I've had this finished for a while, but I was originally going to submit it for a contest. That contest appears to have fallen through, so I've decided to just post it. I've wanted to design a Void champ for a while (the Void is probably my favorite aspect of LoL lore), and since there is a Void champ for the other roles, I decided to make it a support. Plus we need some new supports anyway.
Tell me what you think! Comments/criticism/questions are always appreciated.
Desaan, the Nether Vizier
Role: Support, Ranged
He's designed to support by debuffing enemies as much as he buffs allies.
Attack : ||--------
Lore: Everyone knows of the major city-states, such as Demacia and Noxus. But there are many smaller city-states throughout Valoran that are not as prominent or influential. Desaan lived in one such sovereignty, the chief adviser and right hand to the local monarch. Among his other duties, he was tasked with devising methods of espionage, both mundane and magical. Ever zealous in his quest, he probed the depths of arcane knowledge, leading him to dark and forbidden arts not meant for the minds of men. Upon discovering the subject of his obsession, the king decided he had gone too far and ordered him arrested. But by then it was too late; he had stumbled upon the Void. It shattered his sanity and began corrupting his body. Bursting into his chambers, the guards caught a final look at Desaan, now barely recognizable, before he vanished into a swirling vortex. The few guards that were courageous (or perhaps foolish) enough to chase after him into the rift were never seen nor heard from again.
But use of such powerful magic did not escape the the notice of the League. In a search that spanned several months, League Adjudicators finally managed to locate and restrain Desaan. But he was no longer Desaan; he was infested with tiny Voidlings which had restructured his body, transforming it into a living nest. Their efforts, combined with his repeated exposure to Void energies, had resulted in a half man half Voidborn aberration. In his new monstrous form, he now stalks the Fields of Justice, awaiting the fulfillment of Malzahar's prophecies and his freedom from the Summoners.
Innate - Absorption: Desaan regains 3% of his max mana for each spell cast near him. Subsequent casts within 5 seconds grant 20% less mana than the previous spell.
Gives him some good mana regen when near casters. The reduction in mana gain for subsequent spells has less of an effect on burst casters, but makes it so someone like Eve can't just spam abilities and give him infinite mana.
Q - Leech: Desaan latches an appendage onto a target. If used on an enemy, it drains energy from the target which damages and slows them over 3 seconds, storing 1 stack per second (max 9 stacks). If used on an ally, it injects the drained energy, instantly healing them and granting a burst of speed based on the number of stacks.
Cost: 60/70/80/90/100 mana
Cooldown: 10 seconds for drain, none for heal
Channel Duration: 3 seconds
Damage (magic): 20/35/50/65/80 (+0.15 AP) per second
Heal: 20/30/40/50/60 (+0.15 AP) per stack
Speed Bonus: 5% per stack
Cast Range: 600
Leash Range: 800
Provides a good slow and a fair amount of damage when used on enemies. The heal and speed boost is pretty high with max stacks, but it you have to build it up first. 9 stacks will give 540 (+ 1.35 AP) health and 45% MS, but you have to drain an enemy 3 times for the full duration first. Desaan can't use it on himself though, he has to rely on his W.
W - Infestation: Desaan infests the target with void parasites for 5 seconds. The infestation will spread to nearby enemies every second. If the infested units are enemies, they take damage and Desaan steals 50% of healing and regeneration effects on them. Units cannot be infected more than once per activation.
Cost: 80 mana
Cooldown: 16/14/12/10/8 seconds
Duration: 5 seconds
Damage (magic): 20/30/40/50/60 (+0.1 AP) per second
Cast Range: 750
Spread Range: 175
This has a couple different uses. It can be used to deter melee champs from attacking allies or farming, since the parasites will spread to them if the get in range to last hit. It can keep enemies from hiding behind minions, helping allies land skillshots. The healing reduction is a good counter to carries and champs who rely on lifesteal. It also provides some good lane sustain, especially combined with his innate.
E - Nether Shield: Desaan places a shield of void energies on an ally, absorbing damage and silencing enemies who attack the shielded unit. (Does not trigger on AoE effects).
Cost: 100 mana
Shield Strength: 50/100/150/200/250 (+0.6 AP)
Shield Duration: 4 seconds
Silence Duration: 2 seconds
Cast Range: 650
Especially good against burst casters, since their first spell will silence them, preventing them from using their whole combo.
R - Void Portal: Desaan creates a nether portal between two locations, allowing units to travel instantly between each end. Enemy units which pass through it will take true damage (can only be damaged once this way). 1 second delay between consecutive uses.
(Note: the portals are circular, but they're vertical, so they act more like lines.)
Cost: 150/200/250 mana
Cooldown: 140/130/120 seconds
Duration: 5 seconds
Max Distance Between Portals: 600/850/1100
Portal Width: 300
Cast Range: 900
Damage: 8%/12%/16% of max HP (+1% per 100 AP)
This ability provides a lot of utility, since it basically gives your entire team a blink. You can save allies trapped behind a wall; Amumu doesn't need flash to initiate; Fiddle can ult into one end and come out behind the enemy team. The thing to keep in mind is it's a two way street, so if an enemy has enough health to tank the damage, they can jump into the middle of your team as well. This could also be used though, since you could bait enemies through the portal into your team.
A void support seems like an odd choice, but it looks like it works. A couple of things, though.
1) Does his innate get triggered by his own spells?
2) Q/Leech: Can he target himself with the heal/ms boost? If so, that may be a little OP combined with the potential heal from Infestation.
3) On your ult, do enemies also 'teleport' through the portal, or only take damage?
4) Ult again; AP scaling true damage on a utility ability may be too much. Make it flat true damage, and then have the AP scaling do magic damage, independently?
Thanks for taking the time to look at him.
Hello Crypter, as a favor for offering to review my champion, I shall of course do in turn and review yours.
Lore: It's got good footing, I like how it's set up, but I feel that Desaan just "discovering" the Void is a bit drab. I would think having him come in contact with some sort of artifact or creature or anything really would make a bit more sense as to why he becomes so zealous about the Void. I understand he does things for espionage, it looks like, but I feel there needs to be a more concrete reason as to why he goes hunting after Void Magic of all things.
Also, I would like to know why he chose to partake in the League. It doesn't have to be drawn out, just say a quick blurb about why he's there. Just to y'know, make things totally crystal clear.
Everything else sounds good though!
Base Stats: Well, there aren't any! I'm sure you just haven't come up with them yet. This isn't the most pressing issue, but having an idea how your Champion starts/scales makes reviewing a bit easier.
Since everyone else hit this pretty well and all that I will keep mine short with the questions that haven't been asked.
All my questions/analyses pertain to the Ult Everything else seems pretty awesome.
1.) How large of an area is the portal?
2.) How does the portal work? does it auto set the second portal? Does it work similar to like say a rumble ultimate where you have a line indicator and it sets the portals at the correct ranges? Or do you have to manually set the second portal?
3.) I would definitely increase the cooldown, with the amount of utility this gives its cooldown is a little low. I would do something like Sona's which is 140,120,100
4.)I would, like some others have stated, change your ultimate from true damage to magic damage and increase the ratio to something like .6 AP.
5.) this one I am not completely confident is needed but I will put it here anyway. I feel the distance of the portals is a tad high. I would bring it down to something like 600/750/900.
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