Lore: Heimerdinger's lab assistant who was the victim of a science accident leaving her with the power of telekinesis.
Appearance: Blue-skinned yordle woman wearing a lab coat, has thick glasses, frizzled hair, wields a tuning fork which fires a magnetic bolt when she autoattacks, and holds a constantly spinning compass in her offhand.
Role: APC mid, support
Passive - Magnetic Personality - Ginny exudes a magnetic field that reverses polarity every 10 seconds. When her aura shows N/S allied champions behind her (as she is facing away) have 3% movespeed increase, and enemy champions in front of her (facing her) have 3% movespeed decrease. When her aura shows S/N allied champions in front of her (facing her) have 3% movespeed increase, while enemy champions behind her (as she is facing away) have 3% movespeed decrease. The aura has a 300 degree field of effect, 150 degrees in front of and behind her, extending out to a distance of 700, with a 30 degree neutral field directly to her left or right. Casting spells will force Magnetic Personality to swap polarity early and reset the internal timer.
Q - Strong Force - Ginny places a magnetic wall that has 2 charges; if Ginny clicks her own wall she is repelled away in the direction the wall is facing and expends a charge. If an enemy champion attempts to move through the wall they are pushed away and briefly stunned, expending a charge. While any charges remain on the wall, all missile attacks that pass through the wall are reduced in damage, this includes all abilities and ranged auto-attacks.
Duration: 30 seconds or 2 charges.
Wall width: 400/425/450/475/500
Mana cost: 120/110/100/90/80
W - Weak Force - Ginny fires a charged wave in the shape of a chevron (>>>) that moves in a line, dealing damage and shoving enemies hit to either the left or the right.
Damage: 80/100/120/140/160 (+0.9 AP)
Range: moves 600 units, starting from a position she determines up to 800 units away, and she controls the direction (think Rumble's ultimate)
Missile speed: 1000
Mana cost: 50/60/70/80/90
E - Electromagnetic Force - Ginny sends an electromagnetic field across the ground, empowering her to ignore unit collision, take 1/2/3/4/5% reduced damage from all sources while standing in the field, and deal 1/2/3/4/5% more damage to all targets while the field lasts.
Range: 1200 radius, fixed cast point on her
Mana cost: 100/110/120/130/140
R - Gravity Falls - Ginny leaps toward her target, clinging to them and suppressing them, during which time neither of them can move and she deals damage over time equal to a percentage of the target's current health. Damage is dealt in 3 ticks over the course of 3 seconds.
Damage: 16%/25%/36% (+0.02 AP)
Mana Cost: 200/190/180
Sorceror's Boots - Captain Enchant
Chalice of Harmony
Athene's Unholy Grail
So as you can probably tell, she excels at shoving players around and can initiate or run from a dive very easily. I hope these mechanics sound interesting to everyone and if the numbers seem out of balance I'd think they'd be subject to change; however this is the basic gist of it and she's meant to have 2 support-y spells and one spell she can pump if she's carrying solo lane. As a support, she can harass a lot, and if she builds tank items her ultimate is a great initiate and having her in the center of the fight isn't as detrimental.
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