|I like the idea, but not this specific "Synergy" Mastery||886||11.00%|
|No, because I don't want Support players to buy items||309||3.84%|
|No, for another reason (which I'll post below)||506||6.28%|
|Voters: 8052. You may not vote on this poll|
EDIT: Wow. I had no expectation at all that this would receive so much ... support. ^.^
EDIT2: Unfortunately, I'm sort of stuck with the "Mastery" title. I think this would be better as a basic mechanic or an item.
TL;DR: Make a new mechanic (a basic mechanic, a Mastery, an item passive, whatever) that gives champions gold when a nearby allied champion last-hits a minion. (It's a bonus; it doesn't take away from what the last-hitter receives.) It would, in effect, create a 5th goldstream for the 5th Champion. Synergy, whether as a Mastery or just a default game mechanic, furthers two main goals:
(1) $ FOR SUPPORTS. Give Supports some ability to itemize and make item decisions beyond the same old Philo Stone, HoG, Shurelya's, game over. Also remove the "starvation stigma" that Supports now suffer. ("The four of us get gold to buy items. You don't." + "u lastpick u support".) Right now, even with gp10s, Supports are several thousand gold behind (more if you don't count the gp10 costs as "spent gold") by the time you hit early-mid-game teamfights that can decide the game. It really sucks trying to teamfight with basic shoes and a philo stone while everybody else has their first legendary-tier item and upgraded shoes. Supports level well ... but not THAT well.
(2) MORE FLEXIBILITY IN LANE ASSIGNMENTS. Make alternate lane compositions viable. Right now, 4 zero-sum goldstreams for 5 champions has lanecomp locked up: 1-1-2+J, with the "2" being almost always a Carry and a Support. People should play Supports because they want to or because of the unique advantages Supports bring to a team, not because the economy demands it.
There are two keystone facts that lock in the static meta:
A few slight changes I'd make:
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