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Talking about minions, turret damage, and whatnot. Not champions.
For instance, it seems like minions loose too much health capping. Why is that? Was it too imbalanced if they didn't or lost less health? They almost feel like they were "Thrown in" just because of this. You escort a wave and they die before capping, they only can help, unless you gather alot of them. And it seems like if you throw a siege minion in a lane, you get the next point regardless! (Well every-time I've used promote that's happened)
Also turrets on the platforms seem kinda... Lackluster I guess the word is?
What are some things you think might make it more "balanced"?