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Cedric, the Blade's Anger

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Too lazy too read all that text? Don't leave! Here is a simple overview of my champion.

Cedric, the Blade's Anger
Melee DPS, Disrupter
Ravenous Blade (Innate): New type of resource! Cedric gets 'Bladeforce' from killing champions and minions. He then uses theses to cast his spells.
Q - Angry Blade: Cedric shoots a skill shot that does damage to the first unit it hits. If the unit is a champion, he can teleport to them, doing more damage and slowing them.
W - Hoarding Blade: Cedric passively gets attack and movement speed for a few seconds whenever he casts an ability. On activation, Cedric stores some Bladeforce and heals. The next time he casts, he brings the Bladeforce back, heals again, and knocks units around him into the air.
E - Slashing Blade: Cedric attacks a target doing damage. If he has uses enough Bladeforce, he can cast it again for free.
R - Murderous Blade: Cedric consumes all of his Bladeforce and deals large damage to a single enemy. If he kills them, he gets half of the Bladeforce back and gains armor penetration for a few seconds.

Interested? Read THE DETAILS below and leave a review? Not interested? Could you do it anyway?


Hey everyone! I have been working on this guy for a while now, and he just got a MAJOR UPDATE! (see the Update Log at the bottom.) The way this champion works is pretty complicated, so one of the things I need in feedback is a way to make the wording more concise.

Cedric, the Blade’s Anger


-Gender: Male
-Race: Human
-Land of Origin: Demacia
-Good/Evil: Originally good, then becomes independent
-Role 1: Melee DPS
-Role 2: Fighter, bruiser (multiple ways to play him)
-Weapon: Sword (up to interpretation what kind)
-Range: Melee
-Resource: Bladeforce (see passive)

Cedric is a fighter who relies on farming and fighting in order to fuel his abilities. His champion is centered around his blade, which has control of his mind. He excels at burst damage, but also can hold his own by himself.


Passive: Ravenous Blade

Instead of mana, Cedric uses a resource called Bladeforce.

Cedric gains 30 Bladeforce from a kill, 15 Bladeforce from an assist, 3 Bladeforce for every minion he kills, and 2 Bladeforce for every 6 basic attacks he lands (attacks on champions count as two.)

Cedric cannot get more than 75 Bladeforce from minion kills and basic attacks, and cannot get more than 100 Bladeforce total.

While above 50 Bladeforce, Cedric gains 15/20/25/30 base attack damage. All Bladeforce is lost upon death, and no Bladeforce can be gained while dead.

Note: Upgrades at levels 6, 11, and 16.

Q: Strike of Anger

After channeling for 0.5 seconds, Cedric releases a skill shot that deals 50/60/70/80/90 (+0.4 attack damage) physical damage to the first unit it hits. If the target is a champion, Cedric can cast the ability again within 3 seconds to immediately teleport to the champion’s location, dealing 50%/55%/60%/65%/70% of the initial damage again and slowing the champion by 10%/13%/16%/19%/22% of their movement speed for 2.5/3/3.5/4/4.5 seconds.

Each consecutive time Cedric lands the teleport, future casts of Strike of Anger will cost 2 fewer Bladeforce, with a minimum cost of 4 Bladeforce. If Cedric misses the skill shot once or dies, the cost returns to 10. Successful hits on minions neither reduce nor reset the cost.

-Range: 625 on the 1st cast, 850 on the teleport
-Cost: 10 Bladeforce, down to 4 Bladeforce
-Cooldown: 8.5/7.75/6/5.25/4.5 seconds

W: Raging Power

Passive: Whenever Cedric casts an ability, he gains 4%/6%/8%/10%/12% bonus movement speed and 10%/12%/14%/16%/18% bonus attack speed for 4/4.75/5.5/6.25/7 seconds. For every 25 Bladeforce he has (stored ones do not count), Cedric gains an additional 3%/4%/5%/6%/7% movement and attack speed bonus. The passive cannot stack, but can be reapplied.

Active: Cedric immediately stores 25 Bladeforce (making them inaccessible for spells) and heals himself for 45/55/65/75/85 health (+7.5% of his missing health.) He can cast the ability again at any time (minimum 1 second pause after 1st cast) to bring 15 Bladeforce back, plus an additional 3/4/5/6/7 Bladeforce for every 5 seconds he waited before casting the spell again. Cedric cannot gain more than 45 Bladeforce when using this spell. When he brings the points back, Cedric knocks all enemy units around him into the air.

Cost: 25 Bladeforce
Cooldown (Passive) : 8/7/6/5/4 seconds Note: The passive is not affected by cooldown reduction.
Cooldown (Active) : 26/24/22/20/18 seconds (after 2nd cast only)
Range (on knock-up): 275 radius
When cast, the ability is activated immediately upon Cedric himself (a no target-ability.)

