Volibear Jungle

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Daedrek

Senior Member

05-18-2012

Any Volibear mains out there? Do you feel he is worth my time and energy to play as a jungler? Do you feel him to be a viable pick for ranked?


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Daedrek

Senior Member

05-18-2012

bump


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NEXMaRin

Senior Member

05-18-2012

Role:
Solo Top
Runes:
Marks: 9x flat armor (0.91 per rune)
Seal: 3x % health increase (0.5% per rune)
6x flat armor (1.41 armor per rune)
Glyphs: 9x magic resist flat (1.34 per rune)
Quint: 3x % hp increase (1.5% per rune)
Item start :
Doran's shield against low harass
Boots + 3 pots for high gank
Cloth + 5 pots for high harass
Item list (generally, may change to adapt):
Boots, Doran's Shield, Doran's Shield, Chain Mail, Ionic Spark, Thornmail, Force of Nature, Mercury's Treads, Warmog's Armor, Madred's Bloodrazors.
Leveling Order:
Q,W,W,E,W,R,W,E,W,E,R,E,E,Q,Q,R,Q,Q

In theory, as a jungle, he could work, but he has higher potential in solo top lane against melee, but he does have counters such as Teemo, Nidalee and Olaf


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Bamorsha

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Senior Member

05-18-2012

His early game damage is nice and his ganks are good. The problem is that he falls off EXTREMELY hard late game. You usually have to win early on with him.


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Support Evelynn

Member

05-18-2012

He is by far one of the beefiest tankiest safest junglers in the game- Even safer than Warwick.

Max E First
W level 2
E
Q
E
R your next red.

GET A PHILO! YOU HAVE MANA ISSUES!


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Daedrek

Senior Member

05-18-2012

What are his benefits over other junglers?


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AgileAsAMonkey

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Member

05-18-2012

Yes, he is a good jungler and viable.

The problem is that he is slow in the jungle so if you are facing someone like udyr or shyvana ward your jungle for invasions!

For the build you go something like 14/15/1
1 for the flash cd reduction (grab flash + smite)
14 becouse you will have +10 armor pen and +10 magic pen (helps roar and ult)

runes you go
Flat AD or Armor Pen marks. Armor or Health/lvl yellow and Mr/lvl blues.
Quints you can go MS, AD or Health (i like 2 MS quints + 1 Health quint)

the pros of voli jungle is that he can take ANY route he wants and kind of make any build but he SHINES ganking.

For build you do
Roar>Q (if you want to lvl 2 gank)> MAX W (for the nuke and atak speed) and then max roar.

i normaly do bots + 3 pots
philo + heart of gold
Warmog OR Visage (if they have lots of AP)
Wit end
Shyrelia
- what ever i need - from here you can build ionic spark, radium, atma, frozen malet, etc etc etc

your "goal" if to pick someone out of position and win a team fight killing that target faster. Ult, Q, flash, roar, W.

and for those who say he "falls late game" its not true, you still have an imense fast brust.
voli is NOT only his passive, stop sayng things like (OMG IGNITE COUNTERS VOLI, ZONMG!!!111)


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Teekink

Senior Member

05-18-2012

...O.K., half of you don't really know your stuff.

Clear time is 3:30; use typical offensive 21/9/0 masteries, and AS/arp reds/quints.
Start with vamp and W. Typical blue run, don't need it after first.

Ganks are great, counter-jungling is decent.

You get him because, get this, you like him as a champ. Crazy, right? It really doesn't matter who you go with nowadays. Most junglers clear in 3:30 and have decent ganks. All junglers fall a bit late game unless they win.

If you REALLY want to just over-analyze things for your ELO, then Volibear is great at pubstomping/getting fed. Has ganks that are similar to Skarner, but has one of the best killing abilities in the game, which means you won't get the assist: you'll get the full kill.

EDIT:
Downvoted? Here, I'll explain where people were wrong.

Quote:
Originally Posted by Bamorsha View Post
His early game damage is nice and his ganks are good. The problem is that he falls off EXTREMELY hard late game. You usually have to win early on with him.
Well, most junglers fall off late game, unless fed. They just don't get as much gold as solo/AD. That's why junglers like Mundo are nice; they don't need much to do well late-game, and why junglers like Jax are bad; they need quite a bit to do what they were built to.

When viewed from that perspective, Volibear does quite well late-game. His CC/ult/W doesn't rely too much on items. Health is nice; whatever you have to do to block for your AD carry (who matters far more than the typical jungler).

