Hello all. Basically, as League of Legends changes, it will update. Specifically, the lore will change. This thread is dedicated to preservation of old lore, retconned lore, and lore that is no-longer canon. Feel free to post anything you find and I'll put it here. For now, here's what I found.
I would like to ask that you help me keep this bumped.
Page 2 can be found here
Page 3 can be found here
Magma Chamber Lore
Deep within the obsidian mountain from which the Institute of War is sculpted lies the League’s most intense Field of Justice to date: the Magma Chamber. Before the time of the League, the Chamber was the heart of a powerful, but now dormant, volcano. Ancient magma flows cut out a gigantic cavernous room that the League has reshaped for its own purposes. This battle arena was built specifically to address the increasing number of disputes between Demacia and Noxus. It is one of the largest Fields of Justice found anywhere on Valoran. To that end, teleporting platforms provide champions with the ability to rapidly relocate to strategic points in the arena. The magic-infused stone and cooled magma that dominates the structure of the arena will force champions to work together more closely in pushing toward the enemy’s nexus. It will be harder for a champion to rely on their summoner to traverse hazards and obstacles. The League is preparing this Field of Justice to be the premier, a slew of new monsters and minions await champions in what will surely be their greatest challenge yet.
Jax's old lore
The most prolific tournament fighter at the Institute of War, the self-proclaimed "Grandmaster at Arms" rattled off a streak of consecutive wins 152 long. No one had ever achieved even half of that number before, but what made it even more remarkable was that he did so while fighting only 152 matches. Concerned the peace accords that ended the Rune Wars would be threatened by a fighter who was unbeatable in the arena, the League hastily banned Jax from the arena all together. But in the spirit of the Institute, the League eventually relented, stating that a champion’s skill was no reason to remove a realm’s access to the governing powers of the tournaments. Jax was reinstated, but with one rule: He is only allowed to fight with weapons the League deems suitable. For now, that list includes a lamppost, a chicken’s foot, a spatula, and a fishing rod.
Tristana's old lore
If there is one thing that all Meglings have in common, it’s their love of explosions. It’s a known fact that one in three will lose either a finger, a toe, or singe off all their facial hair by the age of seventeen. Tristana joined the Megling Commandos at a very young age and signed up to become a “Ruby.” The Ruby Bazookas, or Rubies for short, are a crack squad armed with heavy mobile artillery. Though they typically work in teams of two (to more easily handle the awkwardly large bazookas they carry), Tristana has shown an unnatural aptitude for being able to balance and fire her weapon-despite the fact that it stands nearly two feet taller than she. Though armed to the teeth, Tristana is generally very lighthearted and easy going. Her father is very proud of her, and often comes to the Institute to watch Tristana practice or participate in tournaments (though she thinks he just comes to watch the explosions).
Well, the Hydrosoul's lore (cancelled champion)
Soterios gathered men and would toss them below the thrashing waves until water filled the poor soul's lungs and he was rendered unconscious. Soterios would then proceed to then Rebirth the lost man by bringing him back to shore, and pressing his holy hands upon the victim's chest until he was brought back choking and coughing, reborn into the world as acolytes to the High Priest. For years Soterios conducted his Rituals of Rebirth unchallenged. Grown fanatical in his success with the Rituals, Soterios was sure in his belief that his own Rebirth would result in a divine transformation of his body, elevating him to an even higher level of power. At a command from Soterios, his acolytes lowered the High Priest into the cold, dark sea. Unfortunately, his Rebirth did not go as planned and as water filled his lungs, the dying High Priest made one last plea to the higher powers. Reborn by the Immortals, he renamed himself Well, the Hydrosoul, and lives only to do their bidding.
Fiddlesticks's old lore
There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom—all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night, Fiddlesticks shambled across the desert and into the neighboring realms. He torments and terrifies all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.
