Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


deathfire grasp @ riot

1
Comment below rating threshold, click here to show it.

cookiesnm1lk

Senior Member

04-16-2012

so, i know that the bloodthirster, and other items that "charge" their abilities based on player actions now show how much their stats have increased. ex. bloodthirster 60(+40) ad. would it be possible to make the deathfire do the same thing. by "same thing" i mean, could you make it so that it shows how much percentage it is increasing. ex. you have 200 ap. so it says in the item "active: deals magic damage equal to 30 +(7) percent of the target's current health (minimum 200 damage)" something like that.


Comment below rating threshold, click here to show it.

The Blue Jelly

Senior Member

04-16-2012

QoL change would be nice =D Though iirc it scales to a nice big round number instead of a random decimal, so it's not too hard to figure out on the fly.


Comment below rating threshold, click here to show it.

Indian0Lore

Member

04-16-2012

oh this would be a great addition. Instead of going.. 'umm so I have 547 ap .. so it adds.... hang on let me carry the 1. 9?% ummm... yeah.... sure? >.o i can burst that vain with this ."


1