Adiminat, the Calm of the Rage

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Hardbuttpounding

Senior Member

08-31-2012

Adiminat, the Calm of the Rage

Health 451 (+81)
Health regen. 6.2 (+0.67)
Mana 235 (+28)
Mana regen. 7.5 (+0.62)
Attack damage 51 (+3.5)
Attack speed 0.620 (+3.0%)
Armor 17 (+3.4)
Magic res. 30 (+1.25)
Range 125
Mov. speed 310

Biped Turtleman. Walks standing straightup, but lumbers, with a small limp on his right leg. Attacks using claws in a swimming motion.

Lore:
There had always been a folktale of Turtlemen from lakes and seas in Ionia, although these were only used to freigthen children to not swim without parental supervision. These stories, however, were proven more truthful than anyone could imagine when Adiminat rose from the depths and began communicating with the people of a village close to his lake. The people were afraid of him and would not allow him near their young. After a few days, children began dissapearing, and the angry families took their rage to Adiminat's lake. However, the old turtle was calm in the wake of the rioters, and was able to wave them off. That following night all the children returned, confused and having no memory of leaving, at least, almost all the children returned. The single father of one of the boys, his only son, stormed to Adminat's lake and refused to leave until he returned his boy. Adminat denied any connection to the dissapearence and the father began spouting insults upon insults at the turtle. That's when it happened. Adiminat lost control and within moments had the man beaten to the brink of death. He raised his hand, ready to slash the mans throat until a monk wereing animal furs grabbed his arm. Adminat looked into the monks eyes and suddenly realized what he was doing. Embarrassed and angry with what he had done and was about to do, he started trodding off back into the murky recesses of his lake until the furred monk once again grabbed his hand. The monk silently motioned for him to follow and they both walked together to the Hirana Monastery.

"Beware champions, the League is an excellent place to allow his emotions free reign." Udyr, the Animal Spirit


Passive - Uh oh! - Upon reaching 30% max health, he recendes into his shell, reducing all damage taken by 60% but reduces movement speed by 10% for 3 seconds. This effect is cancelled when stunned, flung, knocked up, knocked back, or using an ability.

Nice escape passive, can easily grab the attention of enemies saving the teammates. Or let your survive long enough to Q over a wall.

Q - Shellshock - Rushes forward, dealing 30/60/90/120/150 (0.9 AP) Magic Damage and slowing enemies hit by 10/15/20/25/30% for 3 seconds. Usable while in Bind mode. 24/23/22/21/20 second CD. 55/60/65/70/75 Mana cost. 510 Range

A skillshot dash, like Vayne Tumble or Graves Quickdraw. Used mostly for re-position when in W, and a good escape/chase. When it;s used it makes a wave pattern of water.


W - Bide - Goes inside his shell, archoring you in place and disallowing auto attacks, but decreasing all damage taken by 10/15/20/25/30%. In addition, whenever you are struck with an attack or ability, you will release a pulse of water dealing 40/70/100/130/160 (0.4 AP) to all surrounding enemies. Lasts up to 15 seconds. Activate again to cancel. 40/37/35/33/30 CD. 80/90/100/110/120 Mana cost.

Defensive steroid, excellent in teamfights when people will just be hitting everything. AoEs WILL proc the pulse, as long as it deals damage. He fully recedes into his shell and spins slowly.

Retaliation Bite - After leaving your shell, you can use Retaliation Bite once for 5 seconds after. This deals 90/180/250/310/400 Physical Damage plus half of the damage taken while inside your shell as magic damage. 20/30/40/50/60 Mana cost

Don't focus the tank, here's why. Drool is coming from his mouth while this is available.

E - Aggervating Calm - Taunts and enemy, forcing it to attack you for 1.5 seconds. The target loses 10% attack speed. This is usable in Bind mode. 300 Range. 18/16/14/12/10 second CD

A way to keep the carry locked on you while in W. Q to them and taunt. Standard taunt graphics.

R - Vehemence - Forsakes all defenses and enters a killing mode. Transfering all bonus Armor and Magic Resist into AD and AP respectively and gaining 30% reduced slows and immobilizes. You cannot use Bide while effected by this. Lasts 5/7/10 seconds. Activate again to cancel. If canceled early, you are silenced for 1 second. 70/100/130 Mana cost

He will glow red and drip blood from his claws and mouth while this is activated so it's hard to miss. With no defense he can easily be bursted. This is a high risk, high reward ult, very tricky to use properly.


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Hardbuttpounding

Senior Member

08-31-2012

No love for a Turtle?


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Hardbuttpounding

Senior Member

12-03-2012

Bump from the depths!