Master Yi's old lore (1st)
If asked, Yi will tell you he was born from wisps of the cosmos, and that is why he moves like the wind. Those who have faced him in combat know the bite of the Wuju Bladesman- he strikes twice, without warning, and is gone. Often, the only clue that you are about to be struck by Master Yi is the hiss of his blade as it parts the air. Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land. Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as Singed. What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to the League of Legends in order to avenge his kinfolk and end the predations of the Noxus once and for all. Master Yi brings the art of the Wuju style in a way that makes his enemies falter. He is capable of fighting with lightning speed, as well as finding purchase behind the defenses of an enemy's armor. He can call on his inner fortitude, regenerating at an accelerated rate. Calling upon ancient forces, Master Yi can fold space, appearing behind enemy after enemy. He is even able to reject magic, rendering it useless against him. Master Yi himself has studied the arts of Wuju for more than a thousand years. He is the oldest known living human on Valoran, but to gaze upon him, you would guess him no more than thirty years old. The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.
Nunu's old lore (1st)
Valoran’s easternmost pole is bitterly cold and covered in ice. During the long winter months the inhabitants play a strange game. They agitate a family of hibernating yeti, and then take turns jumping on their backs to see who can ride the longest. The previous record was two minutes and seventeen seconds. That is, until Nunu tried. Crouching down on the edge of the cave, Nunu waited for the biggest yeti she had ever seen to come slumbering out. With a leap and a howl, she came down on his back and held on tight. The yeti, for his part, took off at a gallop and disappeared into a swirling snow storm. Nunu and her yeti have never been seen separated since.
Nunu's old lore (2nd)
As a child, Nunu and her family inhabited the Northern fringe of Runeterra's polar region, spending their days ice fishing and huddling for warmth in the desolate landscape. Born with the ability to freeze the very air around her, Nunu became invaluable to her small village as an igloo builder, creating blocks of ice to form the foundations for the village's buildings. One day, as Nunu sat patiently next to her fishing hole, she was startled by a massive, starving Yeti that burst from underneath the glacier and collapsed miserably next to her. Feeling pity for the poor, shivering beast, Nunu offered the Yeti a fish from her bucket. With wide eyes, the eager Yeti gobbled it down, feeling much better and the two became fast friends.
Tryndamere's old lore
There was a legend among the barbarians clans of the Fyrone Flats, told each time one of their own was to give birth. It was a story about a child who would enter the world with a distinctive mark on his belly—a black circular rune, resembling a snake, coiled over on itself, biting at its tail. It was said that when this child was born, it would signal the beginning of a new era. It was said that the barbarian tribes would rise up, and under the banner of a serpent-shaped rune, they would rule the world. When that child was born, the barbarian nations rejoiced. They feasted and drank and danced. And when they finished, they donned their skins, lifted their swords, and they flooded out of the flats to begin an onslaught that once again plunged the world into war. The child, named Tryndamere, became a formidable warrior. And now, here at the Institute of War, he is prepared to unleash his barbaric strength and take his place atop the world.
Shyvana's old lore (1st)
There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural. Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee.
''By the blood of my father, I will end you!''
Shyvana's old lore (2nd)
Half dragons are the forbidden scions of humans and shape-shifting dragons. There have been few in the world, as they are typically hunted down by their draconian relatives. The scarce and reclusive dragons left on Runeterra find it disgusting to mix their blood with the frivolous and violent lesser races. However there are those who become fascinated with humans, such as Shyvana'a father. It was to Prince Jarvan IV's surprise when his hunt led him to a legendary young half-dragon. She wept over the dead mutilated corpse of her father, murdered for her existence. Something in Jarvan was moved by Shyvana's plight. Together they plotted revenge against the mighty dragon responsible. The assault cost the Demacian Prince many men, and almost his life, but ultimately he and Shyvana prevailed. The experience changed the both of them. Shyvana lost her place in the world, left alone to be hunted by those dragons who discovered her existence. Because of what he'd seen, Jarvan lost his taste for the hunt and wished to return home as protector of his people. Jarvan IV, as Corwn Prince of Demacia, offered Shyvana a place as a noble warrior in the ranks of the elite guard. Out of gratitude and necessity, she accepted. Since their return to Demacia, Shyvana has proven herself to be a fierce and powerful soldier. She blends her fiery draconian blood with her adopted principles of justice. She revels in the power she now feels in the human world and there are few who do not quake before her in combat. However, by and large there remains only one place for glorious battle. When Jarvan joined the league, it wasn't long before Shyvana answered the call as well.
