Tank teams seem unbeatable

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Spellthief

Member

03-03-2012

Madred's is bad against late game tanks with MR. Infinity Edge + Phantom Dancer + Last Whisper + Bloodthirster shreds anything in seconds.

Your late game strategy should have been to peel the enemy away from Ashe at all costs. Ashe probably needed Ghost and you probably needed Randuins. If your Ashe sucked, well GG.


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Chingmeister

Senior Member

03-04-2012

Honest truth is that you lost on load screen since they had Janna with a 1.5k AoE heal. Multiplied by 100 armor/mr it cancels out about 3k worth of damage per person.

It's better than a free warmogs for every member of the opposing team, which is an unbeatable advantage unless you also have Janna/Sona/Soraka.

The only solution is to also bring supports for AoE healing/shielding. See attached.


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Keirndmo

Senior Member

03-05-2012

Bring Garen.
The tank killer strikes again.
That's how you counter them.


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Qwyxzl

Senior Member

03-05-2012

Where is Vayne when you need her?


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Shamanb

Senior Member

03-05-2012

To be honest, your team comp was simply weak...

Talon + Ashe bot ??? why on earth ? they both need cs to do anything at all. Neither has any for of cc to act as an offensive Support either.

Shaco is a great jungler, but he's squishie as hell, when you've no tank and no tanky character, (Riven ain't that tanky) then you better snowball like a god, or you've just lost your team the game.

In bref, no tank can only work with godly pushing team and good cc to prevent getting steamrolled. Or obviously vs another no tank team.


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Gloriosum

Member

03-06-2012

I have only fought against a tank team once, this is how the match went:

Actual game of mine, sadly enough.


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AutoSys

Senior Member

03-07-2012

This came down to team comp.

Looks like you guys did not communicate when building your team.

I see no tank/support. Example: Amumu would have helped there.

Split pushing works great against the team you are facing.

Shaco could have helped defend with boxes at turrets for mainly the fear.

TF should have went all AD/AS. He can tear out turret/inhib/turret/turret in under 30 seconds. Once the enemy team sees that turrets are starting to drop they would have to take one of two options. Push to win or go back and defend.

Live, learn, adapt.


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