Items Efficiency - website

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acristo

Junior Member

07-15-2013

Hello Summoners!

I've created a fun-site presenting items efficiency. If you are wondering which items give you the most for the least, go ahead and take a look.

Ads free, pure data.
You can filter items by their names or by stats they give.

http://lolitemsefficiency.com/
FB Fan Page: LOLitems

Please, share your comments & Enjoy!
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Q&A SECTION

Q: How is this site helpful or relevant to anything?

1. Stackable items - you can see when they become effective if compared to "regular" items (eg. Mejai's Soulstealer)
2. Aura items - you can check their effectiveness per number of allies nerby (some of them are powerfull even with no allies nerby!)
3. Doran's items - are really good as first starting item. By how much? Go ahead and take a look.
4. Sighstone/RubyStone - How many wards you have to place in order to make them gold efficient?
5. many more...

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history:

v3.10 changes:
* updated items
+ added extra cases for sighstone items (extra efficient!)
+ created FB fan page: LOLitems

v3.9 changes:
* updated Maw of Malmortius

v3.8 changes:
* updated Doran's and jungle items

v3.7 changes:
* updated Mana Manipulator
* updated Mikael's Crucible
* updated Shard of True Ice

v3.6 changes:
* updated Tiamat's price and stats
+ added both Elixirs
+ added Nashor Buff
+ added Blue Buff


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GundayMonday

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Senior Member

07-24-2013

This is great!

Would be cool to add some extra features to a few items that have armor pen/magic pen. Something that lets you vary your AP and the enemy's resistance and then updates the gold efficiency. I always end up making my own versions of these and having it all in one simple to use site would be fantastic!


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acristo

Junior Member

07-25-2013

Thank you for your comment GundayMonday

What you are saying is simply calculating output damage (after resistances). I'm evaluating here pure AP before any resistances and Armor Pen has got it's own separate gold value.

If I do it for AP/MPen, I'll also have to do similar thing to AD/Def. Probably (Attack Speed, Crit chance as well)

Taking into account your base stats and base damage given by certain abilities makes also sense... just imaginve...

You have got skill A doing 500 base magic damage (+20% AP)
You have got skill B doing 100 base magic damage (+100% AP)

Which item do you prefere? The one giving more AP or more MrPen? It mostly depends if your champion has got in his kit skill A or skill B.

So... up in fron user would have to specify which champion is he playing and what stats your enemy currently has. Moreover, you could say that your enemy is i.e. Vayne and items reducing attack speed should receive extra score!

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IMO it's getting far too complex with this approach :/


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AmG Risto

Senior Member

07-26-2013

Quote:
Originally Posted by acristo View Post
Thank you for your comment GundayMonday

What you are saying is simply calculating output damage (after resistances). I'm evaluating here pure AP before any resistances and Armor Pen has got it's own separate gold value.

If I do it for AP/MPen, I'll also have to do similar thing to AD/Def. Probably (Attack Speed, Crit chance as well)

Taking into account your base stats and base damage given by certain abilities makes also sense... just imaginve...

You have got skill A doing 500 base magic damage (+20% AP)
You have got skill B doing 100 base magic damage (+100% AP)

Which item do you prefere? The one giving more AP or more MrPen? It mostly depends if your champion has got in his kit skill A or skill B.

So... up in fron user would have to specify which champion is he playing and what stats your enemy currently has. Moreover, you could say that your enemy is i.e. Vayne and items reducing attack speed should receive extra score!

------------
IMO it's getting far too complex with this approach :/
Skill A OFC, skill A instakill a lv1.


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acristo

Junior Member

07-28-2013

Let's say it is fully ranked ultimate (lvl 18)


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bob000

Senior Member

07-28-2013

Blue buff for 100 gold sounds like a good deal.


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acristo

Junior Member

07-29-2013

I had to put price on blue buff to prevent it from displaying 0% efficiency and we know all buffs are free gold = efficient beyond human imagination!

By the way... Baron's buff gold value has been calculated for 1 person only. So it gives almost 6k gold value to each team member (it's so high mosty due to high HP regen).


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acristo

Junior Member

07-31-2013

Updated to match 3.10 patch changes.

Relevant changes as regards items efficiency:

Spectre's Cowl

* ignoring passive - 102%
* with passive for 10 seconds - 141%

Spirit Visage
* OLD (ignoring healing passive) - 85%
* NEW - 122%

Banshee's Veil
* OLD (passive ignored) - 101%
* NEW (passives ignored)- 83%
* NEW (after being hit by enemy for 10 seconds only, spell-shield passive ignored) - 142%

Aegis of the Legion
* OLD (solo) - 108%
* NEW (solo) - 89%
* OLD (all team members nerby) - 268%
* NEW (all team members nerby) - 249%

Locket of the Iron Solari
* OLD (solo) - 109%
* NEW (solo) - 85%
* OLD (all team members nerby) - 273%
* NEW (all team members nerby) - 328%

Warden's Mail
* OLD (passive ignored) - 91%
* NEW (pasive ignored) - 100%

Randuin's Omen
* OLD (passive/active ignored) - 88%
* NEW (pasive/active ignored) - 91%

Frozen Heart
* OLD (passive ignored) - 101%
* NEW (passive ignored) - 105%


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acristo

Junior Member

09-23-2013

Free hosting = free problems.
Sorry for the downtime.

This one should be up for at least one year:
http://lolitemsefficiency.com/