"I have the blood of dragons in my veins. I am fear to all who oppose me" -Shyvana
Soraka's old lore
Among the Ionians, Soraka is known as the "Starchild"—the first among equals, the high priestess of Ionia, the ruler of all her peoples and the sworn protector of their spirits. During the Rune Wars, the Ionians were a peaceful people. As a whole they took an oath, amongst themselves, to strive for peace, and only use their magic to right the wrongs that had been committed. But the Rune Wars knew no boundaries, and respected no oaths. The more warlike Altrians took Ionia's passive stance as a sign of weakness, and laid siege to the island realm. The Ionians managed to defend their home, but at a terrible cost. A full moon-cycle has passed since then, and Soraka has come to the Institute of War to stand strong on behalf of her people. Though still bound by the oath, certain concessions have been made. If her healing magics do not prove enough to win the day, she has the authority to call upon much larger elemental forces—to right the wrongs that have been committed.
Rammus's old lore
The dangerous magic that dominates the Plague Lands has an effect on all life within its confines. Rammus is a living example. No one is entirely certain how an armadillo from the Shurima Desert made his way through the Kumungu Jungle – much less unharmed – but he did just that. Caught in a burst of wild magic, Rammus began to evolve. In the matter of a week, he was man-sized and a week after that he had achieved sentience. The question became, what now? There really wasn't a place in the world for a sentient armadillo – except in the League of Legends. His new form was certainly equipped to fight, and especially to defend. However, it was Rammus' newfound sense of humor that led him to craft an outrageous suit of armor to go over his natural protection – giving birth to the fearsome Armordillo!
Warwick's old lore
Warwick was once a brutal mercenary, trained as a chemical weapons engineer by the Alchemists of Zaun. He barely escaped with his life after his unit was wiped out while defending an Ionian citadel. Outnumbered a hundred to one, he holed up in an abandoned mine, and set to work concocting a chemical potion that would give him the strength and power to beat the odds. Knowing he didn’t have much time, Warwick frantically worked night and day. And when he finally finished his elixir, he had no way to test it first. Swallowing the unguent in giant gulps, Warwick howled in pain as his body contorted. His arms grew huge and strong. His fingers sprouted massive claws, his head horns, and his skin became dark as coal. And inside a hunger grew, a thirst for blood that had never before existed. Needless to say, it was not he who lost his life that day. Upon return, Warwick’s transformation allowed him to excel as a mercenary, and his infamy spread near and far. He is now desired in all realms – sometimes for his mercenary services, and also for the enormous bounty on his head.
Teemo's old lore (1st)
Captain of the Bantam City Scouts, Teemo is the foremost defender of the yordle homeland. In addition to his duties as scout leader—which include planning the soap-box derby, teaching new recruits the scout’s pledge, and judging the yearly s’more-eating contest—Teemo is also responsible for the defense of Bantam City itself. In Teemo’s bestselling autobiography, Accuracy by Volume, the leader of the Bantam City Scouts expounds on yordle military tactics, such as blow-dart carpet bombing, and filling trebuchets with poison-tipped sewing needles. Though he can often be found in the courtyard outside the practice arenas signing copies of his book, Teemo is really at the League of Legends for another reason. He has come, as the emissary for the entire yordle nation, to petition the Institute of War to start a new type of tournament. His proposition includes wood carving, rope bridge building, and campfire cooking to the list of approve forms of “combat” sanctioned inside the League. So far, he hasn’t had much luck
(oh god, Teemo is even more unbearable in his old lore)
Teemo's old lore (2nd)
As far as yordles are concerned, there is something slightly wrong with Teemo. While he enjoys - and in fact needs - the level of community and companionship inherent to all yordles, Teemo feels it so strongly that he ventures out on his own to destroy the enemies of Bandle City. There is something that switches off in Teemo, so that the lives he ends do not burden him. It seemed only logical to send him to fight in the League of Legends as the champion of Bandle City. He has taken to the League like a duck to water, seeking out the foes of the yordles and extinguishing them with the rare ajunta poison he personally gathers from the jungles of Kumungu. However, the limited company of his own kind wears on Teemo, and cracks are beginning to show in his innocent and chipper fade.
