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Good Idea for a Champion

No, dont like it 20 14.08%
Maybe needs some changes 37 26.06%
Yes, it is a prety good Idea 85 59.86%
Voters 142 .

[Character Concept], Arilian, Queen of the Elements

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Limeaid

Member

02-19-2012

I love your idea flamell it does sound very sound makes the champ more versitile into being hybrid or an ap nuke. This champs ability to play both ap carry or even a possible ad i think make sit very unique. Havoc you should sign this guy up


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Limeaid

Member

02-19-2012

Imo Get the word spread and Lets see this champion. I have been telling people after or during my games to go check her out. If others will 2 maybe riot will make her or at least someone like her in the near future


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Limeaid

Member

02-19-2012

Amazing champ Bump!


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Havoc202

Senior Member

02-20-2012

Anyone want to give some feedback?


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Havoc202

Senior Member

02-20-2012

I am going to bump so That I can get some opinions...


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Havoc202

Senior Member

02-20-2012

Anyone want to say anything? I am open ears to anything anyone has to say or ask. Won't Bite Promise


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Havoc202

Senior Member

02-20-2012

Bumping for some recogition


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Thatsmapizza

Member

02-20-2012

hmmm, I think the concept is pretty interesting, but I don't think the kit is too well suited to what you want it to do because you wouldn't really benefit from getting in melee range outside of the ult. Anyways, my thoughts on the kit:

Passive: I think the effect is fine, but I feel the implementation could be a bit better. For instance, why not make it so that the passive applies after X amount of auto attacks and have it do a flat amount of magic damage to the target hit and 2 other targets. I feel this would be a bit better because it would encourage you to stay in melee range to increase your overall dps. What you have now is kinda like J4's passive where you can essentially run up and nuke the enemy in lane every 6 seconds.

Q: I'm a tad confused about this spell. Does the splash damage apply to the targeted enemy? or only to the enemies surrounding the enemy. Anyways, I think this skill is fine, although the numbers could be tweaked a bit. I think the spell should have a little more base damage if the splash doesn't apply to the target because I feel this skill is your most consistant source of damage. If the splash damage does apply to the targeted enemy, you'll have to decrease the base damage of this spell because 300 base damage on a champ with essentially 4 damaging abilities is a bit too much because most champs have a base damage of 250 when they max a skill. The only champ I can think of who breaks this convention is Zilean and he only has 1 damaging skill. Also, most single target nukes have a scaling of .6 AP, so you should probably adjust the scaling too.

W: Again, I think this skill is fine, but it's numbers should be tweaked a bit. Specifically, I think the snare duration should be reduced by .5 at all levels because 2.5 seconds at max rank is a pretty long time, especially compared to some other champs (i.e. maokai, snare duration 2 seconds at max). The only other champs who have hard CC that I can think of that is longer than 2.5 seconds is rammus and morgana and these long duration CC is fine on them because they both have relatively long cool downs and they don't have 4 damaging skills.

E: I have quite a few problems with skill. First of all, what does the "shield strength" refer to? does she gain a shield when this is cast or something? Anyways, the numbering on this skill is kinda all over the place in that the slow is too little to actually keep the enemy within the spell's radius till you're able to reactivate the spell, the damage is way too high for a basic AOE spell. The only thing I can compare this skill to is nunu's ult except it does a lot less damage and it's not very good at keeping the enemies inside the spell's radius. What I suggest you do is that you should either have the slow scale with levels and decrease the damage of the spell and make it a bit easier to pop on enemies or you could change the spell completely. If you decide to change the spell I would recommend making the spell so that it allows the champ to mitigate damage or some sort of sustain because a spell like that would make it easier for this champ to survive in team fights.

R: My feelings towards the ult right now are mixed because it doesn't really mesh that well with the kit so far. What I see is that you have this great damage steroid on this champ who has a hard time getting in or out of battle and also has a hard time living through the battle. So I feel that this ult is pretty bad on the current kit. Also, you dodn't really seem to benefit from the rage explosion because you can't control when the explosion goes off.

In summary, the skills are pretty straight forward, but they don't really mesh that well because half the kit is designed for a mage and half the kit is designed for a melee character. What this devision will cause is that the champ will either be a really good mage or a really good fighter (I'll call this the Sion effect), but a bad melee Mage. What you should do is remove some of the damage and add in a mobility spell or some kind of spell that will make the character more tanky so she can actually survive in melee range or be able to unload her skills on a champ and then get out. Also, I suggest you should look at either Rumble's, Nidalee's, Jax's, or Sion's kit to help you find what you're striving to do in this kit.

I hope this helps.


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Junglestix

Junior Member

02-20-2012

The champion appears to be solid but i tend to disagree a bit with thatsmapizza. I have a feeling that havoc is striving for a Shield Like sions with Her E but the shield alone is help full by making the slow only 20% it makes it so that the root or the skill shot W allows for the champion to get on and attempt to keep the Ulty. When i see a champ like this it reminds me of a Champion hybrid meaning it is some what like Poppy. I can agree that the Q itself is extremely Confusing in the Amounts fo damage but i believe the damage should be reduced on it a tad to like 250 with the 15% burning. I feel that the Splash from the Q applies to minions around havoc correct us if we are wrong. Also about the ability to survive in team fights is completely defined in the abilities by having the skill shot w it allows for the champion to root them like a lux then use her totem to not only shield but slow and only if the champion is dumb enough to play back into the totems range after its affect. I feel this champions Ulty is Unique and is almost like a Gunshoos blade. The ulty itself woudl be broken if the champion was allowed to blow it up on free will maybe after a building like 6 stacks the champion could use it when they wanted to but only then Because of the abilities damage adding buffs and the big possiblity to burst. All in all the champion is pretty solid i would like to see some small improvements but till then Keep working hard im hoping ot see a Picture of this fabled Toon. Thank you havoc for bringing the Need for a Shaman or Avatar Figure to surface hopefully this champion will give Some ideas at least to riot.


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Junglestix

Junior Member

02-20-2012

bump cuz its awesome