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Thanasia, Master of Fear

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Health: Medium
Attack: Low
Spell: High
Difficulty: 50-80
Ranged/Mage/Crowd Control

Stats: (Bracketed numbers is gain per level)
Health: 500 (+45)
Health Regeneration: +10 per 5 seconds (+0.5)
Mana: 500 (+85)
Mana Regeneration: +8 per 5 seconds (+0.5)
Attack Speed: 0.7
Ability Power 0 (+4)
Attack Damage: 50 (+4)
Movement Speed: 305
Armor: 23 (+2)


Passive: (Growing Insanity): Every time an enemy champion takes damage from one of Thanasia's abilities, they gain 1 stack of insanity. Each stack deals 5/10/15 (+12% AP) magic damage every second for 3 seconds. Stacks cap at 6. At 6 stacks, the target is dealt 10% of their current health as magic damage and lose all stacks. They also cannot gain stacks for 10 seconds after reaching 6 stacks.

Q. (Screaming Skulls):

Toggle Off: Thanasia gains +15 mana regeneration while in Toggle Off. He also loses all stacks of Screaming Skulls.

Toggle On: Screaming skulls circle Thanasia, giving him 3 stacks of Screaming Skulls. Every time an enemy champion gets near Thanasia with this toggled on, a skull attacks them, dealing 120/150/185/210/250 (+100% AP) and taking 1 stack off. This ability is automatically toggled off after all stacks are removed.
CD: 12/12/12/12/12
Mana Cost: 100/110/120/120/120

W. (Horror): Thanasia fires a giant Horror image in a line. It deals 80/120/150/185/210 (+100% AP) to each enemy it passes through. It also fear enemies on its path for 1.5 seconds.
CD: 15/15/15/14/13
Mana Cost: 100/100/100/100/100

E. (Torment): Thanasia roots a target enemy in place for 2 seconds. The target also takes 10% ore damage from attacks while rooted.
CD: 12/12/12/12/12
Mana Cost: 100/100/100/100/100

R. (Drink Graveyard Tonic/Tormented Souls): Thanasia stands and drinks a Graveyard Tonic for 1.5 seconds, giving him +15 mana regeneration but taking 10% of his health. He can activate Tormented Souls in the next 5 seconds.

Tormented Souls: Thanasia creates a giant black mass where he was standing. The mass sends out ghosts to nearby enemy champions. Each ghost deals 250/350/400 (+2 per 1 missing health from yourself)(+100% AP) magic damage. The mass lasts for 5 seconds and ghosts can only attack 1 target every 2 seconds.
CD: 140/130/120
Mana Cost: 150/150/150

IP: 6300
RP: 975