''Though he is known as the Swift Scout, it is clear that Teemo is actually something else - the unrepentant assassin of Bandle City.''
Kayle's old lore
Many ages ago in the distant Heavens, Kayle, a free-spirited Archangel of Fire had challenged the rigid principals of the high order. In the Holy Regiment, orders are to be faithfully followed and questioning them is synonymous with mutiny. Kayle had grown weary of executing mission after mission on faith instead of reason. She knew in her heart that she fought for good, but she was sick of following orders without understanding them. "Why?" she finally asked. "Why not strike them harder and end this war now and forever?" and in an instant she was engulfed in a searing flash of light followed by complete darkness as she lost consciousness. She came to, face down, in the damp green fields of Valoran, slowly realizing that her world had been turned upside down forever. The Demons were quick to capitalize on her misfortune. They had been growing an army of Fallen Angels and they knew Kayle’s strength could be amplified by their dark arts. In the middle of her first lonely night on Valoran, she was awoken by a wispy Phantom Incubus who spoke of a path to tremendous power. Even with her holy links severed, her stubborn will and pure heart remained unseduced. Before the creature could finish its proposal it was met by a swift, fiery slash and fell helplessly into a dead heap. It would be the first of many as Kayle was no longer bound to any code, but her own.
Morgana's old lore (or should I say, Morgana Le?)
Morgana Le joined the Judicators alongside her sister Kayle at a very young age. The sisters quickly rose through the ranks, practicing relentlessly to bring their skills to the highest level. Despite being sisters and close friends, Morgana and Kayle were extremely competitive with each other. It was all in good nature, but both wanted to beat the other and by extension become Lead Judicator. Eventually, Kayle was named Lead Judicator and asked to take over the entire organization. Tremendously jealous of Kayle's promotion, Morgana disavowed their friendship and immediately set about trying to discredit and unseat her sister. Kayle discovered the treachery. Infuriated by her sister's deceit, she attacked Morgana. It is said that never since has a battle raged as fiercely as it did on that day. In her rage, Kayle tore Morgana's wings asunder and expelled her from the order of Judicators forever. Overpowered by her sister, Morgana was forced to flee with her life, vowing to not rest until Kayle was unseated.
Twisted Fate's old lore
The banks of the Serpentine River are home to a smattering of gypsy communities. On any given day, you can see a flotilla of paddleboats migrating up and down the rushing waters. Though their homes are constantly on the move, their communities are very stable. The Serpentine gypsies live and die by a single code: If you are my friend, you are my family. If you are my foe, you have made enemies of us all. The most famous of these gypsies is a man known only as Twisted Fate. In cards, no matter what hand he is dealt, he always finds a way to come out on top. But it isn't just his luck that makes him so famous. Just ask anyone who has accused him of cheating. They'll tell you he can kill a man dead at twenty paces—with nothing more than a playing card.
Mordekaiser's old lore
From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends. As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
Singed's old lore (he was called Singe back then)
One of the turning points in the Rune War was an event simply known as the Hour of Judgment. The day was like any other. Fighting raged across the land. Men fought and died for their beliefs. But on this day, about an hour before sunset, a tremendous explosion rocked the entire planet. The oceans sloshed. The mountains trembled. Volcanoes erupted. Islands sank into the seas. Agents were sent to investigate the source of the explosion. They found the remains of a volatile chemical laboratory, and Singe lying helplessly on the floor. Bandages masked his charred skin, and from underneath his blood-stained garb he barely stirred. As they prepared to lift him, a single drop of green chemical fell from the bottle strapped to the mad chemist’s back. The intense acidity of that tiny droplet brought the agents to their knees as they clawed at their burning eyes and throats. The gleam in Singe’s eyes was the last thing they saw before he rose to his feet, his skin bubbling, and was gone.
