Daedril, The Balance Befallen

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Iminonai

Senior Member

06-08-2012

Other Champ(s): Chiir0n's Champion Concepts

Weapon(s):

Physical Enigma: Daedril would use his fists, alternating between fists for each attack animation.

Arcane Enigma: Daedril bounds himself to his twin energy blades, Drea (A deep purple blade) and Daril (A rich gold sword), and holds Drea in his right hand, and Daril in his left, slashing with Drea for one animation, or uppercutting with Daril for his other.

Concept Art:

Physical Enigma:http://skyrion.deviantart.com/art/As...Assassin&qo=20

Arcane Enigma:http://orlenius.deviantart.com/art/A...e%20Form&qo=26

(DeviantArt User: Skyrion, not mine)

Style: Fighter, Assassin, Melee

Base Stats:

Damage: 55(+2.7 / level)
Health: 450 (+87 / level)
Mana(Energy): 200 (+0 / level)
Move Speed: 320
Armor: 16 (+3.5 / level)
Magic Resist: 30 (+1.25 / level)
Health Regen: 7.5 (+0.65 / level)
Energy Regen: 50 (+0 / level)

Lore:

The Kinkou organization is well known throughout Runeterra, as the three members of the group: Akali, Shen, and Kennen, are all Champions in the Institute of War's League of Legends. As much as is known of the organization of Kinkou, little is known of its origins. All three of the current ninja in the Kinkou were mentored by a legendary patron of the force of balance. This master of the art, Daedril, had many secrets which the three young ninja were happy to let him keep during their tutelage. One day Daedril, told them they had finished their training under him and were to proceed to their respective teachers, though the teachers they proceeded to meet had no knowledge they were even close to the end of their training. Akali's mother, her new tutor, suspected something about the mentor of balance, but nothing was ever found out about Daedril, as he had disappeared. Akali's mother feared his reputation and trained her daughter rigourously in case he returned.

Little is known as to what Daedril did during the time of his absence, but many rumors spread during his time abroad of a master of the Kinkou arts traveling and making many deals with Noxian and Demacian factions alike. He became a famed mercenary hired at a high price for the most skilled jobs. Many who met the man in person never lived to tell the tale. He became an enigma of all sorts, until one day he betrayed all of the alliances he made in one humongous attack in which no man was safe, clad in armor or materials which resist the arcane. He had allied with the famed Noxian general Jericho Swain during his recent rise to power as a tyrant of a province in Noxus. During this alliance Daedril had Swain tell him stories of his many battles and skirmishes in the League of Legends. Hearing of the regard in which Swain held the League, Daedril decided to join as a champion as well, he envied the endless bloodshed without consequence in which Swain partook. As Daedril walked into the Judgement Hall of the League, the three Kinkou ninja were speechless. Despite their well known calm demeanors, Akali and Kennen cringed in fear. Only Shen remained composed as he greeted Daedril, "Welcome back, Master."

"The Kinkou have grown lax in my absence. It will do them some good to see the new me." - Daedril, The Balance Befallen.


Abilties

Attachment 463165[Passive] True Balance

Daedril retains his former status as the Master of Balance, imbuing him with great power. For every 7 Attack Damage Daedril gains, he gains 1 Ability Power. For every 7 Ability power he gains 1 Attack Damage. (Does not stack with itself or Fervor)

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Attachment 463172/Attachment 463174[Q] Chain of Command/Binding of Authority 7 sec. cooldown / 7 sec. cooldown

Cost: 40 Energy / 60 Energy
Range:925 / 925

(Physical Enigma) Daedril flings out a chain made of unbreakable will dealing 50/80/110/140/170/200(+0.6 AD) physical damage and snaring his opponents for 0.5/0.75/1/1.25/1.5 seconds.

(Arcane Enigma) Daedril flings out a chain made of pure rage dealing 75/90/115/140/165/190(+0.75 AP) magic damage and snaring his opponents for 1/1.25/1.5/1.75/2 seconds.

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Attachment 463185/Attachment 463184[W] Balance the Scales/Decimate the Foe 14/10/8/7/6/4 sec. cooldown / 16/14/12/10/8/6 sec. cooldown

Cost: 20 Energy / 75 Energy
Range: Self-Cast / 700

(Physical Enigma) Daedril's next autoattack strikes his opponent in a weak spot dealing 10/20/30/40/50/60 physical damage and stunning his opponent for 0.5 seconds.

