Health and Health Regen are good for a bruiser/fighter, but armor and magic resist are too high. Magic Resist should be 1.25, as 1.25 and 0 are the only current champion Magic Resist increases per level. As a bruiser, rather than a tank, I would say her armor is too high, though for a tank build it would work well. Movement should be 330, since it ends in 5 or 0, every time. 330 is about Master Yi's base speed, by the way. Attack Speed is too high. If you look at existing champions, not a single one has a base of .700 or more. The increase per level is fine, though.
Passive - Juggernaut
Either the bonus should be very small, or this is overpowered. Since you didn't give numbers, might I suggest some? Perhaps 1 AD and Armor per second she's in combat, decreasing by 5 per second when she's out of combat? Out of combat would mean she hasn't taken or dealt damage in the last three seconds. As for the second part, I assume that means permanently, in which case it should be .1 per minion kill(both) and 2 for each Champion kill, for a maximum of 20 AD bonus and 15 Armor bonus. This makes it effective, but not overpowered.
Q Ability - Onslaught
Either this is going to have a low damage potential, or a higher cooldown. After all, it doesn't cost anything but time between uses. For the Passive, I suggest 4/8/12/16/20 lifesteal. For the Attack itself, I would advise 10/20/30/40 + AD + .2 AP, with the second part doing 20/35/50/65/80 +.4 AP. Going through the whole thing should take 1 second, during which time she can still be attacked or targeted. Cooldown for those numbers maybe 15/14/13/12/11.
W Ability - Deternination
Yes, I know, this isn't actually your W ability, but it should be. W is supposed to be the self-buff. Not E. Anyway, you should gain, perhaps a 15/20/25/30/35 % bonus to Attack Speed and Armor Penetration, while gaining a fixed amount of +50% to movement speed. It would last, say, 8 seconds and have a 40/38/36/34/32 second cooldown.
E Ability - Springboard
We've been over this. I know it isn't your E Ability, but it should be. On to other things. The cooldown is very erratic; This doesn't work in LoL, if it decreases, it has to decrease by the same amount. I suggest 20/18.5/16/14.5/13. As for damage, I suggest 30/45/60/75/90 magic damage(no bonus from AP), and 15/20/25/30/35 damage from the physical landing, since it slows them. And you shouldn't be able to target the enemies, it should be a skill shot, where she dashes forward, haldberd raised, to impale them, and then jump over, if she hits.
R Ability - Noxian Doctrine
I really like this, and there's only a few things. Again, cooldowns have to decrease by the same rate, so 110/95/80 would work. They should last maybe 8 seconds. Or, if they last longer, have a larger cooldown. 240/210/180 works if they last for 15 seconds. Attack Damage should all be magical, at 40/50/60% of Brunhyld's, but equal Attack Speed. On death or disappear, they should explode, dealing 150/200/250 damage to all enemies within 200 units of them when they died.
Very interesting character concept, nice lore, only a few flaws, since you mostly left the numbers out.
Of course my numbers might be flawed too...
she's a great idea there's just a few things i would change, like instead of permanent stacks on her passive make them temporary to encourage last hits, and second would be to make somekind of cost to balance her out a bit cause so far she would a bit broken considering how easy it is for her to sustain herself with no penalties. Other than that its a great idea.
I fixed the stats, brought down magic resist, attack speed, movement, armor. Brynhildr is supposed to be an AD carry but can also be built as a tank type as she is meant to be able to charge into places no other champion would be willing to go.
Changed her passive as recommended. I like where it’s at now and it does look pretty good. Same thing with the Q. I switched the placements of the numbers as the original stab is supposed to be the main damage output with the impact after doing a small buffer damage.
Flipped W and E as recommended. I plugged in the suggested numbers into W and fixed the tooltip to better reflect it. I think the lookdown maybe a little high, but I’ll go with it cause you obviously are better versed in this than I am.
For E I also plugged in the stats though I think you misread the ability itself or I did not word it very well. The first target is the one that gets speared and from there she launches off of them and I performs a kick like move…..which I just emphasized in the animation description.
I went with the longer cool down in order to lengthen the use of the spirits and maximize their taunt ability, doing 3 taunts in total before leaving.
Overall I am very happy with these changes and thank you for your contribution, Rolepgeek. This has given Brynhildr a more solid foundation to build upon.
But I have to say that the numbers are and will forever be flawed. Thanks to that one little thing us humans call opinions. xP
@PhilAccio13, I do believe Role just helped me fix that issue a bit by giving some damage suggestions with higher cooldowns. Have another gander at her and tell me what you think now. If you still think she could use a resource then I'll be happy to see what I can do.
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