Number of bans should be increased to 6

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Nightscale

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Recruiter

09-04-2010

Quote:
Originally Posted by sweatersDC View Post
Listen to this man -- Riot has said that they are working on champion balance. Problem solved!

o_O
That solves the problem in the future, when the fix happens. But it doesn't solve the current problem, the problem of 'right now'.

Honestly the only thing you can do is play that OP hero people complain about to win until its' nerf'd and move to the next best thing.


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hyptonic

Senior Member

09-04-2010

They should make it 5 bans. First pick gets 2 bans, 2nd pick gets 3


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Sabnitron

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Senior Member

09-04-2010

Yes, I agree that doesn't fix anything right now. I'm also comfortable waiting.


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CODChimera

Senior Member

09-04-2010

2 more bans halfway through the picking would be interesting.


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Bobby

Senior Member

09-04-2010

They are going to have to have to add bans soon (with more champions comes more bans.)

well not soon, but.. yeah... a little bit into the future.


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Korpzer

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Senior Member

09-04-2010

I think the entire concept is stupid..


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Arcanist

Senior Member

09-04-2010

There should be 10. It will make games more fun with more variety of champions.


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Pokemaster

Recruiter

09-04-2010

6 is 1/10th of champions


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BroForgotnglory

Senior Member

09-04-2010

Quote:
Originally Posted by PhailRaptor View Post
Because Ranked bans are still being used as a balance tool, rather than blocking out counterpicks to your team's line up. Riot has stated repeatedly that bans are not there to solve balance issues, but to be used strategically to eliminate threats to your team's success.

The extra 2 bans would account for the "auto-ban" champs, allowing the other 4 bans to be used intelligently instead of just 2.

QFT.

rather than having more bans i think there are more effective ways to go about the whole process, such as each player getting a ban, and having the bans come after picks. So team 1 chooses amumu, team 2 than bans galio and picks a character.


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