Quote:
Originally Posted by Support Evelynn View Post
He is by far one of the beefiest tankiest safest junglers in the game- Even safer than Warwick.

Max E First
W level 2
E
Q
E
R your next red.

GET A PHILO! YOU HAVE MANA ISSUES!
E gives you a bit more safety at the cost of significant speed/mana. Really not worth it, especially if you get vamp and 21/9/0.

Quote:
Originally Posted by AgileAsAMonkey View Post
The problem is that he is slow in the jungle so if you are facing someone like udyr or shyvana ward your jungle for invasions!
While I hate to point out all of your mistakes, you didn't really make the best decision with any part of your build. I think you are going for a late-game build on him, which really isn't good on junglers; you need early-game strength so that the enemy jungler doesn't **** on you. And when you get that early game strength, you'll end up with the typical jungle clear time: 3:30.

Quote:
Originally Posted by AgileAsAMonkey View Post
For the build you go something like 14/15/1
1 for the flash cd reduction (grab flash + smite)
14 becouse you will have +10 armor pen and +10 magic pen (helps roar and ult)
Magic pen doesn't help you early game. Monsters have 0 MR.
Why 15? You don't need anything past 9, maybe 11 if you want Veteran's Scars. Those extra points in defense could give you lifesteal/armpen, two of the most important things for junglers.

Quote:
Originally Posted by AgileAsAMonkey View Post
runes you go
Flat AD or Armor Pen marks
Quints you can go MS, AD or Health (i like 2 MS quints + 1 Health quint)
You shouldn't get flat AD on Volibear. He has the Jax effect; stacking a single stat is more effective than balancing. As so named because Jax is a great example; more AS gives the bonus AS faster. Same idea on Volibear, actually.

Quote:
Originally Posted by AgileAsAMonkey View Post
i normaly do bots + 3 pots
Visage (if they have lots of AP)
Wit end
Shyrelia
- what ever i need - from here you can build ionic spark, radium, atma, frozen malet, etc etc etc
bots+3 isn't as gold-efficient as vamp. And when you are a jungler, every gold counts.
Visage? For a 'massive' 4.5% of your total health when your passive goes off? Wit's End/Health(for burst) is better.

Quote:
Originally Posted by AgileAsAMonkey View Post
your "goal" if to pick someone out of position and win a team fight killing that target faster. Ult, Q, flash, roar, W.
Not really. If they are out of position, sure, but in a typical team fight, you'll use your ult and attack while trying to get to the carries. More or less make yourself a threat to the team; ignore you and suffer silly amounts of bear-lightning, or attack you and suffer your AD carry.


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AgileAsAMonkey

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Member

05-18-2012

Quote:
Originally Posted by Teekink View Post
...O.K., half of you don't really know your stuff.

Clear time is 3:30; use typical offensive 21/9/0 masteries, and AS/arp reds/quints.
Start with vamp and W. Typical blue run, don't need it after first.

Ganks are great, counter-jungling is decent.

You get him because, get this, you like him as a champ. Crazy, right? It really doesn't matter who you go with nowadays. Most junglers clear in 3:30 and have decent ganks. All junglers fall a bit late game unless they win.

If you REALLY want to just over-analyze things for your ELO, then Volibear is great at pubstomping/getting fed. Has ganks that are similar to Skarner, but has one of the best killing abilities in the game, which means you won't get the assist: you'll get the full kill.
i disagree. Have you ever played voli?

..O.K., half of you don't really know your stuff.

Clear time is 3:30; use typical offensive 21/9/0 masteries, and AS/arp reds/quints.
Start with vamp and W. Typical blue run, don't need it after first.


Ok, you can go 21/9/0 (its not optimal but ok) but AS marks or Quints? have you ever realy tested it on voli? His roar does not give much damage and he's base atk dmg + atk dmg per level is very low. So, most of the time, you will be auto-atk creeps in the jungle with very low atk dmg and, yes, becouse of this he is slow on jungle. If you put AS quints or marks he will be even slower, i tested it. He's sustain is mounstruous, why do you start vamp on him since he's atk dmg is low and wrigles is actualy a bad item for him and vamp does help in nothing in ganks where he realy shines (even doran shield is a better start).

It really doesn't matter who you go with nowadays. Most junglers clear in 3:30 and have decent ganks. where did you get that? o.o


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viledemon19

Senior Member

05-18-2012

he is a better top than jungler


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