Fizz not exactly "Untargetable" during Playful (And a Trickster Bug)

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Samael11

Senior Member

03-01-2012

Reported this before, has yet to be addressed, but during Playful Fizz is supposed to be immune, for about half a second, from all damage and from being targeted. This is usually the case, however, AoE knock-up effects, such as Alistar's Pulverize and Nautilus' Ult, tend to ignore this and still damage / Knock-up Fizz during this half-second of un-targetability.
Additionally, if Fizz is the target of Nautilus' Ult, and he Playfuls before lt gets to him, the missile does not cancel as all other specific target missiles do (Whether they are AA, Ability or Ults).

The bug with Trickster is a frustrating one, where a Quick Double-tap will always trigger playful fine, but when Fizz lands the Trickster aspect will frequently not fire properly, and does no damage or slow. (I would say about 30% of the time)


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Khalahn

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Senior Member

03-01-2012

The first part isn't a bug. AoE knock up does not target at all, and will also affect a pooled Vlad. As for Naut's ult, it actually targets the ground under you, not the champion itself.

As for the Playful/Trickster, it's something about animations clashing and causing problems when you try to jump down too soon.


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Samael11

Senior Member

03-01-2012

Quote:
Originally Posted by Khalahn View Post
The first part isn't a bug. AoE knock up does not target at all, and will also affect a pooled Vlad. As for Naut's ult, it actually targets the ground under you, not the champion itself.

As for the Playful/Trickster, it's something about animations clashing and causing problems when you try to jump down too soon.
Then why is Karth's Ult, Wukong's Ult and Fizz's Ult dodgeable? If timed right, all non-targeted hit everything effects are dodged, as well as the knock-up in Fizz and Wu's cases.
I would surmise it's a bug that also affects Vlad, in this case, more than an intended effect / feature.
When you are legitimately untargetable no new damage or effects are able to effect you that aren't already on you (Ignite, Poison DoTs, other DoTs, Tethers like Spirit Bond and Drain). That is the function of the state.

It would be like *IF* True damage were mitigated by Ninja Tabi. No other item/effect mitigates TD (Alistar's Ult, and old Olaf's ult, aside, which state otherwise in the description), so why would that one item be able to block the TD? It's inconsistent and a bug. Either it's all dodged, or none of it is, and the precedent has been set where it's all dodgeable, except for this handful of skills that are not sensibly related.
At least in Maokai's Grasping Roots and Yi's Alpha Strike there is some sensible relation, where champion bodies are not considered projectiles.

Naut's ult is still a missile, a slow moving projectile that needs a specific target, like Brand's ult, which fizzles the second it's designated target can no longer be targetted. It can not be fired without the target, and regardless of where the target moves it follows the target until the missile reaches the target. The same as any other specific target missile in the game (i.e. Brand's Ult, Taric's Stun, Shaco's Shiv, any ranged Auto-Attack, Ezreal's Arcane Shift, the list goes on).
All of these effects fizzle the second the target becomes unable to be targeted, a fact any good Fizz player exploits. Nautilus' Ult, which falls into the exact same category never loses the target like it should.

On Trickster, I figured it was something in that vein... but it does not change the fact it is broken and needs to be fixed. Preferably soon, since it has been in effect for months now.