[GUIDE] Miss Fortune

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Krshna

Senior Member

09-09-2010

Miss Fortune is a very strong new champion in League of Legends. She's a ranged Carry, but she seems to perform very well early game for a Carry. She is one of the best champions in the game in terms of map control. She is able to go from the top lane to the bottom lane unbeliavably fast, defending multiple towers, where others could not. Late game, she can unleash enough damage to severely cripple an enemy team. Unlike Ashe and Tristana, Miss Fortune does great AoE damage. Her AoE really shines mid game though, and at a certain point, her auto attacks just outscale her abilities, and they become more of a complement rather than a focus.

Passive: Miss Fortune gains an additional 25 movement speed after 7 seconds of not being attacked, increasing each second up to 80 maximum bonus speed.

This passive is very strong, one of the strongest in the game. While it's not a direct combat passive, it lets you defend multiple towers, chase and escape, and generally provides you the kind of mobility other champions just do not possess.

Double Up: Miss Fortune fires a bullet at an enemy, damaging them and a target behind them.

This is Miss Fortune's least important ability in the long run, although it is the ability that you want to max first, since it's important for the laning phase and the midgame. It's useful for harassing enemy champions, and it really does take a nice little chunk out of someone early game. Since it hits a target behind the initial target, you can harass the enemy champion by hitting the back row of minions, letting you keep more range than you could with other ranged champions.

Impure Shots: Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune's attack speed and cause her attacks to lower healing received by the target.

While the passive aspect of this ability is nice, the active is what you are investing in. Although this does not need to be maxed until last, it is important to get one point in it early, so that you have access to a 30% attack speed steroid, which will basically be your tower killer. It maxes at 50% attack speed when activated, at rank 5.

Make It Rain: Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.

While not as powerful as her ultimate, Make It Rain is just as important. This is a great ability that you should think of as a non-global, smaller version of Gangplank's ultimate. It is a targeted AoE, and a fire and forget, so you can place it and run. This is Miss Fortune's main farming ability, but more importantly, it gives her survivability with the slow, and also the ability to chase. The damage itself is also respectable enough, that no one is going to want to stand and eat it, so it also zones very well. This ability is the reason that you should average 20+ assists with her.

Bullet Time: Miss Fortune channels a flurry of bullets into a cone in front of her, dealing large amounts of damage to enemies.

Miss Fortune's ultimate is a team killer. It has range that will probably be nerfed, and it is great to fire into a crowd, and it absolutely eats up squishes. It is channeled, so you want to make sure you fire it when you feel safe from stuns and disables, but if it is able to fire for its full duration, you will scatter the enemy team, as long as you haven't killed them first.


Skill Order:

1: Q --- Double Up
2: E --- Make It Rain
3: Q --- Double Up
4: W --- Impure Shots
5: Q --- Double Up
6: R --- Bullet Time
7: Q --- Double Up
8: E --- Make It Rain
9: Q --- Double Up
10: E --- Make It Rain
11: R --- Bullet Time
12: E --- Make It Rain
13: W --- Impure Shots
14: E --- Make It Rain
15: W --- Impure Shots
16: R --- Bullet Time
17: W --- Impure Shots
18: W --- Impure Shots

Masteries:

21/0/9

Offense:

3/3 Deadliness
2/3 Archmage's Savvy

4/4 Alacrity

3/3 Sunder
2/2 Offensive Mastery

3/3 Brute Force

3/3 Lethality

1/1 Havoc

Utility:

3/3 Perserverance
1/1 Haste

1/1 Awareness

1/2 Utility Mastery


Miss Fortune, besides her slow, does not really have any kind of survivability ability, and she great relies on Summoner Spells to stay alive, so I use Flash and Ghost. If you feel that you are able to stay alive with only one of those, put only 1 point in Archmage's Savvy, and put the extra point into Improved Ignite, and use that instead.

Runes:

Marks: Greater Mark of Desolation x9
Armor Pen is the industry standard for physical damage dealers, and it's no different here.

Seals: Greater Seal of Clarity x9
I'm not a big fan of slowing down my build with mana regen on Carries, so I use mana regen seals and try to get Golem as much as I can.

Glyphs: Greater Glyph of Focus x9
Pretty standard, I use this glyph on every champion pretty much, abilities coming up faster is always a good thing.

Quintessences: Quintessence of Fortitude x3
The extra health early game is too much for me to pass up.


Item Build:

Start with a Doran's Blade and a Mana Potion. The extra damage is great for last hitting early, and the Health and Lifesteal let you stay in the lane longer. The potion is also for staying power early.

