Good news everyone! (Professor Farnsworth)

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Huniz

Senior Member

04-08-2012

They are talking about Dom on IPL4!

But they are doing ARAB with Pros vs Riot.
lololoollol


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MilesMcStyles

Senior Member

04-08-2012

I love how the crowd seems to be louder and seems to be enjoying watching the game more, simply because there's more fighting and less farming.


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MilesMcStyles

Senior Member

04-08-2012

Also, the announcers are always talking. Because there's stuff to talk about constantly. Cause it's dominion. Who'da thunk it


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Ikarurob

Senior Member

04-08-2012

and after the game, everyone forgets what they have seen.


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MilesMcStyles

Senior Member

04-08-2012

Good game. Good promotion of Dominion.


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Argodis

Senior Member

04-08-2012

Quote:
Originally Posted by MilesMcStyles View Post
I love how the crowd seems to be louder and seems to be enjoying watching the game more, simply because there's more fighting and less farming.
And after 15mins of watching this the crowd was basically quiet again.

More fighting =/= more fun to watch. There is no build up. It's just constant death and it gets boring to watch after the first 10mins or so because it's hard to tell whether the deaths are meaningful or not.

Whether you like it or not, all the down time that SR has builds up tension. That makes the games more exciting to watch. It also makes the game easy to follow as spectators and players new to the genre aren't bombarded with information. The same can be said of SC2 as it's generally farming as well unless there is some type of crazy cheese strat at the start.

A good analogy would be roller coasters. One of the best parts about the ride is not the actually drop itself but tension thats builds up as you inch ever so closely towards the apex. You then drop and that build up makes the drop all that much better. And then it basically repeats this process for the duration of the ride.

SR currently has too much build up and Dominion and ARAB basically have none at all.


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Huniz

Senior Member

04-08-2012

Quote:
Originally Posted by MilesMcStyles View Post
Good game. Good promotion of Dominion.
Problem is, that isn't Dominion.

You might as well give someone vanilla ice cream but call it chocolate, because it happens to be an ice crem flavor also. In that ARAB isn't Dom, it just happens to be played on the same map. Is ARAM a good representation of SR? No.


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Huniz

Senior Member

04-08-2012

Quote:
Originally Posted by Argodis View Post
...SR currently has too much build up and Dominion and ARAB basically have none at all.
First off good post.

Second, Dom I feel has more tension than an ARAM game, but compared to SR, no. People watch IPL4 for the game changing moments, watching junglers make ganks, and watching people escape certain fate. Dominion doesn't have those qualities, Dom is a faster paced game that is fast and stays fast, while SR is a roller coaster as you described.


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Ikarurob

Senior Member

04-08-2012

Trollello said that killz = more fun.

Why hasnt that dip**** promoted Dom more then? First off, hes a ****ing Troll. Second, hes a dip****. Hes basically the middle management of Riot, too stupid to make things better, but smart enough to make them worse.


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Stralucire

Senior Member

04-08-2012

Some part of me is really disheartened that Riot would make a spotlight showcase out of ARAB.

As for this talk of roller coaster tempo for sportscasting/fan viewing, it tends to skew the perception of what's important about dominion. Sometimes the most mundane events (building up minion waves for a push, trading defensive positions to recall and purchase, or disrupting one enemy in lane while an ally caps) have the most significant impact on the game, whereas the most flashy (like getting chased around the jungle by 2 players for half a minute until you lead them into a gank, or 2v1 ganking bottom when the other team already has help on the way) doesn't necessarily change all that much.

Not that the roller coaster analogy doesn't work, it just is not accurate. All of the feeling of impending crisis in Dominion comes from the teams' scores. The whole game feels more like that very first climb up the roller coaster, and it cuts out right at the peak, before you plummet. Some games, like bad roller coasters, have a shallow rise in front of a weak drop. Some games, like the best roller coasters, have you digging your fingernails into the plastic on your seat. This doesn't mean you can't make the game interesting. It just takes a different perspective than SR, and this sort of perspective has to come from the commentators if you want the game to feel sports-worthy.

The audience can and will get on the edge of their seat due to all the fighting, that does not even require sportscasters. But Dominion still needs proper commentary, and it will necessitate a lot of tactical experience concerning what actions seem innocuous but can have strong effect (recalling at the right moment to go purchase) versus what actions seem useful but can actually weaken the team (back-capping) and what actions are normally problematic but are beneficial in the current situation (back-capping as a diversion to draw defenders from a point your team wants to dive).

Honestly, I think that intelligent and clearly explained sportscasting would help Dominion more than anything. Ultimately, SR is easy enough to figure out, and the commentary just helps hype the action. Dominion isn't so easy to figure out. Having someone there to lead fans through the overarching strategy, and not just hype up the kill moments, would do a lot to smooth the transition from expecting SR and getting something else entirely.


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