Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Troll builds, with explanations.

Comment below rating threshold, click here to show it.

Frostgiant444

Senior Member

09-05-2012

A healing carry.

Support Ziggs.


Comment below rating threshold, click here to show it.

AskKarthus

Senior Member

09-05-2012

Quote:
Frostgiant444:
A healing carry.

Support Ziggs.


Poke and CC, can knock back junglers who come in to gank.

Tank Karma


Comment below rating threshold, click here to show it.

Siyanor

Senior Member

09-07-2012

Since Karma heals based on a percent of HP, having high HP allows her to heal herself for significant amounts. Furthermore, she wants high HP and/or resists for her passive as well, since she must be under 30% to gain the full effect -- if she's tanky enough, she won't be in danger despite being under 30%. She also has a shield to add to her tankiness. She can use her W to initiate.

Support Cho'Gath


Comment below rating threshold, click here to show it.

NerfedFalcon

Senior Member

09-07-2012

Knockup and silence is a pretty painful combo, and he's tanky enough to make sure nobody loses the auras early in a team fight.

AP jungle Wukong


Comment below rating threshold, click here to show it.

Hiicantpk

Senior Member

09-07-2012

Decoy deals decent Magic damage to clear camps, can charge in and decoy behind them to damage. Might work well when ganking lanes with stuns.

Wits End Jungle Taric (Think Shyvana build)


Comment below rating threshold, click here to show it.

KesslerCOIL

Senior Member

09-07-2012

Never run out of mana, strong ganks with stun and plenty of armor.

Twitch... get it? xD


Comment below rating threshold, click here to show it.

Siyanor

Senior Member

09-07-2012

Hiicantpk, Decoy causes jungle monsters to reset, which means you actually deal less damage by using Decoy unless you use it before aggroing them.

lagNZ, I suggest you try reading.

Gonna actually respond to Hiicantpk now:

The bonus attack speed from Wit's End will allow Taric to trigger his passive mana regain more often. Wit's End bonus damage is true damage to jungle monsters, since they have no magic resist. The armor shred from Shatter is also effective against jungle monsters. The combination of mr, armor, and health from Wit's End, Shatter, and Taric's base health stat makes him able to survive counterganks. Dazzle is great for initiating or counter-counterjungling. Shatter provides great AoE clearing. Using his heal, Taric will always be safe in the jungle. Taric can also countergank effectively by healing and providing armor to the ganked ally, stunning and armor shredding the enemy jungler, and increasing the damage and AP of his ally.

AP Mid Nocturne


Comment below rating threshold, click here to show it.

rexman189

Member

09-07-2012

@ siyanor

Welcome to this league of legends champion spotlight, featuring Nocturne, The eternal nightmare.

Nocturne is a tremendous AP mid that can be underestimated quite often. He is made so that he can burst down Champions quickly with lich bane and his E.

Your shield allows you to negate enemy mid abilities frequently, allowing you to easily wreck them with your extra attack speed gained. Also, you can utilize lich bane with your passive proc and extra damage with your q, followed by extra attack speed gained from shield. To lower shield cooldown, buy a DFG and Nashors tooth to help you attack and burst more. You can easily chase down enemies which is a plus too. The most important thing is that your E has a tremendously high AP ratio which provides hard CC and damage while your team bursts down the enemy you just E'd. This makes Nocturne a very good chaser with a soft DoT and amazing lich proc. The best part about this is that your enemies will most likely not know how to deal with Nocturne, making them underestimate you so you can grab a quick kill easily in the first 10 minutes. By doing this, you can easily gank top or bottom with your ultimate before they even notice, helping your team beat their lane. Skilled AP Nocturne's will use this when a jungler is around to help the lane Nocturne is trying to gank so you have a higher ratio of killing the opponent.

I'd recommend:
AP per level blues
Mana regeneration yellows
Magic Penetration reds
And Flat AP quintessences

I would follow a 21(offense) and 9(defense), Making sure to put my Offensive points into AP, and Defense points into MR



I'd recommend building:
Sorcerer's boots
Trinity Force
Rabadon's Deathcap
Lich Bane
Nashor's tooth
Death fire grasp.

Be sure to subscribe to our youtube channel and leave your oppinion's on the comment section below.Thanks for tuning in to our Nocturne spotlight. Go so the seeds of havoc summoners.

I just beat the internet.

AP Glass cannon top Trundle with eleisas miracle


Comment below rating threshold, click here to show it.

Siyanor

Senior Member

09-07-2012

In top lane, Trundle will want to have sustain to stay in lane. Eleisa's Miracle does this effectively by giving a large amount of health and mana regeneration. In addition, the 35 Tenacity means Trundle will have 75% crowd control reduction when Contaminate is active, tied for highest with Irelia. Deathfire Grasp, Rabadon's Deathcap, and a Void Staff will allow Trundle to deal massive burst damage plus additional damage over time with his ultimate. Though Trundle lacks defense by building straight AP, his speed boost and slow from Contaminate and Pillar of Filth will allow him to choose his fights. Trundle can actually kill opponents that at first glance are stronger than him, because of the percentage damage from DFG and his ability to steal his opponents' stats using Agony and Rabid Bite. Trundle is not in danger of dying post-kill because of the regeneration from his passive, so he can easily use high burst to pick off one enemy and run back to assess the situation.

CDR Master Yi


Comment below rating threshold, click here to show it.

Jathryx

Member

09-07-2012

Alpha Strike over and over, then run out and meditate if you get low whenever you want. Rarely worry about activating Wuju Style taking away its passive, since it'll be back of cooldown fast. Combine CDR with some AP for super Alpha Striking, or stack AD to use Wuju style over and over for TONS OF DAMAGE!

Tank Twisted Fate