Early August Patch Preview: Gameplay Changes

First Riot Post
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BlackXBurn

Member

07-30-2012

yep the designers are getting idiotic, time for new employees there riot, the current ones are ruining the best champion Avatars and screwing the game.


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ShenTianWen

Senior Member

07-30-2012

Say goodbye to "I got banned for nothing" threads!


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Febo Apolo

Senior Member

07-30-2012

where is Karma!!


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BlackXBurn

Member

07-30-2012

im entitled to my opinion,


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MadrugaXV

Member

07-30-2012

Quote:
Originally Posted by Febo Apolo View Post
where is Karma!!
Karma who ? l0l


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Xeinne

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Senior Member

07-30-2012

Quote:
Originally Posted by Ryyah View Post
yes yes.... this is all interesting. but could you... oh i don't know... fix the bug where Luxs Lazer passes through an enemy champ? or malphite ult doesn't do anything? that would be cool
what are u talking about dude? lux's "laser" ( i guess u mean her Q) is meant to go through 1 enemy and also hit the one behind, that applies to champions as well, i have always seen lux as an alt morgana, her Q is better because it binds 2 units, her E can be timed, her ult is spamable, but her shield isn't as strong. but the op one is morgana i guess her ult is stronger but the cooldown is very high compared to luxs.... anyways i don't think there is a bug to fix with lux.

about malphite, its not a bug that causes the ult to fail, it is the lack of skill of the player who actually fails it, its pretty much like fizz's ult, which is also likely to fail in the same way, if the player can time it right and aim it right, it should hit, so please before asking for bug fixes, ask yourself: "is it really a bug? or is it that i suck?"


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Xeinne

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Senior Member

07-30-2012

why would they release a buff for urgott right after the free week, now im going to have to wait like 2 months to actually try that buff...


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WolfyMage

Junior Member

07-30-2012

Urgot still isnt worth playing, as his ultimate still has basically no range after that nerf, but cool changes


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q4hntbayanjy5m

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Recruiter

07-30-2012

So I really hope there is a small global CD for her ult. Otherwise im making a macro to let me press R 500 times per second. Also. Her cleave passive looks broken.


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AD TF

Senior Member

07-30-2012

Quote:
Originally Posted by DrUnK3nPaNdA View Post
No one saw the change to Rumble because outside of the EU metagame no one played him. He's rubbish against tanky DPS since you over-nerfed him. And he'll continue to see virtually no play outside of the EU because your attempts to balance him have made him entirely situational and even then mediocre at best. There are much stronger lane bullies in the game, which don't forget was your original vision for Rumble, one that he no longer lives up to in the competition from other heroes that do that same job but better.

The fact that you would nerf a hero for being too strong in a specific metagame, but absent in any others due to a lack of actually being a good bully compared to many others just highlights the unprofessional attitude that Riot has towards balancing their game.

If you are claiming to be nerfing a hero based on the metagame, then you don't understand what the metagame is and this has caused the meta to become entirely stagnant. If something defeats the current meta but still has answers, then it makes things new and different, it causes the metagame to evolve as players try to play around it and find new answers. Yet you've nerfed everything that while possibly not overpowered beats the metagame.It's made the game stale and boring.

There are people who have been doing the same job you're failing at in the fighting game community for years and years. How often do you see changes in those games and how major are they? Maybe once or twice a year and they tend to be rather minor compared to the heavy-handed buffs and nerfs you throw around. Because nine times out of ten when something is 'overpowered' it has more to do with the metagame than the character or strategy. Again looking back to the fighting game community, the tier lists change wildly even when no changes have been made as new strategies come up that can counter the things long thought to be 'overpowered.'

I find it endlessly amusing that you choose to nerf Rumble instead of the same 12 or so characters that are in virtually every single game of LoL right now. Rumble isn't among them. Nerfing Rumble means the same old tired metagame. Nerfing those 12 truely OP heroes means a new metagame and LoL possibly becoming interesting again...

Though I suppose in your hurry of releasing new heroes faster than you can balance them, all goals beyond selling new champions become lost.

I'm seriously glad I don't take this game as a legitimate competitive game anymore, and I'm even more glad I decided against spending money on skins recently. The fact you get paid at all is a testament to how easily the new generation of unending casuals is to placate with new and shiny things at the expense of any substance or depth.
dat post