E: Slashing Swipe

Cedric lashes out at a target champion with his blade, dealing physical damage equal to 2/2.5/3/3.5/4 times the Bladeforce consumed plus Cedric’s basic attack damage. If the amount of Bladeforce consumed was 25 or higher, Cedric may cast Hurricane Strike at no cost for 5 seconds, dealing the same amount of damage as before.

Slashing Swipe applies on hit effects, but cannot crit.

Hurricane Strike – Cedric deals 50% of the damage he dealt in the previous Slashing Swipe to units in a small AOE around him. Units hit that have at least 50% of their health remaining also have their armor reduced by 5/7/9/11/13.

Cost: 50% of current Bladeforce (Must have at least 2 Bladeforce to cast)
Cooldown: 11/10/9/8/7 seconds
Range (Slashing Swipe): 375 radius
AOE (Hurricane Swipe): 400 radius
Slashing Swipe is a single target ability, must be a champion.
Hurricane Swipe is an AOE ability.

The spell rounds up, so if you have 5 Bladeforce, 3 are consumed. Cedric is not teleported to the champion’s location.

R (Ultimate): Payment to the Blade

Cedric converts all of his Bladeforce into damage dealing 4/5/6 times the Bladeforce consumed (+0.75 attack damage) physical damage to target enemy champion.

If Payment to the Blade deals the killing blow, 50% of the cost will be refunded and Cedric will be able to cast spells for free for 6/7/8 seconds. He will gain Bladeforce normally.

Cost: All of Current Bladeforce (Must have at least 1 Bladeforce to cast)
Cooldown: 90/80/70 seconds
Range: 375
Single target ability, must be a champion.
With the 50% refund, the Bladeforce are rounded up, just as they were in Slashing Blade. So, if you use 5 Bladeforce, 3 are refunded. Again, Cedric does not jump to the champion.

Base Stats

Health: 460 (+80 per level)
Mana: (none, see passive)
Attack Damage: 54 (+4.25 per level)
Attack Speed: 0.644 (+2.95% per level)
Range: 125
Armor: 16 (+4 per level)
Magic Resist: 30 (+1 per level)
Health Regen: 7 (+0.75 per level)
Mana Regen: (none, see passive)
Move Speed: 320


1st drawing ever of Cedric by Gorerend: http://na.leagueoflegends.com/board/attachment.php?attachmentid=467980&d=1340329574 Yes, we know it is sideways.

Another Cedric concept by Wuffle (With possible more to come): http://i1206.photobucket.com/albums/bb448/C_Wulffe/CedricCommissioned.jpg
Version two: http://i1206.photobucket.com/albums/...issionedv2.jpg (http://i1206.photobucket.com/albums/bb448/C_Wulffe/CedricCommissionedv2.jpg)

A third awesome drawing of Cedric by aleecasan. http://na.leagueoflegends.com/board/attachment.php?attachmentid=493082&d=1342990848

Skin Options

1. Sir Cedric - A knight. He would be wearing a suit of armor, and he would have a lance and shield instead of a sword. On his Q, E, and R he shoots the lance out, showing a long reach. Everything else is the same.

2.Chef Cedric - A chef. He wears a chef hat, is dressed as a chef, and his weapon is more of a knife than a sword. On his Q, he throws a knife instead of a blast of magic.


Cedric has always been a swordsman. He fought with blades since the age of 6, and by the time he was merely 10 years old he could defeat every other swordsman in his village. Then he moved on, traveling throughout Demacia undefeated in the art of swordsmanship. When he reached 15, Cedric dueled Fiora and was disarmed without a second thought. This didn’t dishearten Cedric at all, as he already understood that losing was a part of fighting. He simply spread out, and traveled to everywhere on the continent. He even managed to sneak into Noxus, and had his own small career there. Unfortunately, Cedric was discovered as a Demacian, named a public enemy and forced to escape before he was assassinated by angry mobs. This didn't stop him either. Everywhere he went, he gained a reputation as one of, if not the best swordsman anyone had ever seen.

One day, while training privately at the Serpentine River, a favorite place of his to walk by, Cedric found himself in unfamiliar surroundings. To his immediate left, there was a magnificent hill with a winding fence around it. Despite it’s glorious exterior, Cedric felt uneasy in its shadow. It seemed to be taunting him. At the base of the landform stood an old hunchback. As soon as he saw Cedric, the man shouted, "Turn away! This hill bears nothing but death for any swordsman, no matter their skill!" Cedric took this as a challenge, and slashed down the fence with a single strike. As the fence collapsed, Cedric turned back towards the old man to take care of him as well, but the man had disappeared, leaving Cedric alone. The great swordsman climbed to the top of the hill where he saw, sitting on a pedestal, a magnificent sword. Cedric could feel the power of it from many feet away. He approached it cautiously and awestruck, when suddenly the blade sprung up from its dais upon its own accord and flew at Cedric in a murderous maneuver. The blade, controlled by some unknown force began to push upon the great swordsman’s defenses. Cedric’s instinct took over and he battled the blade, which was a better swordsman than any opponent he had fought throughout his entire travels.

