Lifesteal cap?

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KingOfShadows

Senior Member

08-30-2010

is there one? if so what is it. also is there an AD cap? just wondering i know that it probably isnt possible to reach some levels of it, but is there one

Thanks


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Fbsunny

Senior Member

08-30-2010

There is no lifesteal cap and no AD cap.

The only things that are capped (that i can think of at least) are:
AS (at 2.5 Attacks per second)
Crit Chance (100%)
Cooldown Reduction (40%)

Movespeed has diminishing returns and so does dodge.


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neocow

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Senior Member

08-30-2010

Movespeed has a Cap (1k) Edit: I was told this, oh well.
Movespeed slow has a cap, around 130
I think healing reduction is only on 50% debuff


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neocow

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Senior Member

08-30-2010

Dodge 70%


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PhailRaptor

Adjudicator

08-30-2010

Quote:
Originally Posted by Fbsunny View Post
There is no lifesteal cap and no AD cap.

The only things that are capped (that i can think of at least) are:
AS (at 2.5 Attacks per second)
Crit Chance (100%)
Cooldown Reduction (40%)

Movespeed has diminishing returns and so does dodge.
This is correct.

The diminished returns for Movespeed are a break point system; if you go past XXX number, every addition past that has Y% less effect. This works for both increases and decreases, the Y% growing more and more with each breakpoint.

Dodge is a little weird. Every time you buy a new dodge item, it treats your current "chance to be hit" (100% - first dodge item) as 100%, and reduces that by the listed percentage. It keeps building on itself that way, growing smaller every time you add a new source. Someone else can probably explain it better than that, but that's how I've always understood it.


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Dialupman

Senior Member

08-30-2010

Lets say you had 3 ninja boots for some reason... each have 12% dodge
Starting at 100% chance to hit, the first boots reduce at full: 88% chance
The second boots is a 12% reduction of 88% = around 77%
This means the second boots only had around 10% or 11% dodge
The third boots is a 12% reduction of 77% = around 68%
So the third boots only added 9% dodge

My source: Heat n Serve's Mathcraft Guide


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JayceJa

Senior Member

08-31-2010

basically, think of 10% dodge as not 10% dodge, but 90% of attacks hitting you
getting multiple dodge items multiplies the amount of attacks hit by each other, starting at 100% hit rate to begin with(unless some champions still have very low amounts of base evasion, like teemo had at some point, but i think it was all removed)

getting 10% then 20% dodge ends up with 90%x80%, or 72% of attacks hitting you


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GeminiTroll

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Senior Member

08-31-2010

Quote:
Originally Posted by neocow View Post
Movespeed has a Cap (1k)
Rammus would like to have a word with you.


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facepalmextreme

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Member

08-31-2010

while there is no actual cap it's safe to say that it is capped at 170% and that being on nasus (passive at level 16 is 20% lifesteal).


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Krosan

Senior Member

08-31-2010

Quote:
Originally Posted by facepalmextreme View Post
while there is no actual cap it's safe to say that it is capped at 170% and that being on nasus (passive at level 16 is 20% lifesteal).
Sion's ult gives him 100% lifesteal at level 3. That plus 6 bloodthirsters, for, I think, 25% each when fully charged, would give you 250% lifesteal.

For reference purposes, a Sion that fed would be dealing at least 700 raw damage per hit (ignoring, for lack of mathcraft necessity, his damage per level, and taking into account only the bonus damage from Enrage and his base damage) and regaining 1850 HP per swing, before armor comes into play.

Get on his chopper indeed.


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