''If there is a thing festering at the heart of the League, it is the Lord of the Dammed."
Jayce's old lore (I was tempted not to preserve this mess)
Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. He rose to prominence as an inventor, one whose magnetic personality and innovative creations brightened the lives of his nation's people. However, his technological marvels also attracted the attention of Piltover's enemies. Viktor, the machine-augmented scientist from Zaun, staged a deadly raid on Jayce's laboratory. Barely impeded by the lab's meager security force, Viktor stole designs for an arcane power converter. Jayce was sure Viktor would use his technology to create devastating weapons. He implored the Piltover government to respond, but the officials were unwilling to support an act of aggression. He decided to take matters into his own hands, realizing that if he did not strike back now, Piltover would never be safe. Jayce returned to his laboratory and began making preparations for his one-man attack. After an intense period of research, development, and hands-on testing, he emerged. He had created an array of powerful armaments, including his crowning achievement - the versatile, transforming Mercury Hammer. Armed and ready, Jayce began his assault, easily smashing aside Viktor's acolytes as they rushed to stop him. Jayce fought his way into the heart of the lab and confronted Viktor, forcing the Zaunite to flee. After destroying Viktor's prototype weapon, Jayce returned to Piltover where he was hailed as a hero. He reveled in the adoration, but he knew that his actions had provoked the nation's enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.
Katarina's old lore
As a militaristic state, it would perhaps come as no surprise that the primary responsibilities of Noxian women are raising strong children and providing succor for husbands who walk the path of soldiery. There are some, however, for whom nurture is not nature, and Katarina is just such a creature. Born the daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's knives than in the dresses, jewelry, and other trifles that her sisters spent so much time fussing over. A childhood dispute soon unveiled her uncanny knack for bloodshed, and her father, ever the opportunist, happily fostered her killer instincts. After training under the tutelage of the finest assassins the mighty city-state had to offer, Katarina first cut her teeth performing assassinations in the Ionian War. There, her ruthless mastery of the knife and dagger combined with her sadistic temperament to earn her the title Sinister Blade, a moniker that would follow her for the remainder of her career. She is most famous, however, for her exploits in the campaigns against Demacia, especially those surrounding her engagements with the nation's champion, Garen; a rivalry which began when she recovered the remains of Sion from a vanguard under his protection. With the demand for warfare somewhat arrested by the tenuous peace settling over Valoran, Katarina sought the allure of violence in its last remaining haven: The League of Legends. Some might say it was an inevitability that Katarina's chosen path would draw her to become a champion of the League, continuing to enforce the will of Noxus and bring prestige of war to her noble family. There, she continues to perform her bloody work - esteemed and reviled, feared and adored.
Fiora's old lore
As the youngest child of the noble House Laurent, Fiora always considered herself destined for greatness. The Laurents had dominated the dueling culture of Demacia's aristocracy for centuries, and Fiora's father was regarded as one of the finest swordsmen the nation had ever seen. Inspired by his tales of glory, Fiora began training as soon as she could wield a blade and quickly showed greater talent than any of her siblings. As she grew older, her self-confidence and rigid discipline only widened the gulf of expertise between Fiora and her peers. Her fellow duelists perceived her confidence as arrogance, but none could defeat her in combat, and each victory only heightened her lofty self-esteem. Even so, Fiora never allowed herself to become complacent in her training, and she drove herself ever harder to become a worthy successor to her father's legacy. Her devotion turned out to be misplaced. On the eve of an arranged duel, Fiora's father was caught slipping a slow paralysis poison into his opponent's drink. Following the incident, many of his past opponents came forward with their own accusations: envenomed weapons, bribery, blackmail, and more. In an instant, he had destroyed his family's honorable reputation. Fiora was outraged. Not only had her hero betrayed her ideals, but Demacia's dueling elite now doubted her own ability. She desperately wanted to wipe the stain from her family's history but, even more, she wanted the world to acknowledge her mastery. She found her solution in the one arena where she could fight the world's strongest warriors without being accused of dishonesty: the League of Legends.
