Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


New AFK detection for matchmade games

Comment below rating threshold, click here to show it.

Sornir

Junior Member

08-02-2012

I feel like people are going to use the decline option to "troll" a lot.


Comment below rating threshold, click here to show it.

firewizard13

Junior Member

08-02-2012

that's a great idea to bad they didn't think of it first.
That idea is straight from the game smite.Isn't it riot????


Comment below rating threshold, click here to show it.

Tython22

Junior Member

08-02-2012

Isn't there a way to do this more remotely so we don't have to click it every time? it takes quite a while to actually get a match and you spend quite a bit of time clicking accept waiting for a match


Comment below rating threshold, click here to show it.

Nosef

Senior Member

08-02-2012

Can't wait to see this in action it has been a long time coming


Comment below rating threshold, click here to show it.

RiotTantram

Senior Software Engineer

08-02-2012

Quote:
BHIX:
Is decline (or failure to accept) the same as a queue dodge?
Also, why is it that when I see someone decline, I have to wait until the timer runs out to be placed back into the queue?

Thanks


A decline or failure to accept is not the same as a queue dodge. When someone declines, you have to wait until the timer runs out for the system to allow others to decline and detect AFK players. Else, everyone after the first decline would sneak through till the next pass.


Comment below rating threshold, click here to show it.

RenegadeTQ

Senior Member

08-02-2012

Great add. Not sure what took so long to implement now that I think of it. A lot of games have this including SMITE but I'm still glad you guys put it in.


Comment below rating threshold, click here to show it.

RiotTantram

Senior Software Engineer

08-02-2012

Quote:
sornir:
I feel like people are going to use the decline option to "troll" a lot.


If you decline you are placed at the end of the line for matchmaking. Players that accept are kept at the front. They'd only be trolling each other.


Comment below rating threshold, click here to show it.

XStormaggeddonX

Recruiter

08-02-2012

Great job! Still finding a few AFKers who start the game, run around for a few minutes, and then go AFK, but I like this change a lot!


Comment below rating threshold, click here to show it.

Kazen247

Senior Member

08-02-2012

Quote:
RiotTantram:
If you decline you are placed at the end of the line for matchmaking. Players that accept are kept at the front. They'd only be trolling each other.


So does the system keep track of how many times a player might decline or go afk for a set limit of time? Say...a month or two? I know you said there are no penalties but is any data being tracked? I know it wouldn't really help with preventing the small minority of extreme afker's from going afk if it was tracked, but I'm just curious.


Comment below rating threshold, click here to show it.

pvtpain66k

Recruiter

08-02-2012

yay!