New map concept: Void Invasion

Comment below rating threshold, click here to show it.

TiberiusAudley

This user has referred a friend to League of Legends, click for more information

Adjudicator

06-20-2012

Taric would be godly in PvE.


Comment below rating threshold, click here to show it.

Roflwagon

Senior Member

06-20-2012

i like this. they should just open the game up to mods and give people the tools to make their own maps and stuff


Comment below rating threshold, click here to show it.

TehColin

Senior Member

06-20-2012

I like this. Could have some really cool tower defense elements. I hope riot sees this.


Comment below rating threshold, click here to show it.

NecroWolf

Senior Member

06-20-2012

I do have a few questions again xD first with the tower upgrades, besides the Normal upgrade in damage and attack speed would you see any others? (like splash damage, splash radius, slow, splash slow. multishot?) . Second how many minions would each wave send, how hard would waves be, and would minions have increased gold drop (due to having to buy your own items and upgrade towers).


Comment below rating threshold, click here to show it.

Katsuni

Senior Member

06-20-2012

Quote:
Originally Posted by ElementSteel View Post
Void Minibosses... Kog, Malzahar. Final Boss: Cho?

As for Shadow Isles...Minibosses could be Eve, Yorick, Hecarim? With Mordekaiser as the final? o.O
Honestly I'd suggest they be new characters, rather than ones already in the game.

The idea is to get a feel of an invasion, rather than the preliminary scouts. Ideally, the end boss would make Cho'gath look sort of puny. One of those huge "takes up the bloody screen" type dealies, where even Cho'gath, who had been farming all game, needs to fight back hard against.

I'd love to see a mixture of bosses, but here's a few examples!



5th minute mini-bosss: Simple void spawn creature that can probably be taken out relatively easily. Has some slow moving skill shots that can be dodged that fire in a spread, with gaps in between. May also launch AoE targeted attacks upon the ground with a few moments to get out of the way.

15th minute mini-boss: 5v5 match against 5 enemy bot champions. These would simulate a normal match, of a sorts, and may end up becoming worthy of fully fledged champions themselves some day =3

20th minute mini-boss: You could probably work Omen in here somewhere, actually! He'd not need to be as distinctive personality-wise as he would as a champion, and would get him back into the game in some form ^.^

30th minute final boss: Massive wall of spines and flesh, with multiple stages and multiple limbs. Personally, I'm imagining some massive 6 legged monster where you have to damage each leg individually, eventually knocking it to the ground. Once knocked down, it begins burrowing through the ground and causing spikes to impale upwards on people who stand still for too long, while tossing out a near bullet-hell style attack where you have to move between a swarm of damaging attacks. After damaging it further still, this "queen infestor" or whatever you want to call it, appears to die, but instead has a smaller, more potent form that it sheds it's outer skin, and is a squishy caster, but now is able to move very quickly, in a smaller, humanoid shape, dashing in a straight line and damaging anyone caught in such, while tossing out smaller enemies and bomb like attacks.



In the end, there's a ton of ideas for the bosses, both from in-game concepts already present, and tons of inspiration from other MMORPG's and such.

In short though, this would be great fun to play and give a whole new dynamic to how the game works ^.^


Comment below rating threshold, click here to show it.

NecroWolf

Senior Member

06-20-2012

bump ;D


Comment below rating threshold, click here to show it.

Necro Epidemic

This user has referred a friend to League of Legends, click for more information

Senior Member

06-20-2012

I really love this idea, just not sure riot would put that much time into something they can't show off with competitive play...unless they made it stupid hard and it took a pro team 3 weeks to be the first to kill the final boss....


Comment below rating threshold, click here to show it.

krimsonKasper

Senior Member

06-20-2012

can't do it. It would make tiamat useful.


Comment below rating threshold, click here to show it.

Katsuni

Senior Member

06-20-2012

Quote:
Originally Posted by Styria View Post
I'm not sure if the "miniboss" idea is a good one though. If there were a miniboss, all the team would have to rush to them and their own lanes would be invaded without them there...

Plus, it would take tons of time to make the map, perfect the mechanics, model the creatures, model the bosses, give the bosses different abilities, etc.

However, they could replace minibosses by a random "corrupted" champion once in a while. AKA a normal champion with maybe a couple levels higher than you and a "void" color-swap.
The 5 minute miniboss I figure would actually be able to be brought down with 2 people pretty easily enough, but the 10+ ones would be similar to Baron Nashor for relative difficulty. You could beat them with 4 people, while the 5th keeps the base from being overrun.

Different tactics and builds would really make this more enjoyable.

Now, that being said, yes, it's going to be expensive in production value. The modeling and animations alone, not to mention the balancing, is probably going to take a full year to complete, and thousands of hours of work. We're literally looking at a million dollars in wages probably to do this project.

That being said, Riot has recently displayed with Pulsefire Ezreal, that they can afford to start putting more effort into bigger projects that hold a potentially good payout at the end. If this idea gets finished, it'd probably tripple their player base within a few months due to word of mouth alone.

This is a big undertaking, but compared to building a new game from scratch? The payout's even bigger with less risk, and the initial investment is mostly already there. You already have all the player characters available, you have the mechanics and the programming motsly done already, and much of the art resources can be imported from other locations in the game.

In short, it's a venture, and a potentially costly one at that, but at the same time, it has minimal risk on a business level, and an exceptionally high chance of a great payout at the end, both for players, and the company itself.

Compared to making a new game, it's worth the investment a dozen times over, likely =3


Comment below rating threshold, click here to show it.

Charlie Kelly

Senior Member

06-20-2012

I'm not sure if you did it on purpose or not... but your summoner name is a pornstars name...