The Current Meta: Breakdown of why you should leave it alone

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Alex60351

Member

04-13-2012

Quote:
Originally Posted by Quick Rawr View Post
Why mess with the meta?

Putting a tanky DPS with sustain top lane is the best b/c they snowball so hard into late game. Whether they have strong burst or are quite tanky, they are a solid part of the teamfights for your team. They need to get their necessary items, and be able to take quite a few hits early game while farming up to their late game role with their expensive items.

AP Carries benefit the most from getting levels, moreso than the AD carries. The minions get to the center lane faster than any other place, thus fastest exp in the middle lane. By moving them elsewhere you're limiting their potential in a teamfight by maybe a level, which would make a big difference if it was lvl 10 vs lvl 11. You want to give them the maximum benefit, plus it's the closest spot to blue.

AD carries on the bottom lane puts them closest to dragon/jungle protection allowing them to invade jungle to help steal buffs as well as be right at the dragon. Also, they benefit more from items/gold than they do anything else. Putting them in the lane that's hardest to gank, with a support that allows them to farm as long and safely as possible, gives your team the greatest advantage.

Support - Necessary for your mid-late game. Usually one that is versatile solely b/c of their moves. Items built are to benefit the rest of your team (with gp5 speeding up the process of getting to those items) and also helping to sustain your AD carry in lane to get as much gold as possible while harassing the enemy and limiting their gold income.

Jungle - Necessary to have. Ganks allow your teammates to get ahead as the enemy either dies or has to back. Your team gets an exp benefit as well since another teammate is in the jungle. If you have a roamer, your team is missing out on gold/exp that could be had if you had a jungler. They need to have a gap closer/stun/burst or they are a waste of time on your team since they will appear in lane and give your teammates a few seconds prior to you then impeding the growth of your teammate and not being a benefit.

Can you honestly think of a better setup with better reasoning? No? Quit trying to be all hipster and think of a new cool meta. There's a reason it's the way it is.

If you change something on your team composition solely to counter the opponents, well played. Denying the enemy is always a wonderful plus to your team as a whole. Otherwise, stop.
I love this post. You really understand SR and helped me understand it better. Very well written. There is no reason to change meta. There are certainly times when you can put a tanky ad mid but this does not mean meta has changed. It simply means that champion counters the other. Only way meta will change is if they introduce a new map that is viable for tournament play.


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Dane Belthound

Senior Member

04-13-2012

I pose this.

We have this meta because someone challenged the previous the one.

How are you to evolve the game if you forgo any change/challenge to the current meta. Especially in a game where every 2-3 weeks we are getting nerfs and buffs to champs and items.


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Andarel

Senior Member

04-13-2012

Quote:
Originally Posted by Dane Belthound View Post
I pose this.

We have this meta because someone challenged the previous the one.

How are you to evolve the game if you forgo any change/challenge to the current meta. Especially in a game where every 2-3 weeks we are getting nerfs and buffs to champs and items.
Counterpicks, good team work, and experimenting with builds/playstyles/roles. If a more optional meta appears, it'll be for map control rather than money (unless supports start needing items more).


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Geouf

Junior Member

04-13-2012

Tell all this to Dignitas. Support meta OP!


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L0rd Greybeard

Member

04-13-2012

i gotta say it is true you can play some ridonc team comps in top lane to totally **** the soloer for example the combination of blitzcrank and nautilus. They are going to be a huge help in the late game team fights with the combinations of cc and the double grabs witch are key to shutting the solo top out. Have blitzcrank land epic grab from bush while solo is under turret then have naut standing further away and yank him back even farther. depending on the top there dead. like someone suggested nid or like some other **** to solo bot


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Mike17032

Senior Member

04-13-2012

Because not only is the meta not the only valid way to play, there are times when it isnt even the best. Bad players lean on the meta to prop up their lack of understanding and ability in the game.

The meta is a guide, not a set of rules. Bad players never understand the difference.


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cuboner

Junior Member

04-13-2012

The meta just feels very restricting. What if I don't want Janna and Kog/Vayne/Insertgenericadcarryhere for once? QQ Too bad. If you ever try to challenge it people will get their panties in a wad and that can lead to bad playing...


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Quick Rawr

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Senior Member

04-13-2012

Quote:
Originally Posted by Mike17032 View Post
Because not only is the meta not the only valid way to play, there are times when it isnt even the best. Bad players lean on the meta to prop up their lack of understanding and ability in the game.

The meta is a guide, not a set of rules. Bad players never understand the difference.
Quoted for truth on the original post.


Quote:
I pose this.

We have this meta because someone challenged the previous the one.

How are you to evolve the game if you forgo any change/challenge to the current meta. Especially in a game where every 2-3 weeks we are getting nerfs and buffs to champs and items.
I simply stated the cold hard facts supporting the current meta.

Do I fanboy this meta or anything like that? Nah.
Am I tired of hipsters picking niche champs for roles simply to stick-it-to-the-man? Yes.


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Wheyproteinz

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Junior Member

04-13-2012

>implying implications


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Quick Rawr

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Senior Member

04-14-2012

Quote:
Originally Posted by Wheyproteinz View Post
>implying implications
?