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Early August Patch Preview: Gameplay Changes

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RavenHusky

Senior Member

07-30-2012

Why didn't you mention that Lux's ultimate was getting nerfed?


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TheNaughtyOne

Junior Member

07-30-2012

bring back janna cooldown


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casafl13

Junior Member

07-30-2012

should make pantheons ulti faster because every time i try to use it by the time its about to land the enemy get out of the way and so i deal no dmg :/


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AmericanCyclone

Senior Member

07-30-2012

Fix Lux's ult please, I'd like to be able to play her again!


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PlanetaRooda

Junior Member

07-30-2012

Give more range to teemo. All ad carrys have more range than teemo.


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Zaurok

Senior Member

07-31-2012

Quote:
PlanetaRooda:
Give more range to teemo. All ad carrys have more range than teemo.


He has shorter range because he can chase with his speed. He would be pretty OP if he had more range.


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vXNinja BrianXv

Member

07-31-2012

Why you no nerf Darius?! +_-


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BestBigGunzNA

Junior Member

07-31-2012

Hello sir i was wondering when will these changes happen ive been waiting all day for them to shut down the server and do the updates but they havent done it


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Deveren

Junior Member

07-31-2012

Quote:
DrUnK3nPaNdA:
No one saw the change to Rumble because outside of the EU metagame no one played him. He's rubbish against tanky DPS since you over-nerfed him. And he'll continue to see virtually no play outside of the EU because your attempts to balance him have made him entirely situational and even then mediocre at best. There are much stronger lane bullies in the game, which don't forget was your original vision for Rumble, one that he no longer lives up to in the competition from other heroes that do that same job but better.

The fact that you would nerf a hero for being too strong in a specific metagame, but absent in any others due to a lack of actually being a good bully compared to many others just highlights the unprofessional attitude that Riot has towards balancing their game.

If you are claiming to be nerfing a hero based on the metagame, then you don't understand what the metagame is and this has caused the meta to become entirely stagnant. If something defeats the current meta but still has answers, then it makes things new and different, it causes the metagame to evolve as players try to play around it and find new answers. Yet you've nerfed everything that while possibly not overpowered beats the metagame.It's made the game stale and boring.

There are people who have been doing the same job you're failing at in the fighting game community for years and years. How often do you see changes in those games and how major are they? Maybe once or twice a year and they tend to be rather minor compared to the heavy-handed buffs and nerfs you throw around. Because nine times out of ten when something is 'overpowered' it has more to do with the metagame than the character or strategy. Again looking back to the fighting game community, the tier lists change wildly even when no changes have been made as new strategies come up that can counter the things long thought to be 'overpowered.'

I find it endlessly amusing that you choose to nerf Rumble instead of the same 12 or so characters that are in virtually every single game of LoL right now. Rumble isn't among them. Nerfing Rumble means the same old tired metagame. Nerfing those 12 truely OP heroes means a new metagame and LoL possibly becoming interesting again...

Though I suppose in your hurry of releasing new heroes faster than you can balance them, all goals beyond selling new champions become lost.

I'm seriously glad I don't take this game as a legitimate competitive game anymore, and I'm even more glad I decided against spending money on skins recently. The fact you get paid at all is a testament to how easily the new generation of unending casuals is to placate with new and shiny things at the expense of any substance or depth.


Maybe you should join the casuals then or move on, cause they're clearly having more fun than you are.


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JakeTheZombie

Junior Member

07-31-2012

I wish the Tribunal had a indication stating when the accused player in AFK cases, went AFK and for how long they stayed AFK either til they returned or got kicked from the game. It would be nice to know for sure if the player actually left or if the other players were just trolling and reporting for no reason. I'm new to the Tribunal so I don't know if that feature exist or not, but if it doesn't I think it be a nice addition if possible.