/g5ti3l9vl/ADSion_Runes.jpg)
Marks: Armor Penetration (15 Armor Penetration)
Seals: Flat Armor
Glyphs: Flat Magic Resist
Quintessences: Armor Penetration (10 Armor Penetration)

From Masteries and Runes you will have a total of 31 Armor Penetration at the very beginning of the game. You mad Armor Buyers?

Summoner Spells: [Ignite/Flash] [Exhaust/Flash]

Level 1: Enrage (E)
Level 2: Cryptic Gaze (Q)
Level 3: Enrage (E)
Level 4: Death's Caress (W)
Level 5: Enrage (E)
Level 6: Cannibalism (R)

Order of True Men:
A. Max Cannibalism (R)
B. Max Enrage (E)
C. Max Death's Caress (W)
D. Max Cryptic Gaze (Q)

Standard Aggressive Path: Boots and 3 Pots -> Zeal -> Berserker's Greaves -> Phantom Dancer -> Phantom Dancer -> Infinity Edge -> Last Whisper OR Guardians Angel -> Last Whisper OR Guardians Angel

You should just do staggering amounts of unbelievable damage to Darius and whenever he begins to stack his passive on you, you stun him and then walk away from the threat until the passive disappears (his ultimate's damage also scales on the number of stacks of this passive that he stacks on you, up to a maximum of 5).

Armor Penetration is very important in both Marks and Quints because your Attack Damage should be hitting around 170 when your Enrage (E) is maxed so this maximizes possible damage as you will be getting ridiculous amounts of damage regardless as a function of your kit.

Surely he will stack Armor against you as he realizes he is losing trades but stay on course and continue to build your Berserker's Graves and build at least one Phantom Dancer. This will solve issues that Sion has with Movement Speed and Attack Speed but also will provide you the much needed Critical Strike Chance that you need in order to get the maximum value of your 170 Attack Damage at max levels of Enrage.

The reason that I say to build two Phantom Dancers before Infinity Edge is because Sion does not necessarily need Attack Damage at this stage of the game as his skillset allows him to get so much Attack Damage regardless. The Movement Speed also allows him to counter the Movement Speed Quints that Darius would get in his runeset to also make you a feared chaser.

Critical Strike and Attack Speed assist Sion so much in getting the maximum throughput of your already existent incredible damage. You can not forget about the +10% Critical Strike Damage that you picked up in the Masteries.

Although Infinity Edge gives Critical Strike Chance and the +50% Critical Strike Damage to scale off of the +10% Critical Strike Damage from Masteries it does not provide the overall damage that Double Phantom Dancers would do for AD Sion again due to the incredible Attack Damage of AD Sion.
short version:

click him and see what he's running


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