As they fought, the sun fell and a full moon rose, and still Cedric could not find a way to defeat the inhuman opponent. He was also tiring. After hours and hours, the sword managed to disarm the exhausted fighter. The blade seemed triumphant as it thrust itself into his body, and Cedric crumpled, waiting for death.

But death did not come. As Cedric sank to the ground, the sword began to glow with a red light, feeding upon Cedric’s life. The red light seemed to surround Cedric, and then seeped into him, filling his head with inhuman whispers. As the sun rose, Cedric pulled the blade from his chest with a crazed laugh. His wound healed instantly. The blade had corrupted him with its will and had driven him to insanity. He focused, and the blade let out a blast of red energy it had stored from the souls of the many swordsman it had defeated, including Cedric’s himself. He felt intense power surging through him, and he laughed again.

Cedric traveled for a long time, feeling the blade grow in power with each defeated foe. The more he fed it, the stronger it got. When he heard about the League of Legends, he joined without a second thought, ready to let the sword feast on his foes, no matter who they were.

Endless slaughter is not useless, if it has purpose. -Cedric, the Blade's Anger


-Champion Selection:*Laughs* Snack time.
-Movement Quotes:
For the Blade!
Their souls shall be our salvation.
My blade is starving!
*Blade whispering*
-Attacking Quotes:
Time to die.
Your death will be good use.
Prepare to be outmatched!
*Blade whispering angrily*
-Q Use: Whispers are heard sharply in the background. Upon teleport, Cedric lets out an insane yell.
-W Use: Ha!
-E Use: Die!
-R Use: Food!
-Taunts: You see, all you are is food. And it’s lunchtime.
-Joke: If you are lunch, did anyone bring any ketchup? *Blade whispers excitedly*
-Recall: I shall return!
-Champion Interactions (Optional):
Upon killing Fiora: Who’s the victor this time, girl?
Upon dying to Fiora: Not…again…

Dance: Cedric's blade begins floating above Cedric, pointing down. It is glowing with many lights. Then is starts spinning like a disco ball, and Cedric discos.

Recommended Items
Summoners Rift

Starting Items
1) Boots of Speed
2) Health Potion (X3)

Essential Items
1) Berserker’s Greaves
2) The Brutalizer
3) Infinity Edge

Offensive Items
1) The Black Cleaver
2) Last Whisper
3) Ravenous Hydra

Defensive Items
1) Frozen Mallet
2) Mercurial Scimitar
3) Maw of Malmortius

Additional Notes/Content

Tips For Playing As And Against Cedric

Playing as Cedric

  1. Make sure you focus on farming. Wait to attack until you can last hit. This will keep Cedric's Bladeforce high.
  2. When using Strike of Anger early, focus on landing the teleports. If you can get the cost low, it will help your laning ability immensely.
  3. Using Raging Power can be a good way to both gain more Bladeforce as well as not lose everything after a failed attempt of .
  4. Raging Power can be a good escape tool. If you have a lot of Bladeforce, save some so you can have the knockup ready in case you get ganked..
  5. Slashing Blade and Murderous Blade can both be either very strong or very weak, depending on how many Bladeforce you use. Sometimes it is better to wait until you can guarantee a kill.

Playing against Cedric
  1. If Cedric can't get farms, he is effectively shut down. Try to harass him in lane as much as possible.
  2. If Cedric has a red glow all around him, that means he is ready to use Hoarding Blade's knockup. Be careful about chasing him.
  3. If Cedric's Bladeforce are high, he can immediately dish out very large amounts of damage from both Slashing Blade and his ultimate. Be careful he doesn't get to close.
  4. Even though Cedric is good at dealing out damage, he has no hard cc himself. Don't be afraid of this.
  5. Cedric can dish out a lot of damage, but then is left weakened for a short amount of time. Focus him during this time, because he will not be good at fighting back.
  6. Cedric has very little escape power. If you have an advantage, press it as hard as you can.

FANTASTIC Lore Judgment written by Poet Ultima. You have to have read the lore to understand it.

League Judgment.

Candidate: Cedric


Denizens of the Institute of War were keen to circumvent the newcomer as he entered; no one had ever dared enter the Institute so openly armed or boasting so wicked a weapon. It was the blade that drew the eye more than the man; a long, undulating kuris blade gleaming a luminous sanguine, leaving a white-hot trail as he dragged the tip against the dark marble floor. Neither sheath nor scabbard was readily apparent; the blade, it seemed, knew no resting place.

But the weapon could only hold the onlooker’s attention for so long; the wielder was not one that could be easily ignored. His wild ebony hair hung scattered in his face, veiling eyes lit with fevered obsession and a manic grin. It was the face of a man who had forsaken sanity in the pursuit of some tireless objective.

