Any idea on Meta counters?

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PussPounder Esq

Member

04-14-2012

Any decent player knows your standard gaming meta:
Tanky DPS AP Bruiser top (Vlad/Kennen usually)
AP Carry mid
Support/AD Range carry bottom
And a jungle to fill gaps (If you run AP top usually go with a solid tanky dps jungle, if you run tanky dps top usually a strong tank jungle, or if you're going all out assault a bursty AD jungle)

Now I know if you can play smart and harass well, running a double tanky DPS composition can beat the meta. So if you were running a Tanky DPS top like Irelia, AD Nidalee, TriForce Jarvan etc. Along with someone like Talon and a support bottom, or Wukong and a support bottom, with your AP mid and a tank jungle, many times you can counter the overall meta, because these champions have extremely high burst potential, take a very long time to kill, and if left unchecked can just massacre a team.

Also, a good not exact counter to the meta but switch up, if you ran an AP top like Kennen or Vlad as your AP carry, and then Ran a solid Assassin mid, like Pantheon, or Talon, who really excel at tearing apart soft targets, you can have a pretty hard counter to the meta as well. Because top can allow you to hard-zone the tanky dps top, doing things like deny farm/xp while denying mid with people who have high damage potential.

For example, you have Jarvan IV going top solo against a kennen. By 6, with a Hextech revolver and whatnot, Kennen would have an easy time bursting jarvans majority health away, and as long as he did nothing but sat behind Jarvan's creeps and last hit them, he can keep Jarvan far enough away from creeps to get any kind of CS, without pushing up his lane. Then mid lane you're running say Ryze. Post 4, no matter what you do with Ryze, Talon's post 4 burst damage combo with exhaust ignite is an instant kill to him, his only protection is his snare, which does him no good when Talon's Silence is longer range. And post 6 Talon will melt pretty much any AP mid.Same with Pantheon, his W, E, Q combo in mid with just ignite is death.

There are also long-term effects to the enemy team for doing things like this. Your solo top would have to build to counter AP or risk feeding/being under-leveled and farm-blocked. And since there is only 1 AP on the team, you hurt your tanky dps for the rest of the game. Likewise your mid has to build to counter Physical damage, and the only mid who can successfully do that without feeling solid effects from it is Ryze which won't matter much late when everyone on the opposing team is just melting through.

Then putting Wukong bottom with a support is just incredibly dangerous. He is naturally tanky, gets like 8 armor and MR for each enemy near him. Sitting in bot with enemy carry and support he's a wall. Especially if you run him with soraka bottom. Soraka's heals and near unlimited mana for Wukong means he can sustain his E, Q, W combo easily. And post 9 Wukong (When Q is maxed) If he E-Q's a carry, GG 67% of their hp, not to mention following that up with his ult. you just don't survive that. Because by that point' if you have a brutalizer, and your Q maxed, against a carry your dealing true damage. Have sheen with it. Your dealing around 160+160+like his maxed Q is like 240 damage. So that's easily 600 damage. Not to mention, between your rune pages giving 10% armor pen, his maxed Q is like +45 armor reduction, and brutalizer with it's armor pen. And the attack speed buff from E. You don't sacrifice the ability to push lanes. Especially if you triforce wukong, his late game E and tri with berserks is 1.6 AS+ Yomuu's active all allow you to push towers.

Another huge perk of this, is running tanky dps characters with these massive gap closers (Irelia, Wukong, Pantheon Fiora even though she is an AD carry, she can be tanky dps build) Getting to, and picking off the carry is a cinch. On top of that, many of these characters bring with them some devestating CC, and AOE. Like Wukongs Ult, and running the Kennen top with his ult, if you had mid tankplank his ult. The overall amount of CC, AOE, and burst you get from these make you highly successful in team fights without sacrificing ability to push/baron/dragon etc.

These are my thoughts on Meta counters


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I got 13ITCHES

Senior Member

04-14-2012

i've seen some go,

2 AD ranged carry
1 AP carry
1 tank
1 support

ap mid and ad range split between the support and tanks.

top: guards top and denies cs/exp. when close to tur, ad range shoots and nips tur all day. breaking top fast. if jungler does not come then it's done for to the lane. and if he does come he wastes time because ad range can harass both of them. best of all, once top is destroyed, the tank/support can stay top and just come and go just to keep turret alive, while ganks from top's ad will hurt. even can destroy other lanes. and while at it, if they want to go back and eat the top solo since he's been exp and cs deprived, they can easily gank and kill with such a long run before turrets.

mid: not having to worry bout jungler can now keep pressure mid and wait for bot to come gank when bot pushes, or push and go bot to gank.

bot: same thing as mid.


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Scary

Senior Member

04-14-2012

Corki + Rumble will never lose a lane.


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PussPounder Esq

Member

04-14-2012

The double carry idea is bad. Any high elo players will tear through a team that's running double single double lanes with no jungle. You give up buffs map control, and dragon control early as hell. Especially running a solid top solo like Riven and a strong DPS jungle like Nocturne, or Udyr, who can blow past tanks and shred AD Carries. Would only counter the meta if people running the meta were absolute trash.

And Corki, Rumble would lose every time against any decent player, Corki is a strong carry, Rumble is a strong ap/tank, but both require high farm to be successful, that's why you only ever see Rumble top lane. And that *MIGHT* win one lane, but that doesn't counter the meta.


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Googolxx

Senior Member

04-30-2012

See a vayne soraka pick and instalock corki or some other strong early laner, those can really mess up vayne


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TeknoWizard

Senior Member

04-30-2012

Roaming can work quite well. I know it's old meta, but a 2v1 Cho'gath bottom can just stone wall a lane long enough for a Alistar/Eve/Other High CC champion to go, ganking lanes, and making every gank a 3v1, instead of a 2v1.