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AT A GLANCE
Too lazy too read all that text? Don't leave! Here is a simple overview of my champion.
Cedric, the Blade's Anger
Melee DPS, Disrupter
Ravenous Blade (Innate): New type of resource! Cedric gets 'Bladeforce' from killing champions and minions. He then uses theses to cast his spells.
Q - Angry Blade: Cedric shoots a skill shot that does damage to the first unit it hits. If the unit is a champion, he can teleport to them, doing more damage and slowing them.
W - Hoarding Blade: Cedric passively gets attack and movement speed for a few seconds whenever he casts an ability. On activation, Cedric stores some Bladeforce and heals. The next time he casts, he brings the Bladeforce back, heals again, and knocks units around him into the air.
E - Slashing Blade: Cedric attacks a target doing damage. If he has uses enough Bladeforce, he can cast it again for free.
R - Murderous Blade: Cedric consumes all of his Bladeforce and deals large damage to a single enemy. If he kills them, he gets half of the Bladeforce back and gains armor penetration for a few seconds.
Interested? Read THE DETAILS below and leave a review? Not interested? Could you do it anyway?
Hey everyone! I have been working on this guy for a while now, and he just got a MAJOR UPDATE! (see the Update Log at the bottom.) The way this champion works is pretty complicated, so one of the things I need in feedback is a way to make the wording more concise.
Cedric, the Blade’s Anger
-Land of Origin: Demacia
-Good/Evil: Originally good, then becomes independent
-Role 1: Melee DPS
-Role 2: Fighter, bruiser (multiple ways to play him)
-Weapon: Sword (up to interpretation what kind)
-Resource: Bladeforce (see passive)
Cedric is a fighter who relies on farming and fighting in order to fuel his abilities. His champion is centered around his blade, which has control of his mind. He excels at burst damage, but also can hold his own by himself.
Passive: Ravenous Blade
Instead of mana, Cedric uses a resource called Bladeforce.
Cedric gains 30 Bladeforce from a kill, 15 Bladeforce from an assist, 3 Bladeforce for every minion he kills, and 2 Bladeforce for every 6 basic attacks he lands (attacks on champions count as two.)
Cedric cannot get more than 75 Bladeforce from minion kills and basic attacks, and cannot get more than 100 Bladeforce total.
While above 50 Bladeforce, Cedric gains 15/20/25/30 base attack damage. All Bladeforce is lost upon death, and no Bladeforce can be gained while dead.
Note: Upgrades at levels 6, 11, and 16.
Q: Strike of Anger
After channeling for 0.5 seconds, Cedric releases a skill shot that deals 50/60/70/80/90 (+0.4 attack damage) physical damage to the first unit it hits. If the target is a champion, Cedric can cast the ability again within 3 seconds to immediately teleport to the champion’s location, dealing 50%/55%/60%/65%/70% of the initial damage again and slowing the champion by 10%/13%/16%/19%/22% of their movement speed for 2.5/3/3.5/4/4.5 seconds.
Each consecutive time Cedric lands the teleport, future casts of Strike of Anger will cost 2 fewer Bladeforce, with a minimum cost of 4 Bladeforce. If Cedric misses the skill shot once or dies, the cost returns to 10. Successful hits on minions neither reduce nor reset the cost.
-Range: 625 on the 1st cast, 850 on the teleport
-Cost: 10 Bladeforce, down to 4 Bladeforce
-Cooldown: 8.5/7.75/6/5.25/4.5 seconds
W: Raging Power
Passive: Whenever Cedric casts an ability, he gains 4%/6%/8%/10%/12% bonus movement speed and 10%/12%/14%/16%/18% bonus attack speed for 4/4.75/5.5/6.25/7 seconds. For every 25 Bladeforce he has (stored ones do not count), Cedric gains an additional 3%/4%/5%/6%/7% movement and attack speed bonus. The passive cannot stack, but can be reapplied.
Active: Cedric immediately stores 25 Bladeforce (making them inaccessible for spells) and heals himself for 45/55/65/75/85 health (+7.5% of his missing health.) He can cast the ability again at any time (minimum 1 second pause after 1st cast) to bring 15 Bladeforce back, plus an additional 3/4/5/6/7 Bladeforce for every 5 seconds he waited before casting the spell again. Cedric cannot gain more than 45 Bladeforce when using this spell. When he brings the points back, Cedric knocks all enemy units around him into the air.
Cost: 25 Bladeforce
Cooldown (Passive) : 8/7/6/5/4 seconds Note: The passive is not affected by cooldown reduction.