He did not slow as he neared the doors of the Reflection Chambers, did not pause to contemplate the ancient maxim scribed above them. If anything, his pace quickened, his gaze becoming more fervent. The sword rose up, a hellish divining rod marking the path toward some absolute end. The blade reared back, glowing brighter, as though in anticipation of a coming kill, and with a cry tinged with mania the man slashed across the marble doors. The strike drew a shower of white sparks and the shriek of tortured stone. The doors yielded beneath the assault, but the blade glowed still brighter, as though unsatisfied.

The radiant blade probed into the impenetrable darkness beyond, the man following behind, as though being led. Onlookers were left to question; was it the man who wielded the sword…. or the sword who wielded the man?


This was a strange darkness; Cedric did not care for it at all. He could feel The Blade, firm and thriving in his hand, felt it’s power seeping into his palm and coursing through his fingers, but this peculiar darkness smothered even The Blade’s ever-present luminosity. It had been so long since he had been without that unearthly glow…. He could scarcely recall a world not tinged in that crimson ambience. He felt so vulnerable without it.

There was no memory to relive before The Blade. He was a vessel to The Blade’s thoughts, The Blade’s desires. He was the vehicle of The Blade’s will. Who he had been prior was of no interest to The Blade, and it had been done away with.

But there was a memory that the Blade had clung to. A memory that interested The Blade a great deal. The memory of a woman… Quick, deadly, her rapier the only sword fast enough to best The Blade’s current vessel. This “Cedric” had served The Blade well, had fed it kill after kill, but The Blade would not be sated until it had fed from this woman. It needed her…. Craved her. Oh how The Blade longed to be plunged into her guts, to bask in her blood, to taste that killing prowess within her and rob her of it.

And then, beyond that…. This League of Legends, where The Blade could feast and grow, consuming everything in an unrestrained frenzy of infinite gorging. The Blade could sense them, all of them, could smell their power. And soon, the time would come to taste their flesh.

Suddenly, Cedric was there again; an open plaza in upper Demacia, surrounded by onlookers. His old sword lay useless on the tiles some feet away, the back of his sword hand stinging were the woman had raked the tip of her rapier, easily disarming him. He felt the tip of her sword at his throat, tilting his chin up, forcing him to meet her gaze. She was smirking at him, as though amused.

“Why do you want to join the League?” She asked playfully, a note beneath her accent suggesting she was teasing him.

Cedric could not respond. He had been bested. The disappointment of the defeat washed over him again, and beneath it, a growing determination to hone his skills to perfection in the wake of his loss. Never again would his sword-hand be left empty.

With a trill of laughter, the woman whisked her blade away, turning her back and beginning to walk away. The question remained; “Why do you want to join the League?”

He felt a sudden weight in his right hand, a strange warmth. It spread through him, empowered him. Looking down, Cedric was greeted by a familiar ambience.

He had closed the distance in a breath, The Blade driving through the woman’s back and out the other side. The power…. The power he consumed was incredible. Laughing as he basked in the glory of it, Cedric hoisted her into the air, a cadaver flag raised in celebration of the glory that was The Blade.

She hung limply, her lifeblood dribbling down The Blade, feeding it. With dying breath she gasps; “Why…. Do you want to join…. The League….”

“…..Power.” The Blade replies.

She expires, her useless carcass being flung to the ground. And then it is gone. Cedric is alone again in the darkness.

No…. not alone. The luster of The Blade prevails now over the darkness. Cedric stands in an unholy crimson glow. Doors part in the distance, and The Blade leads him toward the feast of feasts.

Champion Theme (Music) by Poet Ultima

This is definitely worth a listen. It's awesome.

Click here. (http://www.youtube.com/watch?v=oDmqy9TIBxA&feature=youtu.be)

Update Log:

6/13/12 - 1st draft posted

6/15/12 - Added Stats

6/16/12 - Added Overview.
Also, major changes made to abilities, thanks to FlamesOfTerror, KSHarrison, and IChienPol.
Ravenous Blade: No longer diminishes over time. Also, The amount of kill points gained for a minion kill is raised to 2.5 from 1. Also, when he has 100 Kill Points he no longer gains bonus attack speed, but does gain movement speed. Values are added to these as well.
Angry Blade: Cedric no longer gains 50% of kill points back after landing a killing blow. However, if he successfully lands Angry Blade, the next time he casts it will cost 2 less Kill Points. Min: 4 Kill Points. If he misses once or he dies, the cost goes back to 10. Also, the teleport damage ratio is changed to AD from AP, and physical damage instead of magic. However, the ratio amount is reduced. Also added that if Cedric does not teleport within 5 seconds, the ability goes on cooldown.
Hoarding Blade Added values to his passive (whoops. Forgot to do that before.) The passive is also now only in effect for 4/5/6/7/8 seconds after he uses an ability. On the active, the armor and magic resist bonuses are removed, and the heal is changed. It now heals both times when he activates the ability, but the amount healed each time is diminished. The heal now scales off of 2.5% of missing health instead of Max HP.
Slashing Blade The AD ratio is raised to +1.0 from +0.6. The scaling is upped by 0.5 on each level.
Murderous Blade: The scaling is raised to 4/5/6 from 2/3/4 and the ratio is increased to 0.75 from 0.4. The cooldown is decreased to 60/50/40 seconds from 100/80/60.
Added Lore

