Main Tags: Mage, Assassin, Ranged
Capabilities: Disabler, Initiator, Ganker, Support, Roamer, Semi-Carry
Lenard, also known as the "utility carry," is a champion who can technically play most roles and go into any lane due to his high versatility of his ability set. He can flow well with most builds to fit which ever the team needs he most. He has very powerful ganking abilities that is best to be taken advantage of early game. His ultimate allows him to snowball and to have one of his allies become more powerful or himself with a fully enchanted inventory late game. He is not so easy to master since he requires Timing, Map Awareness, Team Communication, and the ability to Adapt into any situation. If mastered he becomes very unpredictable.
Lenard (Default): "The Lone Journeyman's traditional gear for the League."
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Lenard (Drifter): "The Lone Journeyman walks through many areas of Valoran, and some of those areas often have harsh climates. The coat serves it's purpose to keep the Lone Journeyman comfortable throughout his journey."
Lenard (Sandstorm): "In his journey along the Shurima desert, the humid temperature often tired out travelers with clothing unfit and dehydrated them frequently. Made out of fine quality silk and a few of his enhancements, the desert outfit is able to keep the Lone Journeyman unharmed from these effects."
Lenard (Warscribe): "This experimental armor and its weapon systems were secretly hidden from the rest of the Tavesonians, for it's power and durability that the gear brings, it was not long before the Lone Journeyman was able to recover the plans after the incident."
Lenard (Winterwolf): "The winters of the Freljord were ruthless and dangerous, as many dangers awaiting unsuspecting travelers. The Lone Journeyman faced off against a dire wolf that was rumored to kill and absorb the souls of its victims. After the battle, both were wounded, but the dire wolf was the one to fall to its fatal wound. Lenard later brought the corpse of the dire wolf to a nearby Freljord settlement and obtained the skin of the wolf. He now adorns it on his new piece of armor inspired by the crafts of the Freljords."
Lenard (Hitman): "I tell you man, this guy don't fool around in his business. He is completely shady and he kills people without any sign of trace or emotion. I would be dead if I did not rile trouble with his clients. And what's with that cane of his that I am missin'?" - A Piltover ex-criminal
Ability Visual Changes:
Q: Throws a cluster of grenades in a line.
E: Summons magical telephone stands.
R: Fires a large caliber round from his cane.
I note that fact indeed. He would be shut down by champions like Nocturne.
The concept has a lot of unique ideas to it. I especially like the portals. The W kinda reminds me of Caitlyn's effect except it knocks both of you back, and does slow.
It looks like not much needs to be said about about the ratios, damages, or ranges. Everything looks like it took plenty of time to create and even more time to post.
I'm sure some people will make some comments about this at some point.
Otherwise good job.
Somewhat squishy, but good mana. Okay. Everything seems pretty much fine up until Magic Resist; For this type of champ, that would be 30 + 0 per level. Ranged champs get +0. ALL champs start at 30. Melee get +1.25 per level, and a few (Kayle and Nidalee) get + .75 per level.
Passive - Diffusal Shard Rounds
Seems pretty underpowered...Has to get up to six stacks, then has to be hit again, and then it's just a lowered magic resistance...hmmm.
Q Ability - Burst Shards
...Ummm...okay. Seems fine...I guess. A higher mana cost woul;d be a good idea if he can use it so often.
W Ability - Arcanic Kick
Looks good to me. Damage should be bit lower if it can slow them.
E Ability - Mirrored Portals
Portal distance should be a bit higher, so it can have fast travel potential. How much health/armor/magic resist/health regen does a frame have?
R Ability - Ultimate - Sorrow's End
What's a mini-stun? Also, damage is too low. 450/600/750 would work though. That way, when they're ME, it deals 900/1200/1500. And it could make them magic exposed automatically.
Seems pretty good, though the abilities don't seem to relate to each other. I like it.
pretty cool and i like the whole concept of him. the ult ratio seems a little op if he is going to deal double damage if the target is magic exposed. idk, just what i think, im not an expert. it could be overwritten by the fact that he may just use ult to execute or reapply magic exposed after just consuming it for additional power for his abilities afterwards. otherwise, the passive seems fine, maybe increase magic resist to 6 for 30 total mr reduc? the rest is fine. very nice.
Stats are alright
- Lower CC duration (right now it’s a bit high)
- Why does he throw a sword for this ability (Seems a bit odd for me. Mechanically the ability is sound, just the fluff behind it feels odd to me).
- Like the concept.
- Overall okay.
- Wording is confusing.
- Define “near” Lenard? ( If placed near Lenard, the portal frame faces away from him) Assuming this is to prevent him from auto using them; however why not always have them face away?
- Is this a two part spell? (Like you can cast it twice before it going on cooldown?)
- How long do the mirrors last?
- What happens if the mirrors are placed too far away?
- Does the cooldown start after the portal is destroyed?
- Damage is too high, like ridiculously high.
- Imo change the Magic Exposed Bonus
- Why does it need to stun?
- I feel what Len needs the most is for you to go back and reword portions of his abilities. (Look at how Riot does their ability for example). The League of Legends Wiki would be very useful for this.
- Thank you for your feedback on Aegis, the Shieldsworn
- Good luck and I am interested in how Len evolves =)
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