Cooldown (Active) : 26/24/22/20/18 seconds (after 2nd cast only)
Range (on knock-up): 275 radius
When cast, the ability is activated immediately upon Cedric himself (a no target-ability.)
E: Slashing Swipe
Cedric lashes out at a target champion with his blade, dealing physical damage equal to 2/2.5/3/3.5/4 times the Bladeforce consumed plus Cedric’s basic attack damage. If the amount of Bladeforce consumed was 25 or higher, Cedric may cast Hurricane Strike at no cost for 5 seconds, dealing the same amount of damage as before.
Slashing Swipe applies on hit effects, but cannot crit.
Hurricane Strike – Cedric deals 50% of the damage he dealt in the previous Slashing Swipe to units in a small AOE around him. Units hit that have at least 50% of their health remaining also have their armor reduced by 5/7/9/11/13.
Cost: 50% of current Bladeforce (Must have at least 2 Bladeforce to cast)
Cooldown: 11/10/9/8/7 seconds
Range (Slashing Swipe): 375 radius
AOE (Hurricane Swipe): 400 radius
Slashing Swipe is a single target ability, must be a champion.
Hurricane Swipe is an AOE ability.
The spell rounds up, so if you have 5 Bladeforce, 3 are consumed. Cedric is not teleported to the champion’s location.
R (Ultimate): Payment to the Blade
Cedric converts all of his Bladeforce into damage dealing 4/5/6 times the Bladeforce consumed (+0.75 attack damage) physical damage to target enemy champion.
If Payment to the Blade deals the killing blow, 50% of the cost will be refunded and Cedric will be able to cast spells for free for 6/7/8 seconds. He will gain Bladeforce normally.
Cost: All of Current Bladeforce (Must have at least 1 Bladeforce to cast)
Cooldown: 90/80/70 seconds
Single target ability, must be a champion.
With the 50% refund, the Bladeforce are rounded up, just as they were in Slashing Blade. So, if you use 5 Bladeforce, 3 are refunded. Again, Cedric does not jump to the champion.
Health: 460 (+80 per level)
Mana: (none, see passive)
Attack Damage: 54 (+4.25 per level)
Attack Speed: 0.644 (+2.95% per level)
Armor: 16 (+4 per level)
Magic Resist: 30 (+1 per level)
Health Regen: 7 (+0.75 per level)
Mana Regen: (none, see passive)
Move Speed: 320
1st drawing ever of Cedric by Gorerend: http://na.leagueoflegends.com/board/...0&d=1340329574 Yes, we know it is sideways.
Another Cedric concept by Wuffle (With possible more to come): http://i1206.photobucket.com/albums/...mmissioned.jpg
Version two: http://i1206.photobucket.com/albums/...issionedv2.jpg
A third awesome drawing of Cedric by aleecasan. http://na.leagueoflegends.com/board/...2&d=1342990848
1. Sir Cedric - A knight. He would be wearing a suit of armor, and he would have a lance and shield instead of a sword. On his Q, E, and R he shoots the lance out, showing a long reach. Everything else is the same.
2.Chef Cedric - A chef. He wears a chef hat, is dressed as a chef, and his weapon is more of a knife than a sword. On his Q, he throws a knife instead of a blast of magic.
Cedric has always been a swordsman. He fought with blades since the age of 6, and by the time he was merely 10 years old he could defeat every other swordsman in his village. Then he moved on, traveling throughout Demacia undefeated in the art of swordsmanship. When he reached 15, Cedric dueled Fiora and was disarmed without a second thought. This didn’t dishearten Cedric at all, as he already understood that losing was a part of fighting. He simply spread out, and traveled to everywhere on the continent. He even managed to sneak into Noxus, and had his own small career there. Unfortunately, Cedric was discovered as a Demacian, named a public enemy and forced to escape before he was assassinated by angry mobs. This didn't stop him either. Everywhere he went, he gained a reputation as one of, if not the best swordsman anyone had ever seen.