6/17/12 - Major edits made thanks to IChienPol, JenkinRei, Chiiron, and DarkPercy.
Stats: Added range, and base AD is increased to 48 from 45.
Passive: Now, Cedric also gains 2.5 kill points per 10 attacks, attacks on champions count as two. He also now gains 25 points from a kill instead of 20.
Angry Blade: Added range. The scaling is also slightly increased to do more damage at later levels. The cooldown was increased by one second per level. The maximum wait on the teleport is decreased to 3 seconds from 5. Values for the slow are added, as well as duration.
Hoarding Blade: Added range to knockup. Changed wording slightly to make more sense. Also, the healing ratio is now increased to +5% missing health both times instead of +2.5%.
Slashing Blade: Added range. Increased cooldown to 10/9/8/7/6 seconds.
Murderous Blade: Added range. Now, if this ability deals the killing blow, Cedric gains 10%/15%/20% armor penetration for 5/7/9 seconds.

6/18/12 - Cedric's type changed to Melee DPS, Disrupter from Melee DPS.
Introduction at beginning of THE DETAILS has been edited and changed.
Slashing Blade: Added range (forgot to add this before, whoops.)
Added the Upcoming log, which will let you know what I'm working on with this guy, and what is coming next for him.
Changed the weird spacing to normal.
Added Suggested Items with images!

6/19/12 - Added Tips for Playing As And Against Cedric

6/20/12 - Added Overview
Stats: Health per level reduced to (+75) from (+85). Attack Damage per level increased to (+4.5) from (+4).
Made some changes, thanks to Leo Tomita.
Ravenous Blade: Bonus Kill Points gained per attack changed to 10/8/6 from 10.
Angry Blade: The range on the teleport reduced to 1000 from global.
Hoarding Blade: The ability now states that the passive cannot stack. Also, the passive is not effected by cooldown reduction.
Slashing Blade: The cooldown is slightly increased to 11/10/9/8/7 seconds from 10/9/8/7/6 seconds.
Murderous Blade: The cooldown is changed to 60/60/60 seconds from 60/50/40 seconds.

6/21/12 - Updated Lore, giving it many improvements
Added 1 art imaging of Cedric, courtesies of Gorerend. This wont be a final, but it's a start!

6/22/12 - The art on the suggested items is broken...will be fixing soon.

7/7/12 - Update Lore again. More major fixes coming soon, sorry been kind of out of it.
Finally changed the name 'Kill Points' to 'Bladeforce.' Thanks to Zarkran.

7/17/12 - Minor Changes made, thanks to Rolepgeek.
Stats: Base Magic Resist raised to 30 from 25.
Bonus Magic Resist per level reduced to 1 for 1.5.
Murderous Blade: Armor Penetration duration reduced to 4/6/8 seconds from 5/7/9 seconds.

7/21/12 - Added a third awesome drawing of Cedric by aleecasan.

7/24/12 - Added 'version two' of Wulffe's drawing of Cedric. New and improved!

9/1/12 – MAJOR UPDATE!!!
Overall format was changed to match that suggested by the CCF Council. There were also grammar/spelling errors fixed throughout.

There is a new overview giving basic facts about Cedric and a small bit about his gameplay.


Ravenous Blade
Bladeforce gained from a kill increased to 30 from 25.
Bladeforce gained from an assist increased to 15 from 10.
Bladeforce gained from a minion kill increased to 3 from 2.5.
Bladeforce gained from attacks increased to 3 from 2.5.
Number of basic attacks required to gain Bladeforce lowered at higher levels and had another level added to become 9/8/7/6 from 10/8/6.
Maximum amount of Bladeforce that can be gained without kills or assists reduced to 75 from 80.
The 15% bonus damage and attack speed boost from max Bladeforce has been removed.
Cedric now gains 15/20/25/30 bonus attack damage while above 50 Bladeforce.
Altered overall wording to flow better.

Angry Blade
Name changed to ‘Strike of Anger.’
Channel time reduced to 0.5 seconds form 1 second.
Damage on teleport changed to 50%/55%/60%/65%/70% of the initial damage as opposed to flat 50%.
Slow duration reduced to 2.5/3/3.5/4/4.5 seconds from 4/4.5/5/5.5/6.
Slow amount altered to 10%/13%/16%/19%/22% of the targets movement speed from 5%/10%/15%/20%/25%.
Altered overall wording to make more sense.

