Zyra, the snare of legends

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Fearsicle

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Junior Member

08-06-2012

I am going to present some points and you readers can tell me if you think Zyras snare should be nerfed in some way..

Compared to Lux and Morgana's snares, which are both very good. Zyras snare doesn't infact collide with any target, it simply snares all targets touched.

The speed of it is incredibly fast and in TT is extremely hard to deal with even at level 1.

It enables her plants which have a slow of their own to hit you and make your escapes or chase even more difficult.

It's flat cooldown of 12 seconds is easily mitigated by cooldown reduction masteries/runes.

Lastly, the range of it is very long, though not as long as Morgana's, the upside to it is that it hits anything within its range, whereas Morgana's only hits one.

What do I think would make this skill a little more balanced?

Make the cooldown a tad higher. Lower the speed of it to something closer to Anivias stun and I think by just doing that it'd be easier to deal with. Also adding something close to Lux's snare where any targets hit past the first one it touches have reduced snare time wouldn't hurt either.


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freshkilz

Senior Member

08-06-2012

i approve


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Vinta Calvert

Senior Member

08-06-2012

They're already reducing her repeated turret damage. If they take away anything else, she'll be more unplayable than Viktor.


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Fearsicle

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Junior Member

08-07-2012

Quote:
Originally Posted by Vinta Calvert View Post
They're already reducing her repeated turret damage. If they take away anything else, she'll be more unplayable than Viktor.
That must be why they just finished nerfing her snare right?