One day, while training privately at the Serpentine River, a favorite place of his to walk by, Cedric found himself in unfamiliar surroundings. To his immediate left, there was a magnificent hill with a winding fence around it. Despite it’s glorious exterior, Cedric felt uneasy in its shadow. It seemed to be taunting him. At the base of the landform stood an old hunchback. As soon as he saw Cedric, the man shouted, "Turn away! This hill bears nothing but death for any swordsman, no matter their skill!" Cedric took this as a challenge, and slashed down the fence with a single strike. As the fence collapsed, Cedric turned back towards the old man to take care of him as well, but the man had disappeared, leaving Cedric alone. The great swordsman climbed to the top of the hill where he saw, sitting on a pedestal, a magnificent sword. Cedric could feel the power of it from many feet away. He approached it cautiously and awestruck, when suddenly the blade sprung up from its dais upon its own accord and flew at Cedric in a murderous maneuver. The blade, controlled by some unknown force began to push upon the great swordsman’s defenses. Cedric’s instinct took over and he battled the blade, which was a better swordsman than any opponent he had fought throughout his entire travels.
As they fought, the sun fell and a full moon rose, and still Cedric could not find a way to defeat the inhuman opponent. He was also tiring. After hours and hours, the sword managed to disarm the exhausted fighter. The blade seemed triumphant as it thrust itself into his body, and Cedric crumpled, waiting for death.
But death did not come. As Cedric sank to the ground, the sword began to glow with a red light, feeding upon Cedric’s life. The red light seemed to surround Cedric, and then seeped into him, filling his head with inhuman whispers. As the sun rose, Cedric pulled the blade from his chest with a crazed laugh. His wound healed instantly. The blade had corrupted him with its will and had driven him to insanity. He focused, and the blade let out a blast of red energy it had stored from the souls of the many swordsman it had defeated, including Cedric’s himself. He felt intense power surging through him, and he laughed again.
Cedric traveled for a long time, feeling the blade grow in power with each defeated foe. The more he fed it, the stronger it got. When he heard about the League of Legends, he joined without a second thought, ready to let the sword feast on his foes, no matter who they were.
Endless slaughter is not useless, if it has purpose. -Cedric, the Blade's Anger
-Champion Selection:*Laughs* Snack time.
For the Blade!
Their souls shall be our salvation.
My blade is starving!
Time to die.
Your death will be good use.
Prepare to be outmatched!
*Blade whispering angrily*
-Q Use: Whispers are heard sharply in the background. Upon teleport, Cedric lets out an insane yell.
-W Use: Ha!
-E Use: Die!
-R Use: Food!
-Taunts: You see, all you are is food. And it’s lunchtime.
-Joke: If you are lunch, did anyone bring any ketchup? *Blade whispers excitedly*
-Recall: I shall return!
-Champion Interactions (Optional):
Upon killing Fiora: Who’s the victor this time, girl?
Upon dying to Fiora: Not…again…
Dance: Cedric's blade begins floating above Cedric, pointing down. It is glowing with many lights. Then is starts spinning like a disco ball, and Cedric discos.
1) Boots of Speed
2) Health Potion (X3)
1) Berserker’s Greaves
2) The Brutalizer
3) Infinity Edge
1) The Black Cleaver
2) Last Whisper
3) Ravenous Hydra
1) Frozen Mallet
2) Mercurial Scimitar
3) Maw of Malmortius
Tips For Playing As And Against Cedric
Playing as Cedric
Cedric, the Bladeís Anger
Hiya ! I am about to review your champion. Please note howver, I am a novice of LoL so my explanations might not be clear or might not be practical.
I like the unique resource you have provided. It's interesting. I think it might be better to increase the kill points he recieves from minion kills.
His Q - I like this and I think it works out fine. However, for the teleport damage, I think that magic damage is out of place. You might as well just make it attack damage. Otherwise this is fine and is good for closing distance and proceeding to basic attack.
W - I do not understand his passive very well. So if he has 100 kill points, his speed will be 4 times his current speed ? WTF ?! Please elaborate xD
I also do not understand the active. So he uses 25 energy to gain defenses which btw scale fine, and then afterwards he can channel for 1 second to restore the enrgy as well as healing himself ? If this is the case he is bascially recieving defense and able to restore damage dealt to him for no cost.
E - Underpowered I think. Especially if he only gets 1 Kill point from minions. I think you should change the percentage to 25%. The cooldown doesn't make sense since it would get rid of so many kill points.
R - Very underpowered. High cooldown, high cost and literally no damage and can only be used on one enemy champion. Take a look at other Melee AD carries and look at the damage on their ultimate. Check Fiora, Lee Sin, Draven.
I really like this concept, and I like your resource system. I think if he were tweaked he would be a fun and unique champion to play.
Also, please review my champion. I will let you choose, as one has more text to read than the other. Plus, I can't decide which you should review.
