Lee Sin

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Rava and Vatu

Senior Member

01-30-2014

Why is this champion so over powered? He hits so hard yet he only has ONE offensive item (hydra), the rest is all defense. You can't kill a lee, he'll just ward hop all day long if you try to chase him and he's tanky as hell on top of that. Why do they make champions this imbalanced?


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Cdwwg

Senior Member

01-30-2014

Lee has one of the highest skill caps in the game. Even a semi-decent Lee isn't going to be doing all that much. He needs to be played perfectly to be played at all. If you nerf any portion of his kit, he'll either be doing insignificant damage, or he'll lose his dueling potential which is already situational. He needs wards, minions, a landed Q, etc etc just to kill someone or escape. If he's missing out on any portion of his set up and decides to all-in, then he'll probably just end up dying to a well-played laner / team.


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CerealBoxOfDoom

Senior Member

01-30-2014

Quote:
Originally Posted by Cdwwg View Post
Lee has one of the highest skill caps in the game. Even a semi-decent Lee isn't going to be doing all that much. He needs to be played perfectly to be played at all. If you nerf any portion of his kit, he'll either be doing insignificant damage, or he'll lose his dueling potential which is already situational. He needs wards, minions, a landed Q, etc etc just to kill someone or escape. If he's missing out on any portion of his set up and decides to all-in, then he'll probably just end up dying to a well-played laner / team.
skillcap is not an excuse for bad balance.

lee sin is lacking in hard CC aside from his knockback ult and his mobility is conditional and limited.

Lee sin has no defense except a small shield and lifesteal/spellvamp. He's what some call a sustain tank. He survives by quickly regaining hp. Without dealing damage he is just another squishy unless you build him in such a way that he wont feel like one. If your damage is weak then a hydra is all he'll need to withstand you.


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Peligrad

Senior Member

01-31-2014

Did I just hear that Lee has conditional and limited mobility????

The dude is the most flexibly mobile champion IN THE GAME.

You can use nuetral monsters, enemy champion, allies, ward, minions (friend and foe)... any unit in the game except a tower, inhibitor, or nexus can be used by Lee to position...

And they are on low CD abilities that he can use several times over the course of a skirmish.

You call that limited? Lee is nearly inescapable...

Also, no defense?

You mean aside from a slow, an AS debuff, a knockback, two flash mechanics, a shield, spell vamp, and life steal?

Are you fu(king serious???


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deadlychuck

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Senior Member

01-31-2014

Honestly a lot of the problem comes from Hydra's bad balancing, not so much lee sin's. I will say that lee is very versatile and has a lot of burst damage and mobility, but he also has a high skill cap.

The problem right now is that any AD fighter get everything from just building a hydra. 75 AD + aoe effect + extra auto attack, unlimited health sustain in lane, and tons of team fight survivability from the aoe lifesteal.

Why doesn't anyone else get something like this?!


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CerealBoxOfDoom

Senior Member

01-31-2014

Quote:
Originally Posted by Peligrad View Post
Did I just hear that Lee has conditional and limited mobility????

The dude is the most flexibly mobile champion IN THE GAME.

You can use nuetral monsters, enemy champion, allies, ward, minions (friend and foe)... any unit in the game except a tower, inhibitor, or nexus can be used by Lee to position...

And they are on low CD abilities that he can use several times over the course of a skirmish.

You call that limited? Lee is nearly inescapable...

Also, no defense?

You mean aside from a slow, an AS debuff, a knockback, two flash mechanics, a shield, spell vamp, and life steal?

Are you fu(king serious???
you have yet to actually contradict me.

nuetral monsters- are often dead
enemy champion- aren't always in position for him specifically
allies- aren't always in position for him specifically
ward- another ward blown, you know where it is now, price paid
minions (friend and foe)- both are only available if you fight where they meet. Niether will appear in jungle
any unit in the game except a tower, inhibitor, or nexus can be used by Lee to position- with 3 different positional abilities: 1 is on a delay and requires landing a skillshot on an enemy, 1 is 700 range to an ally, 1 is 350 range and knocks the target which must be an enemy away.

This is all "conditional". Having a lot of options changes absolutely nothing. That doesn't mean he's immobile that means he's infinitely more predictable than something like say kha'zix or tristana and has much more counterplay as a result. This is what a "conditional" mobility means.

Please keep in mind that I am not a fan of handing out little candy***ed quick counters ezmode counterplays nor am I a fan of dressing up more complicated one's as such. This is a real weakness and one you will have to and probably have learned to exploit.