When you go back, if you've been laning extremely well, pick up a Brutalizer and begin working towards your Youmou's Ghostblade. This item has everything you want, AD, Crit, ArPen, CD Reduction, and the active perfectly synergizes with what you already have. It doubles as a second Ghost, for either chasing, or escaping, and popping it with Impure Shots sends your Attack Speed through the roof. Now some people will say here, isn't the active movement speed overkill with Strut as a passive? Strut is entirely canceled by ANY damage. A minion could turn and shoot you, and you're back at normal speed. And her base speed relatively average.

Pick up Boots of Speed when it's appropriate. If you find yourself being pressured and chased, then pick them up before the Brutalizer. If not, pick them up after. Upgrade the boots depending on the enemy composition, and the context of the game. If you see a Sion, an Amumu, a Morgana, a Rammus or a Shen, (disablers), then get Mercury Treads. If you see an Annie, a Vlad, an Akali, (burst magic damage), then get Mercury Treads. If not, then get Boots of Swiftness. You'll never be in auto attack range if you're doing it right, so don't get Ninja Tabi vs. a physical team. Boots of Swiftness will provide more survivability in the form of escaping. You're not going to be tanking Tryn or Yi, Tabi or not.

Next, you reach a crossroads. If you are clearly in the advantage, go to Infinity Edge to finish the deal.

If you are down or under pressure, pick up a Banshee's Veil or a Guardian Angel for extra survivability. A Frozen Mallet works too, with some damage, raw health, and a very good slow to kite and chase with.

Finish off with a Last Whisper vs. an armor heavy team, a Wit's End vs. a caster heavy team, or a Madred's vs. an HP stacking team. Notice that we are itemizing for attack speed.


It's also extremely viable, if your opening lane phase was EXTREMELY strong, as in multiple kills, no deaths, and thousands of gold before you go back, to rush Infinity Edge.

In conclusion core items for Miss Fortune are:

Doran's Blade, Boots, Youmou's Ghostblade, Infinity Edge, Last Whisper, Banshee's Veil, Frozen Mallet


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NainaHellebron

Member

09-09-2010

AP is better imo


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beYAWNce Stoles

Senior Member

09-09-2010

the fact you made double up ur prime ability shows you are very very bad playing her.


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Carados

Senior Member

09-09-2010

Re: Masteries:

You want to take good hands over Perserverance, Perserverance is completely worthless.

You want CDR/MPen over the attack speed mastery, 4% attack speed is less then a .01% DPS increase assuming you have all of your items, while the cooldown reduction is a much bigger boost, and two of your skills deal magic damage.


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Ninjatude

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Member

09-09-2010

I build Miss Fortune for speed, given that Impure Shots and Malady stack to do enormous amounts of additional magic damage per attack (helpful for fighting champions with loads of armor). Combine that with Malady's life steal, and Miss can effectively stay in the field for long periods of time. I grab Make it Rain first for the slow factor, which can help when fighting melee heroes, but I max out Impure shots first. Combine that with Phage (it's not worth getting Frozen Hammer), Phantom Dancer, and Mercury's boots, and you have a hero designed to do boatloads of damage very quickly, and pursue fleeing champions with ease.


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Von Nicklesnout

Senior Member

09-09-2010

Quote:
Originally Posted by Booty Bandit View Post
the fact you made double up ur prime ability shows you are very very bad playing her.
Double Up is probably Miss Fortune's best ability currently. While it doesn't offer the CC of Make It Rain, it punishes squishies for hiding behind tanks.

Quote:
AP is better imo
No it isn't, not with AP ratios like this:

W - .05 per AP
E - .8 per AP
R - .20 per AP vs 50% Weapon Damage.


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Krshna

Senior Member

09-09-2010

No question, AP is not better. Anyone building Miss Fortune as AP is failing badly. Thats like building Ashe AP because her arrow deals magic damage. She is a physical ranged carry, and she needs to be built as such. You max Double Up first because no other ability matches what it can give you at that point in the game. By the end game it's the least useful ability, but by the end game, you've already got the other skills.


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beYAWNce Stoles

Senior Member

09-09-2010

I suggest you stack up ur dmg and watch how poor ur abilities hit. Ap/ad hybrid is showing to be very good and AP stack is showing to be optimal atm. DU, while good at the start, is terrible at mid and up. Where as the other abilities begin to shine.

L2P


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Krshna

Senior Member

09-09-2010

I just tried out this AP nonsense just to make sure my information was accurate. And it was total garbage. Make it rain brought creeps to a sliver of life instead of half life. Impure Shots had a little more bonus damage. Double Up and Bullet Time hit a little harder if even. But her auto attacks hit for nothing! She's a carry guys! Not a caster. Period.


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Death Korp

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Recruiter

09-10-2010

ap stack is showing to be downcases who don't know how to play. AD is running around getting legendaries.


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