Gil, The Gold Thief - Melee, Assassin: http://na.leagueoflegends.com/board/....php?t=2220592
And Malik the Bilgewater Brawler - Melee, Fighter, Carry: http://na.leagueoflegends.com/board/...ighlight=malik
In response to FlamesOfTerror's review:
OK, first let me say thank you for the awesome review! This is really helpful. I'm going to make changes, but probably not until tomorrow, sorry I'm kind of busy.
Passive: I'm defiantly going to get rid of the depletion over time part of him. As far as the AD being replaced by move speed, I like that idea a lot.
Q: Thanks for pointing out the bit about the half cost regain. The idea of that was so that Cedric will be able to not get too low on Kill Points early game. If I remove it, I may take one of your ideas you put at the bottom of the page, which are all awesome by the way.
W: Hmm...very true. This idea of the bonuses in his Innate are to reward players who get fed, but I see how the passive here could cause a problem. Possible idea: Make the passive only come into effect for a few seconds after he casts an ability. I may get rid of the armor magic resist, and split the heal in two (Same total amount healed, but 1 half on storing and 1 half on reactivating.) I did think it was a bit much, which is why there is no damage involved, but I will defiantly nerd this down.
E: Just to be clear, it wouldn't be 415, it would be much more because of the 2nd, free bonus attack if 25 points are consumed. i still see how it is under powered, so I will increase the ratio, possibly the scaling as well.
R: I understand everything you are saying. I will increase scaling to 4/5/6 times and ratio up to 0.75. I actually had an AOE thing like you suggest on Slashing Blade, so I may add that back into something else. I also may lower the cooldown, so this ability would be even less under powered.
Thank you for taking the time to read this. More updates will go up soon.
Hey man. Here's my opinion:
Cool idea with the system. Overall, your champion looks a little underpowered. His damage is low and he doesn't have a lot of CC to compensate. It's actually refreshing to see someone balanced on the underpowered side. Give him a little more damage and maybe attach some utility effect to his ult and he'd be good to go. You also didn't list how much attack and movement speed he gains passively from his W?
I'm not going to go into the details of each ability because for the most part you put them together pretty well. I really like the concept of storing your resource, and making a trade between a defensive steroid and gaining offense.
There's just one major issue to solve: His skill costs are too high, and they don't synergize with each other.
Let's think about this. Your champion is probably going to go top lane. Now, every 30 seconds, 6 minions spawn. This means that from CS alone, after 10.5 minutes of playing, you will have had a chance to CS 115 minions. That's 115 kill points. You will have had, for example, the chance to Q 4 times in the first 10.5 minutes. Even if you add in, say 2 kills in the first 10.5 minutes, you will essentially be able to use an ability 6-7 times in the first 10.5 minutes. That's not very often at all. This doesn't factor in deterioration over time.
I would go back and look at the skill costs, and plan for the eventuality that you get 0 kills in lane and 30 CS after 10.5 minutes (have to plan for noobs too). Then, is this champion still fun?
There are a couple of solutions I can think of right now. The points gained from CS and kills/assists are great. What about simply a passive gain over time in kill points, with a boost whenever you CS and/or get kills/assists? This passive gain can be attached to the passive itself or to an ability.
Regarding synergy, I am looking at E and R. You spend 50% or all of your resources just to use one of these abilities. That means you can no longer use any other ability after you ult. So you ult and then you can just autoattack after that? Certainly you can't E and R and have anything left after that. I would refrain from any ability that consumes a large percentage of the resources. Instead, I'd opt for a bonus based on how high you have. Say, your ult deals 4x damage if you have max kill points, and 1x damage if you have 0 kill points.
An interesting dichotomy would be having abilities that grant kill points upon use, and other abilities that expend them upon use, or abilities that require a flat amount of kill points to use, and other abilities that receive bonuses for the amount of kill points you have, but don't cost anything to use. In the end, it should be a simple and obvious system that doesn't have the player scratching their head in the middle of a teamfight over whether using their ult while the kill points are high may or not be preferable to some combination of Q-W-E before ulting. A pro can figure that out, a low skill player will be overwhelmed and very frustrated.
My 2 cents.
IChienPol - Awesome Review! Thanks. I'm going to review Gil for ya. I've looked at him but not read him that carefully...I look forwards to it.
KSHarrison - Thanks for the notes...I did some updates. The next time I update I'll put more of your stuff into effect, was mostly looking at others. However, that you a lot on the notes about his passive they are very helpful
Thank you both! You can see what I changed...let me know what you think.
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