Would like some feedback.
I'm going to give you a review on this.
Passive: This is cool though given the fact she is melee and her spells have pretty good range I'm not sure when she would ever use this. Lots of mages have auto attack passives but they are ranged. Maybe give her like 400-ish range?(urgot AA range)
Q: This spell is basically free. Free harass is a problem in lane. I understand that as a mana archon you want her to have stuff related to mana but giving a free 300 damage .8ap ratio is a huge problem. Note all other mana restore effects in game require you to kill the target, there is a reason for that.
W: I like the idea but the numbers are too high this ability basically says 240 damage with a .75ap ratio and 12% mana ratio since you launch 3 orbs in 1.5 seconds.
E: This ability is a little odd. At low ranks it basically doesn't stun. Why did you split it into 2 separate types of CC? I don't want to judge it without more insight.
R: This spell works against itself. You do damage based on missing mana but it restores mana. Outside of that 45% damage reduction is probably way too high for a mage who gets to build mana(a naturally tanky build, look at Ryze.)
Overall: The melee nature seems really out of place. % mana costs seem to work against the whole concept of building mana to make your stuff scale. Numbers across the board range from too good, to sounding crazy broken. This character delivers some pretty insane ratios(2.15ap + 18% mana) on her base spells combined with an ult that makes her mostly impossible to kill 1v1. None of her abilities really seem to combo together either though I guess the stun/root allows you to close for the melee passive.
Why not have both the stun and root scale with level? Start at .6 each and scale up to 1 second each. I guess I just find it weird to have something with an almost non-existent stun tacked onto the start at rank 1(the rank you will probably have this at until the end of the game)
I'm still thinking this character goes top, gets a revolver, and then says Eff you to her lane opponent as they have no way to get through both her ult and the spell vamp. Even at melee range Q she can still trade with top, get a couple ult ticks and a free Q to their 45% reduced ability. Her passive should let her outdps most tops in an autoattack war.
All right then. I'll compare her to Rumble and Swain at level 6.
All of them only have an hextech revolver because they only went back once, and they all leveled their Q three times and the other abilities twice.
Gaia: 40 AP and 550 mana, and 0.78 AS.
On a duration of 6 seconds, she would deal:
Her passive would deal two tics of 0.5% max mana, one tic of 1% max mana and three tics of 1.5% max mana, because of her attack speed. That mean that in 6 seconds, her passive deals 36 magic damage (6.5% of her max mana).
During those 6 seconds, she would land 4 AAs, which is 264 physical damage.
Q: 190 + 32 = 222 m damage
W: 60 + 30 + 66 = 156 m damage
E: 40 + 24 + 33 = 87 m damage
R: 300 + 48 = 348 m damage (not counting missing mana yet)
Total: 1113 damage
Rumble (counting abilities constantly in the danger zone), 0,715 AS. 40 AP
He can land 4 autoattacks: 300 physical damage (here, Gaia's auto attacks with her passive deal less damage)
Q: 355 (without danger zone 284)
E: 337 (no danger zone 270)
Total magic damage: 1702 (1564)
With her ultimate, she will block 40% of damage taken. That is 680 (625) damage reduced, but she looses that same amount of damage as mana. To Rumble she would loose automatically because she wouldn't have enough mana in the middle of the fight.
Swain(leveling E first(damage increased by 14%)).
Total damage: 841, reduced by her ult to 504. But she looses 337 mana for that. (I didn't count his auto attacks, which might bring the damage up by 200)
Hmmm. I'm seeing a pattern here. Her damage reduction is large, but it leaves her without any mana to fight off the enemy.
Maybe reduce the damage reduction to 35% and the mana per point of damage reduced to 0.5, that way she doesn't have too much damage reduction at a too high price. Reducing the mana ration on W too, it's too big.
Oh, and about her E.
It's supposed to be a snare with a disruption early game but then become disruption with a snare late game.
And her passive is very weak when you look at it's damage. 35,7 in 6 seconds? Yeah, I'll buy a revolver for that!
Honestly, the only way left to balance her now is to actually play test her....like that's ever gonna happen.
She can play very differently than rumble can however. She can walk in to Q, root him and walk away with him getting basically no damage on her. She doesn't have to trade full combo to full combo. I think that is part of the problem I have with the scenarios you set up with other mages. Her full combo takes like 2 seconds and includes a hard CC that allows her to walk away.
Compare her ability to sustain herself against say vlad. Both max Q, both go hextech. Both basically have free Q's. She can use her ult to offset his pathetic AA(pathetic in both range and damage) and trade Q's to gain life against him since her Q has both higher base damage and higher AP ratio for roughly the same CD. Vlad is considered quite strong in SR top lane right? He also doesn't have a hard CC and his abilities outside of transfuse cost a lot of life. Meanwhile her other abilities(notably the ult ticking on both vlad and minions) will grant her significant sustain.
Well, you see.First of all, her Q requires her to get in nearly melee range to cast it.
It's cast range is the same as Evelyn's Ravage.
She can't just use it as a free harass. Vlad can outharass her because he can do it from greater range.
If she levels her W instead of Q she will have almost no sustain in lane, but a safe (and maybe weak) harass.
If she levels E she will have no damage, but at least she will have enough time to close in to get into melee range.
Her R doesn't really refund much mana.
10% per minion hit. That's 5/7/9 (+0.02 AP) (+0.8% of mana missing) mana restored per minion, per second.
If the ult hits one champion she will restore 10/14/18 (+0.04 AP) (+1,6% of mana missing) per second.
In a classic battle scenario there will generally be 6 minions and 1 champion top.
At level 6 (with a revolver) that's 40 (0.18 AP) (+6.4% of mana missing) every second. Ok, so her W does refund much mana. But do count that it costs 15 mana per second at level 6, and an additional 0.5 mana per damage the ult absorbs. I think you are not looking closely enough.
She doesn't have a free ranged harass.
She doesn't reduce tons of damage.
She doesn't restore tons of mana (but I am educing that missing mana %)
Honestly, like I said before, only way to balance now is playtesting.
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