Hoarding Blade
Name changed to Raging Power.
Duration altered to 4/4.75/5.5/6.25/7 from 4/5/6/7/8.
Bonus movement and attack speed gained per 25 Bladeforce Cedric has changed to 3%/4%/5%/6%/7% from a flat 5%.
The ability no longer gains an extra second of duration per 25 Bladeforce.
Altered wording slightly to make the ability clearer.
Heal ratio increased to 7.5% of missing health from 5%.
Instead of simply regaining the 25 Bladeforce he used initially, Cedric regains 15 Bladeforce plus 3/4/5/6/7 additional Bladeforce for every 5 seconds he waited to recast the spell, maxing out at 45 Bladeforce gained.
The second heal is removed.
The cooldown on the active is increased to 26/24/22/20/18 seconds from 18/16/14/12/10.
The range on the knockup is decreased to a 275 radius from 365.

Slashing Blade
Name changed to Slashing Swipe.
Now applies on-hit effects, but cannot crit.
Wording altered to make more sense.

Murderous Blade
Name changed to ‘Payment to the Blade.’
Duration of Armor Penetration changed to 6/7/8 seconds from 4/6/8.
Now, if Payment to the Blade does not deal the killing blow, Cedric’s gains twice as much Bladeforce as he normally would for 6/7/8 seconds.
Cooldown increased to 90/80/70 seconds from 60/60/60.
Altered wording slightly to make things more clear.

Order altered to match that of given format.
Base health increased to 460 from 450.
Health per level increased to 80 from 75.
Attack damage increased to 54 from 48.
Attack damage per level decreased to 4.25 from 4.5.
Added attack speed: 0.644 attacks per second (+2.95% per level)

Far too many changes to name. The quality of writing has been significantly improved by altering word choice and sentence structure throughout the writing. Many thanks to the entire Fan Fiction forum, especially Koechophe.

All quotes were altered. The only thing not changed was the dance.

9/2/12 - Follow up 1.
Fixed some minor mistakes.
Brought art back, as it had been missing.
Posted the League Judgment and Champion Theme written/composed by Poet Ultima.

1/4/12 – My 1st update in three months and two days!
Many changes in this update came from Xephen and Poet Ultima. Thank you so much!

Minor typos were fixed throughout the entire champion.

Recommended Items
The recommended items were completely redone and now fit with the Season Three new items, and Season Three form of recommended items.

Passive: Ravenous Blade
Made the description neater so it is less overwhelming to read.
The amount of Bladeforce gained from an assist is increased to 15 from 10.
The number of basic attacks required to land to gain Bladeforce has been changed to a flat 6 from 9/8/7/6.
The number of Bladeforce gained from landing 6 basic attacks has been reduced to 2 from 3.
Added that no Bladeforce can be gained while dead (if assists or kills are gained through DOT, minions, turrets, etc.).
Added that Cedric cannot get more than 100 Bladeforce total.

Q: Strike of Anger
The range on the teleport is decreased to 850 from 1000.
The cooldown is increased to 8.5/7.75/6/5.25/4.5 seconds from 8/7/6/5/4.

W: Raging Power
Passive - The initial bonus movement speed has been reduced to 4%/6%/8%/10%/12% from 5%/7%/9%/11%/13%.
The bonus per 25 Bladeforce was not changed.
Active – Language was altered to make the ability more clear.

E: Slashing Swipe
The second cast has been reworked into a new ability called Hurricane Cut, which does a % of the original damage to all units around him, reducing the armor of those with 50% or more hp.

R (Ultimate): Payment to the Blade
The result of landing or not landing a killing blow with this ability has been changed to that if Payment of the Blade deals the killing blow, 50% of the cost will be refunded and Cedric will be able to cast spells for free for 6/7/8 seconds. He will gain Bladeforce normally over this time. The armor penetration effect has been removed.

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Lyria Eternal

Senior Member


I will ask the board to review this concept.

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Senior Member


Thank you.

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Lyria Eternal

Senior Member


Cedric, the Blade’s Anger


Innate: Ravenous Blade

Instead of mana, Cedric uses Kill Points. He gains 20 points from a kill and 10 from an assist. He also gains one Kill Point for every minion he kills. However, he cannot get above 80 Kill Points using minion kills. *If he is out of combat (not attacking or being attacked) for 10 seconds, Cedric’s Kill points slowly deteriorate.* Also, when he has full Kill Points (100) his attack damage and speed is increased by 15%. All Kill points are lost upon death.

*The italicized bit is tentative, please let me know if you think that this should be changed. *

This is an interesting innovation from the normal forms of resources. If your idea behind this was like a kill score I wouldn't have them degrade over time. I don't know if having full kill points should increase your damage, but the attack speed buff is fine. Maybe a move speed buff to go along with it.