“Fiora’s ego would be insufferable if it wasn’t so . . . justified.” – Jarvan IV
Also if you were curious about the Well character that I mentioned above, let me tell you a quick story. Riot had long wanted a water mage character and set to work on Well. They were about 80% done with the character, when the idea of Fizz was brought up. They reviewed the concept and decided there could only be one water character. In the end, they chose Fizz over Well, and Well was cancelled. However because he is so complete, he may be brought back.
I think I found a few here: http://pc.ign.com/articles/940/940902p1.html
Fiddlesticks, Harbinger of Doom
There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom—all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows.
The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world.
Leaving the valley in the middle of the night, Fiddlesticks shambled across the desert and into the neighboring realms. He torments and terrifies all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.
Morgana Le, Fallen Angel
Morgana Le joined the Judicators alongside her sister Kayle at a very young age. The sisters quickly rose through the ranks, practicing relentlessly to bring their skills to the highest level.
Despite being sisters and close friends, Morgana and Kayle were extremely competitive with each other. It was all in good nature, but both wanted to beat the other and by extension become Lead Judicator.
Eventually, Kayle was named Lead Judicator and asked to take over the entire organization.
Tremendously jealous of Kayle's promotion, Morgana disavowed their friendship and immediately set about trying to discredit and unseat her sister.
Kayle discovered the treachery. Infuriated by her sister's deceit, she attacked Morgana. It is said that never since has a battle raged as fiercely as it did on that day. In her rage, Kayle tore Morgana's wings asunder and expelled her from the order of Judicators forever. Overpowered by her sister, Morgana was forced to flee with her life, vowing to not rest until Kayle was unseated.
Twisted Fate, Cardmaster
The banks of the Serpentine River are home to a smattering of gypsy communities. On any given day, you can see a flotilla of paddleboats migrating up and down the rushing waters. Though their homes are constantly on the move, their communities are very stable. The Serpentine gypsies live and die by a single code: If you are my friend, you are my family. If you are my foe, you have made enemies of us all.
The most famous of these gypsies is a man known only as Twisted Fate. In cards, no matter what hand he is dealt, he always finds a way to come out on top. But it isn't just his luck that makes him so famous. Just ask anyone who has accused him of cheating. They'll tell you he can kill a man dead at twenty paces—with nothing more than a playing card.
Just had a look at the site ThorRush posted a link to, they're over there as well, just have to do a little searching.
So originally, Warwick actually was supposed to be aiding the Ionians in the invasion rather than being the one responsible for all of Ionia's suffering
Guess the reason why they switched it was because it felt ooc to have Ionia hire mercenaries of dubious quality.
Found some old lore, although someone's gonna have to confirm it for me, cause i found these on the forums.
Mordekaiser, Master of Metal
From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.
As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
''If there is a thing festering at the heart of the League, it is the Lord of the Dammed."
(It wasn't actually Dammed, but apparently ****ed it was so damming that forums have dammed the usage of the letter n in the spelling of the dammed word Dammed)
Alistar, the Minotaur
The mightiest warrior ever to emerge from the minotaur tribes of the Great Barrier, Alistar defended his tribe from all of Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, Baron Darkwill's youngest son, and commander of the Noxian expeditionary force. When Alistar returned home, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus's elite, slaughtering them by the hundreds. Only the intervention of some of Noxus's most skilled summoners checked Alistar's rage.
Brought in chains to Noxus, Alistar spent the intervening years as a gladiator pitted in endless battle for the entertainment of Noxus's wealthy leaders. Alistar's once noble soul slowly twisted, and he would have been lost to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly-formed Institute of War as a champion, hoping to one day visit his final vengeance against Noxus and to find the girl who once again gave him hope.
(Hmm.. Alistar's lore doesn't look much changed. Just a few minor wording changes from what I can see.)
By the way....
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