(Arcane Enigma ) Daedril marks target enemy with his dual blades dealing 60/90/130/170/210/250(+0.5 AP) magic damage and has the choice to reactivate Decimate the Foe for the next 2.5 seconds which, if reactivated, places Daedril in front of his target dealing 20/40/60/80/100/120(+0.5 AP) magic damage and silencing the target for 0.5 seconds.

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Attachment 463202/Attachment 463200[E] Apathy/Fervor 20/16/14/13/11/10 sec. cooldown / 20/16/13/12/11/10 sec. cooldown

Cost: 20 Energy / 0 Energy
Range:525 / Self-Cast

(Physical Enigma) Daedril gains an aura that decreases enemies Attack Damage by 6/9/12/15/18/24 and Ability Power by 3/4.5/6/7.5/9/11.5 and Movement Speed by 5%/10%//15%/20%/25%/30% for the next 5 seconds.

(Arcane Enigma) Daedril gains 10/15/20/30/35/40 Attack Damage and 5/10/15/20/25/30 Ability Power and 10%/15%/20%/25%/30%/35% bonus Movement Speed for the next 5 seconds (Does not stack with passive).

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Attachment 463240/Attachment 463241[R] Physical Enigma/Arcane Enigma 7 sec. cooldown between changes, is not affected by cooldown reduction

Cost: 0 Energy / 0 Energy

Daedril has acquired true balance within his being giving him full control of his body, or manifesting himself in a magical form, granting him different sets of abilities. Daedril starts with this ability and is able to level his others to 6.

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Advanced Daedril techniques

The most effective way to fully burst a Champion with Daedril is to start in Arcane Enigma. Lead in with Fervor and Binding of Authority, followed by Decimate the Foe for a gap closer to finish off the Arcane combo . Afterwards switch to Physical Enigma and lead in with Chain of Command followed by a Balance the Scales, and finish off the opponent by using Apathy for easy pickings at an extremely weak foe. This is mainly used to bring the enemy to you.

Another way to burst with Daedril that is useful to put distance between you and an enemy is by starting in Physical Enigma. Lead in with Apathy and Balance the scales while running away, follow this up with Chain of Command, your ultimate, Binding of Authority, and finishing off with Fervor for added speed.

The one thing that sets the good Daedrils apart from the great is the timing of the ultimate and the order you decide to use the skills.

It is possible to jungle Daedril. Start off with the usual Cloth Armor + 5 Health Potions and put a point in Balance the Scales/Decimate the Foe. You should start at Red Buff, getting wraiths if possible. After you level up, put a point in Apathy/Fervor and continue jungling. At level 3 or 4 put a point in Chain of Command/Binding of Authority in order to gank lanes. After this point you should jungle like Lee Sin or Nocturne, gank often but clear jungle in between.

Other:

Champion Selected: "An apt choice, Summoner."

Movement Dialogue:
"Haste makes waste, Summoner."
"My step is true."
"Another rash decision..."
"I trust your judgment, Summoner."
"To balance and onward."
"Glory and obscurity, such is the cycle."
"Achieving true balance wasn't easy Summoner, it involved long walks."

Death Dialogue:
"I have.... finally... achieved true balance... *short exhale*"

Joke: "The only way the scales would balance in your favor is if a planet is on the other side." *hearty laugh*
"They say ignorance is bliss. You must be happy to see me."
"Every step begins with a single journey... wait, that is not correct."

Taunt: "Oh, if only the scale wasn't rigged." *cracks knuckles*
"The only thing in the universe that can catch a ninja... is me!"

Dance: The Peanut Butter And Jelly Dance
http://www.youtube.com/watch?v=Z3ZAGBL6UBA


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Razeki

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Member

06-08-2012

Interested, I would like to see more about this Champion idea. Bump!


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gladre

Junior Member

06-08-2012

good job, kam,, BUMP!


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GRITH3R

Junior Member

06-08-2012

Bump!


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Iminonai

Senior Member

06-08-2012

I just added his abilities and base stats, I think they are like a hybrid of all three Kinkou ninja, with a lot of CC and damage so he dominates in a 1v1 fight.


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Razeki

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Member

06-09-2012

Love the skills for this champion. Get a sketch idea out there!!


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Iminonai

Senior Member

06-09-2012

All right, I'm seeing a lot of views but no comments. Please, feel free to review Daedril and tell me what you think of him


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Iminonai

Senior Member

06-12-2012

Need moar reviews! bump. Q.Q


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Iminonai

Senior Member

06-12-2012

Changed Decimate the Foe to a gap closer with a silence to add to the assassin capability. With the triple explosion beforehand, it made him too much of a mage and not enough reward for closing the gap.


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Liam Geegeeson

Senior Member

06-13-2012

Bump.