Q: Angry Blade

Cost: 10 Kill Points
Cooldown: 7/6/5/4/3 seconds

Cedric gathers his kill points in his blade, channeling for one second. Then he releases a skill show blast that does 40/50/60/70/80 physical damage (+0.4 attack damage) to the first unit it hits. If the target is a champion, Cedric can cast the ability again to teleport to the champion dealing 20/25/30/35/40 additional magic damage (+0.5 ability power) and slowing the champion. If Angry Blade deals a killing blow, Cedric regains five Kill Points.

Alright I see this is an engagement ability. I'm not sure about regaining half of the used points for a killing blow. Since you are going to gain 20 points for killing a champion it seems rather redundant.

W: Hoarding Blade

Cost: 25 Kill Points
Cooldown: 18/16/14/12/10 seconds (after 2nd cast only)

Passively, Cedric gains movement and attack speed per 25 Kill Points he has. (So 50 Kill points gives 2X as much as 25, 75 does 3X, and 100 does 4X.)

Upon cast, Cedric immediately stores 25 Kill Points and gains 10/15/20/25/30 armor and magic resist for a time. He can cast it again at any time (min. 1 second pause after 1st cast) to bring the points back. When he does this, he also heals himself for 80/100/120/140/160 health (+.05 max health) and knocks all the units around him into the air. If he has saved Kill Points from this ability, they are not lost on death.

Note: The purpose of the storing part of this skill would be to enable Cedric to have more than 100 Kill Points, have some for an emergency, and having some when coming back from the dead.

Here is where matters get complicated. If you are giving attack speed from your passive. Giving more here is a bit incredible. Storing kill points is understandable, but I'm not sure if the way you are presenting it makes much sense to his concept or lore. This ability has immense control possibilities. Heal, armor, magic resist, knockup? A little much I would say. I'm also not understanding how it scales off max health.

E: Slashing Blade

Cost: 50% of current Kill Points (Must have at least 2 KP to cast)
Cooldown: 4/4/4/4/4 seconds

Cedric attacks a target champion with his blade, doing physical damage equal to 1.5/2/2.5/3/3.5 times the Kill Points consumed (+0.6 Attack Damage). If the amount of kill points used to cast the spell was 25 or higher, Cedric can cast this ability again for free, dealing the same amount of damage as before. However, if he doesn't take advantage of this for 5 seconds, the ability goes on to cooldown.

Note: Rounds up! So, if you use 5 kill points, 3 are consumed.

This ability doesn't seem to work quite right. It's under powered, potentially 415 physical damage with 100 kill points, and 400 AD. Late game this ability would barely hurt anyone.

R (Ultimate): Murderous Blade

Cost: All of Current Kill Points (Must have at least 1 KP to cast)
Cooldown: 100/80/60 seconds

Cedric converts all of his Kill Points into damage dealing 2/3/4 times the Kill Points consumed (+0.4 attack damage) physical damage to target enemy champion. If Murderous Blade deals the killing blow, 50% of the Kill Points will be refunded.

Note: With the 50% refund, the Kill Points are rounded up, just as they were in Slashing Blade. So, if you use 9 Kill Points, 5 are refunded.

Terribly underpowered. 560 damge? Too low. Raise the ratio or change how this ability scales.


A fun new idea for a resource, but quite a few problems rest with his design. Perhaps using his point as a second activation to enable different effects. Using killing blows on skills to grant buffs? Ultimate that deals damage then can be activated again to do more damage, or something in an AoE?

Just some ideas for evolving this concept.

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Liam Geegeeson

Senior Member


Hiya ! I am about to review your champion. Please note howver, I am a novice of LoL so my explanations might not be clear or might not be practical.

I like the unique resource you have provided. It's interesting. I think it might be better to increase the kill points he recieves from minion kills.

His Q - I like this and I think it works out fine. However, for the teleport damage, I think that magic damage is out of place. You might as well just make it attack damage. Otherwise this is fine and is good for closing distance and proceeding to basic attack.

W - I do not understand his passive very well. So if he has 100 kill points, his speed will be 4 times his current speed ? WTF ?! Please elaborate xD

I also do not understand the active. So he uses 25 energy to gain defenses which btw scale fine, and then afterwards he can channel for 1 second to restore the enrgy as well as healing himself ? If this is the case he is bascially recieving defense and able to restore damage dealt to him for no cost.

E - Underpowered I think. Especially if he only gets 1 Kill point from minions. I think you should change the percentage to 25%. The cooldown doesn't make sense since it would get rid of so many kill points.

R - Very underpowered. High cooldown, high cost and literally no damage and can only be used on one enemy champion. Take a look at other Melee AD carries and look at the damage on their ultimate. Check Fiora, Lee Sin, Draven.

I really like this concept, and I like your resource system. I think if he were tweaked he would be a fun and unique champion to play.

