Diana nerfs again?

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Coeture

Junior Member

05-02-2013

Hello, im just asking if the nerfs to Diana are going to be official, because her w is her only defensive skill, without that skill shes going to be really weak early/late game, for me Diana is really balanced now, shes an assassin and its her work to kill people in one combo, Kassadin imo is more op with 2 skills that can do 280 magic damage plus ap...
Idk this is really unnecesary riot please dont make this changes... Thank you (Sorry for my english)


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Mogs01gt

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Senior Member

05-02-2013

She is designed too well, she will always be nerf'd. She will be borderline useless now.


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ROKAF JE

Senior Member

05-02-2013

Quote:
Originally Posted by Mogs01gt View Post
She is designed too well, she will always be nerf'd. She will be borderline useless now.
Minor tuning doesn't completely eliminate champion viability.
Think about what you said.

Diana

Pale Cascade [ W ] - Now deals 22/34/46/58/70, changed from 20/35/50/65/80
Pale Cascade [ W ] - Now shields for 40/55/70/85/100 (+0.3*AP) (Down from 55/80/105/130/155 (+0.45*AP))

It's like saying Lux, Elise, TF and MF are no longer viable, except they were barely touched.

GD is raging about Shyvana's ult getting nerfed, too, except it didn't.
It's the exact same, with different wording.


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Desthro

Junior Member

05-02-2013

That's a pretty significant hit, not a minor tune... its a 33% reduction in her W...


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ROKAF JE

Senior Member

05-02-2013

It still hits for 210+ 60% AP
It just doesn't shield for as much

Oh yeah - I forgot the stack part.

It's in a red post on GD.


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Xer087

Senior Member

05-02-2013

According to Red post, instead of refreshing when orbs burst it will stack now? Sooo.. U lose initial 55 armor (base) but u gain twice that since basic Diana combo is.. U shield as soon as U dive, and ur orbs insta burst..

I will say though, Diana was the perfect counter pick to AP yi mid since her shied, and his alpha strike timers were so close together early game u could practically take 0 dmg when he alpha'd and free farm. Are they making the CD longer?


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Desthro

Junior Member

05-02-2013

Quote:
Originally Posted by Xer087 View Post
According to Red post, instead of refreshing when orbs burst it will stack now? Sooo.. U lose initial 55 armor (base) but u gain twice that since basic Diana combo is.. U shield as soon as U dive, and ur orbs insta burst..

I will say though, Diana was the perfect counter pick to AP yi mid since her shied, and his alpha strike timers were so close together early game u could practically take 0 dmg when he alpha'd and free farm. Are they making the CD longer?
If the shield stacks instead of refreshes then this is a nice change... why the OP complaining? -.-


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Xer087

Senior Member

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Mogs01gt

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Senior Member

05-02-2013

Quote:
Originally Posted by ROKAF JE View Post
Minor tuning doesn't completely eliminate champion viability.
Think about what you said.

Diana

Pale Cascade [ W ] - Now deals 22/34/46/58/70, changed from 20/35/50/65/80
Pale Cascade [ W ] - Now shields for 40/55/70/85/100 (+0.3*AP) (Down from 55/80/105/130/155 (+0.45*AP))
minor tuning??? They guttted her again. This really hurts her jungle even more and yet she is a jungle champ.

Riot's live balance team is horrible!


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Xer087

Senior Member

05-02-2013

Diana hasnt been a Tier 1 jungle for a while. She is better top and mid now. Her pre 6 ganks were always weak unless ur laner had some CC, or u wanted to waste flash and hope it paid off. Shield got nerfed the first time, and ever since she is more optimal in top, and mid. Assasin junglers arent great in this meta ne ways, it leans more toward the tanky side. This nerf is fine. Relax

Please feel free not to play her though once this goes through (like everyone did last time) so some of us can continue to play her and be underestimated even though she will be under rated viable.


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