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New AFK detection for matchmade games

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Charms the Smurf

Member

08-02-2012

I like it, also could I get a riot to look at my ticket #2888083 which was sent in 9 days ago and never got a reply.


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BHIX

Junior Member

08-02-2012

Is decline (or failure to accept) the same as a queue dodge?
Also, why is it that when I see someone decline, I have to wait until the timer runs out to be placed back into the queue?

Thanks


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WILL SMlTH

Senior Member

08-02-2012

nice!


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Rautaketju

Senior Member

08-02-2012

i love this


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War4Peace

Junior Member

08-02-2012

Wow nice job riot.. nice job..
Snaking that is..
This "new" concept was stolen from Smite isnt it?
because Smite does the exact same thing,
n you guys happen to think of it after the 2 months of Smite release?
hmmm... kinda sketchy =O
Nice job anyways -.-


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JohnnyW

Senior Member

08-02-2012

Good job on this one.

........finally.

edit: also, what he said v


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Darkmoone1

Senior Member

08-02-2012

While I feel like this is a great addition to the game, I also feel like this should've been added a long time ago...


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CatacIyzmic

Junior Member

08-02-2012

Well this just increased my normal blind pick five from 15 seconds at most to 2 minutes...


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SincLairRus

Junior Member

08-02-2012

I think it needs one more little improvement:
if someone fails to pick champion in-time he should excluded from queue.
Reason: in ranked we had a guy who DCed during banning phase. He got random. Free enemy win. 4v5 ranked game is not fair.


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SincLairRus

Junior Member

08-02-2012

Quote:
War4Peace:
Wow nice job riot.. nice job..
Snaking that is..
This "new" concept was stolen from Smite isnt it?
because Smite does the exact same thing,
n you guys happen to think of it after the 2 months of Smite release?
hmmm... kinda sketchy =O
Nice job anyways -.-


In fact every similar MOBA game has something like this. (e.g. Prime World)