Also, please review my champion. I will let you choose, as one has more text to read than the other. Plus, I can't decide which you should review.

Gil, The Gold Thief - Melee, Assassin: http://na.leagueoflegends.com/board/showthread.php?t=2220592

And Malik the Bilgewater Brawler - Melee, Fighter, Carry: http://na.leagueoflegends.com/board/showthread.php?t=2211611&highlight=malik

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Senior Member


I could imagine people using his ult with one kill point and dealing 2 bonus damage lmao

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Liam Geegeeson

Senior Member


I laughed ^

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Senior Member


In response to FlamesOfTerror's review:

OK, first let me say thank you for the awesome review! This is really helpful. I'm going to make changes, but probably not until tomorrow, sorry I'm kind of busy.

Passive: I'm defiantly going to get rid of the depletion over time part of him. As far as the AD being replaced by move speed, I like that idea a lot.

Q: Thanks for pointing out the bit about the half cost regain. The idea of that was so that Cedric will be able to not get too low on Kill Points early game. If I remove it, I may take one of your ideas you put at the bottom of the page, which are all awesome by the way.

W: Hmm...very true. This idea of the bonuses in his Innate are to reward players who get fed, but I see how the passive here could cause a problem. Possible idea: Make the passive only come into effect for a few seconds after he casts an ability. I may get rid of the armor magic resist, and split the heal in two (Same total amount healed, but 1 half on storing and 1 half on reactivating.) I did think it was a bit much, which is why there is no damage involved, but I will defiantly nerd this down.

E: Just to be clear, it wouldn't be 415, it would be much more because of the 2nd, free bonus attack if 25 points are consumed. i still see how it is under powered, so I will increase the ratio, possibly the scaling as well.

R: I understand everything you are saying. I will increase scaling to 4/5/6 times and ratio up to 0.75. I actually had an AOE thing like you suggest on Slashing Blade, so I may add that back into something else. I also may lower the cooldown, so this ability would be even less under powered.

Thank you for taking the time to read this. More updates will go up soon.

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Senior Member


Hey man. Here's my opinion:

Cool idea with the system. Overall, your champion looks a little underpowered. His damage is low and he doesn't have a lot of CC to compensate. It's actually refreshing to see someone balanced on the underpowered side. Give him a little more damage and maybe attach some utility effect to his ult and he'd be good to go. You also didn't list how much attack and movement speed he gains passively from his W?

I'm not going to go into the details of each ability because for the most part you put them together pretty well. I really like the concept of storing your resource, and making a trade between a defensive steroid and gaining offense.

There's just one major issue to solve: His skill costs are too high, and they don't synergize with each other.

Let's think about this. Your champion is probably going to go top lane. Now, every 30 seconds, 6 minions spawn. This means that from CS alone, after 10.5 minutes of playing, you will have had a chance to CS 115 minions. That's 115 kill points. You will have had, for example, the chance to Q 4 times in the first 10.5 minutes. Even if you add in, say 2 kills in the first 10.5 minutes, you will essentially be able to use an ability 6-7 times in the first 10.5 minutes. That's not very often at all. This doesn't factor in deterioration over time.

I would go back and look at the skill costs, and plan for the eventuality that you get 0 kills in lane and 30 CS after 10.5 minutes (have to plan for noobs too). Then, is this champion still fun?

There are a couple of solutions I can think of right now. The points gained from CS and kills/assists are great. What about simply a passive gain over time in kill points, with a boost whenever you CS and/or get kills/assists? This passive gain can be attached to the passive itself or to an ability.

Regarding synergy, I am looking at E and R. You spend 50% or all of your resources just to use one of these abilities. That means you can no longer use any other ability after you ult. So you ult and then you can just autoattack after that? Certainly you can't E and R and have anything left after that. I would refrain from any ability that consumes a large percentage of the resources. Instead, I'd opt for a bonus based on how high you have. Say, your ult deals 4x damage if you have max kill points, and 1x damage if you have 0 kill points.

An interesting dichotomy would be having abilities that grant kill points upon use, and other abilities that expend them upon use, or abilities that require a flat amount of kill points to use, and other abilities that receive bonuses for the amount of kill points you have, but don't cost anything to use. In the end, it should be a simple and obvious system that doesn't have the player scratching their head in the middle of a teamfight over whether using their ult while the kill points are high may or not be preferable to some combination of Q-W-E before ulting. A pro can figure that out, a low skill player will be overwhelmed and very frustrated.

My 2 cents.

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Senior Member


IChienPol - Awesome Review! Thanks. I'm going to review Gil for ya. I've looked at him but not read him that carefully...I look forwards to it.

KSHarrison - Thanks for the notes...I did some updates. The next time I update I'll put more of your stuff into effect, was mostly looking at others. However, that you a lot on the notes about his passive they are very helpful

Thank you both! You can see what I changed...let me know what you think.