badly balanced fundamentally flawed map

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Belrick

Senior Member

05-07-2012

Summoners rift has one huge major issue that no one talks about.


That is; all those games that are over with in the first 5minutes.
All those times players that are just waiting for 20min in order to surrender.

Stupid gameplay, bad planning and lazy maintenance is behind this.

The cause is simple. Champ kills reward too much gold early game.
Fix is even simpler.
Champ kills gold rewards scale with level.


Results.

More games going to the end and less games that end up wasting all ten players time simply because one lane got off to a great start.

-Some champs are better early game
-Better champ combos
-Rock scissors paper
-Luck. Yes luck. One champ walks away opponent dead, 10hp left three times in a row. Yes luck.
And for that players get 1300 gold, free laning minutes and more xp

Its no wonder so many games fizzle and die.


Wise up devs and playerbase. Fix summoners rift.

Make the game more about teamwork, player skill and taking advantage of enemies time spent dead and LESS about race to the items.


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GoodJibbCutter

Member

05-10-2012

Yes the surrender issue is getting out of hand.
Its ruining the game for me...


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The Gift Horse

Member

05-10-2012

Quote:
Originally Posted by Belrick View Post
Make the game more about teamwork, player skill and taking advantage of enemies time spent dead and LESS about race to the items.
That's what Twisted Treeline is for. And if you want to talk about badly balanced maps...


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Guppers

Member

05-10-2012

you aren't meant to die in the first 5 minutes of play, if people are getting first blood before first creep wave clashes then someone made a blunder


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ZeOneNZeOnly

Member

05-10-2012

^ he just said blunder..

more importantly there should be a vote troll option in draft selection and you lose 2 elo for taking this option instead of 10 for hopping the queue... especially ranked..


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I0N

Senior Member

05-10-2012

its rock paper scissors not rock scissors paper...